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- using System.Collections.Generic;
- using System.Linq;
- using NUnit.Framework;
- using Unity.Collections;
- using Unity.Mathematics;
-
- namespace UnityEngine.Rendering.Universal.Tests
- {
- class BuddyAllocatorTests
- {
- static IEnumerable<int> levelsCounts1D = Enumerable.Range(1, 24);
-
- [TestCaseSource(nameof(levelsCounts1D))]
- public void Empty1D(int levelCount)
- {
- var allocator = new BuddyAllocator(levelCount, 1, Allocator.Temp);
- allocator.Dispose();
- }
-
- static IEnumerable<int> levelsCounts2D = Enumerable.Range(1, 12);
-
- [TestCaseSource(nameof(levelsCounts2D))]
- public void Empty2D(int levelCount)
- {
- var allocator = new BuddyAllocator(levelCount, 2, Allocator.Temp);
- allocator.Dispose();
- }
-
- static IEnumerable<int> levelsCounts3D = Enumerable.Range(1, 8);
-
- [TestCaseSource(nameof(levelsCounts3D))]
- public void Empty3D(int levelCount)
- {
- var allocator = new BuddyAllocator(levelCount, 3, Allocator.Temp);
- allocator.Dispose();
- }
-
- [Test]
- public void Allocate1()
- {
- using var allocator = new BuddyAllocator(8, 2);
- Assert.IsTrue(allocator.TryAllocate(0, out var allocation));
- Assert.AreEqual(0, allocation.index);
- }
-
- [Test]
- public void Allocate6()
- {
- using var allocator = new BuddyAllocator(8, 2);
- Assert.IsTrue(allocator.TryAllocate(1, out var a0));
- Assert.AreEqual(math.uint2(0, 0), a0.index2D);
- Assert.IsTrue(allocator.TryAllocate(1, out var a1));
- Assert.AreEqual(math.uint2(1, 0), a1.index2D);
- Assert.IsTrue(allocator.TryAllocate(1, out var a2));
- Assert.AreEqual(math.uint2(0, 1), a2.index2D);
- Assert.IsTrue(allocator.TryAllocate(1, out var a3));
- Assert.AreEqual(math.uint2(1, 1), a3.index2D);
- Assert.IsTrue(allocator.TryAllocate(1, out var a4));
- Assert.AreEqual(math.uint2(2, 0), a4.index2D);
- Assert.IsTrue(allocator.TryAllocate(1, out var a5));
- Assert.AreEqual(math.uint2(3, 0), a5.index2D);
- }
-
- [Test]
- public void Allocate6Recycle2()
- {
- using var allocator = new BuddyAllocator(3, 2);
- Assert.IsTrue(allocator.TryAllocate(1, out var a0));
- Assert.AreEqual(math.uint2(0, 0), a0.index2D);
- Assert.IsTrue(allocator.TryAllocate(1, out var a1));
- Assert.AreEqual(math.uint2(1, 0), a1.index2D);
- Assert.IsTrue(allocator.TryAllocate(1, out var a2));
- Assert.AreEqual(math.uint2(0, 1), a2.index2D);
- Assert.IsTrue(allocator.TryAllocate(1, out var a3));
- Assert.AreEqual(math.uint2(1, 1), a3.index2D);
-
- allocator.Free(a3);
- allocator.Free(a2);
-
- Assert.IsTrue(allocator.TryAllocate(1, out a2));
- Assert.AreEqual(math.uint2(0, 1), a2.index2D);
- Assert.IsTrue(allocator.TryAllocate(1, out a3));
- Assert.AreEqual(math.uint2(1, 1), a3.index2D);
-
- Assert.IsTrue(allocator.TryAllocate(1, out var a4));
- Assert.AreEqual(math.uint2(2, 0), a4.index2D);
- Assert.IsTrue(allocator.TryAllocate(1, out var a5));
- Assert.AreEqual(math.uint2(3, 0), a5.index2D);
- }
-
- [Test]
- public void Allocate6Recycle4()
- {
- using var allocator = new BuddyAllocator(3, 2);
- Assert.IsTrue(allocator.TryAllocate(1, out var a0));
- Assert.AreEqual(math.uint2(0, 0), a0.index2D);
- Assert.IsTrue(allocator.TryAllocate(1, out var a1));
- Assert.AreEqual(math.uint2(1, 0), a1.index2D);
- Assert.IsTrue(allocator.TryAllocate(1, out var a2));
- Assert.AreEqual(math.uint2(0, 1), a2.index2D);
- Assert.IsTrue(allocator.TryAllocate(1, out var a3));
- Assert.AreEqual(math.uint2(1, 1), a3.index2D);
-
- Assert.IsTrue(allocator.TryAllocate(1, out var a4));
- Assert.AreEqual(math.uint2(2, 0), a4.index2D);
- Assert.IsTrue(allocator.TryAllocate(1, out var a5));
- Assert.AreEqual(math.uint2(3, 0), a5.index2D);
-
- allocator.Free(a0);
- allocator.Free(a1);
- allocator.Free(a2);
- allocator.Free(a3);
-
- Assert.IsTrue(allocator.TryAllocate(0, out var a6));
- Assert.AreEqual(math.uint2(0, 0), a6.index2D);
- }
-
- [Test]
- public void CubemapScenario1()
- {
- using var allocator = new BuddyAllocator(3, 2);
-
- // Allocate 6 items on level 2. This will use up (0, 0) and (1, 0) on level 1.
- Assert.IsTrue(allocator.TryAllocate(2, out var a00));
- Assert.IsTrue(allocator.TryAllocate(2, out var a01));
- Assert.IsTrue(allocator.TryAllocate(2, out var a02));
- Assert.IsTrue(allocator.TryAllocate(2, out var a03));
- Assert.IsTrue(allocator.TryAllocate(2, out var a04));
- Assert.IsTrue(allocator.TryAllocate(2, out var a05));
- Assert.AreEqual(math.uint2(0, 0), a00.index2D);
- Assert.AreEqual(math.uint2(1, 0), a01.index2D);
- Assert.AreEqual(math.uint2(0, 1), a02.index2D);
- Assert.AreEqual(math.uint2(1, 1), a03.index2D);
- Assert.AreEqual(math.uint2(2, 0), a04.index2D);
- Assert.AreEqual(math.uint2(3, 0), a05.index2D);
-
- Assert.IsTrue(allocator.TryAllocate(1, out var a10));
- Assert.IsTrue(allocator.TryAllocate(1, out var a11));
- Assert.IsTrue(allocator.TryAllocate(1, out var a12));
- Assert.IsTrue(allocator.TryAllocate(1, out var a13));
- Assert.IsTrue(allocator.TryAllocate(1, out var a14));
- Assert.IsTrue(allocator.TryAllocate(1, out var a15));
- Assert.AreEqual(math.uint2(0, 1), a10.index2D);
- Assert.AreEqual(math.uint2(1, 1), a11.index2D);
- Assert.AreEqual(math.uint2(2, 0), a12.index2D);
- Assert.AreEqual(math.uint2(3, 0), a13.index2D);
- Assert.AreEqual(math.uint2(2, 1), a14.index2D);
- Assert.AreEqual(math.uint2(3, 1), a15.index2D);
-
- // This should make (0, 0) and (1, 0) available on level 1 again.
- allocator.Free(a05);
- allocator.Free(a04);
- allocator.Free(a03);
- allocator.Free(a02);
- allocator.Free(a01);
- allocator.Free(a00);
-
- Assert.IsTrue(allocator.TryAllocate(1, out var a20));
- Assert.IsTrue(allocator.TryAllocate(1, out var a21));
- Assert.IsTrue(allocator.TryAllocate(1, out var a22));
- Assert.IsTrue(allocator.TryAllocate(1, out var a23));
- Assert.IsTrue(allocator.TryAllocate(1, out var a24));
- Assert.IsTrue(allocator.TryAllocate(1, out var a25));
- Assert.AreEqual(math.uint2(0, 0), a20.index2D);
- Assert.AreEqual(math.uint2(1, 0), a21.index2D);
- Assert.AreEqual(math.uint2(0, 2), a22.index2D);
- Assert.AreEqual(math.uint2(1, 2), a23.index2D);
- Assert.AreEqual(math.uint2(0, 3), a24.index2D);
- Assert.AreEqual(math.uint2(1, 3), a25.index2D);
- }
- }
- }
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