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- using NUnit.Framework;
- using UnityEditor;
- using UnityEngine;
- using UnityEngine.Rendering;
- using UnityEngine.Profiling;
- using UnityEngine.Rendering.Universal;
- using UnityEditor.Rendering.Universal.Internal;
- using UnityEngine.Experimental.Rendering;
- using UnityEngine.Experimental.Rendering.Universal;
- using UnityEngine.TestTools;
-
- class EditorTests_URPDisabled
- {
- private RenderPipelineAsset m_PreviousRenderPipelineAssetGraphicsSettings;
- private RenderPipelineAsset m_PreviousRenderPipelineAssetQualitySettings;
-
- [SetUp]
- public void Setup()
- {
- m_PreviousRenderPipelineAssetGraphicsSettings = GraphicsSettings.defaultRenderPipeline;
- m_PreviousRenderPipelineAssetQualitySettings = QualitySettings.renderPipeline;
-
- GraphicsSettings.defaultRenderPipeline = null;
- QualitySettings.renderPipeline = null;
- }
-
- [TearDown]
- public void TearDown()
- {
- GraphicsSettings.defaultRenderPipeline = m_PreviousRenderPipelineAssetGraphicsSettings;
- QualitySettings.renderPipeline = m_PreviousRenderPipelineAssetQualitySettings;
- }
-
- // When creating a new render pipeline asset it should not log any errors or throw exceptions.
- [Test]
- public void CreatePipelineAssetWithoutErrors()
- {
- UniversalRendererData data = ScriptableObject.CreateInstance<UniversalRendererData>();
- UniversalRenderPipelineAsset asset = UniversalRenderPipelineAsset.Create(data);
- LogAssert.NoUnexpectedReceived();
- ScriptableObject.DestroyImmediate(asset);
- ScriptableObject.DestroyImmediate(data);
- }
-
- // When creating a new Universal Renderer asset it should not log any errors or throw exceptions.
- [Test]
- public void CreateUniversalRendererAssetWithoutErrors()
- {
- var asset = ScriptableObject.CreateInstance<UniversalRendererData>();
- ResourceReloader.ReloadAllNullIn(asset, UniversalRenderPipelineAsset.packagePath);
- var renderer = asset.InternalCreateRenderer();
- LogAssert.NoUnexpectedReceived();
- renderer.Dispose();
- ScriptableObject.DestroyImmediate(asset);
- }
-
- // When creating a new renderer 2d asset it should not log any errors or throw exceptions.
- [Test]
- public void CreateRenderer2DAssetWithoutErrors()
- {
- var asset = ScriptableObject.CreateInstance<Renderer2DData>();
- ResourceReloader.ReloadAllNullIn(asset, UniversalRenderPipelineAsset.packagePath);
- var renderer = asset.InternalCreateRenderer();
- LogAssert.NoUnexpectedReceived();
- renderer.Dispose();
- ScriptableObject.DestroyImmediate(asset);
- }
- }
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