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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Rendering.Universal;
-
- public class SkyboxCamera : MonoBehaviour
- {
- [SerializeField] private Camera m_MainCamera;
- [SerializeField] private float m_SkyboxScale = 1f;
-
- private Vector3 mainCamStartPos;
- private Vector3 skyboxCamStartPos;
-
- // Start is called before the first frame update
- void Start()
- {
- if (m_MainCamera == null)
- {
- m_MainCamera = Camera.main;
- }
- mainCamStartPos = m_MainCamera.transform.position;
- skyboxCamStartPos = transform.position;
- }
-
- // Update is called once per frame
- void Update()
- {
- Vector3 mainCamDeltaPos = m_MainCamera.transform.position - mainCamStartPos;
- transform.position = skyboxCamStartPos + mainCamDeltaPos * m_SkyboxScale;
-
- transform.rotation = m_MainCamera.transform.rotation;
- }
- }
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