No Description
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

MediumDetailBlock.prefab 23KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &2405326085454660143
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 2405326085454660140}
  12. - component: {fileID: 2405326085454660115}
  13. - component: {fileID: 2405326085454660114}
  14. m_Layer: 4
  15. m_Name: Cube
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &2405326085454660140
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 2405326085454660143}
  28. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0.37399888, y: -0.281, z: -0.62900007}
  30. m_LocalScale: {x: 0.3, y: 0.3, z: 0.58}
  31. m_ConstrainProportionsScale: 0
  32. m_Children: []
  33. m_Father: {fileID: 7535691003289749542}
  34. m_RootOrder: 8
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &2405326085454660115
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 2405326085454660143}
  43. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  44. --- !u!23 &2405326085454660114
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 2405326085454660143}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_StaticShadowCaster: 0
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RayTraceProcedural: 0
  61. m_RenderingLayerMask: 1
  62. m_RendererPriority: 0
  63. m_Materials:
  64. - {fileID: 2100000, guid: e3a93228db90c4c7dbd3b23103a258ca, type: 2}
  65. m_StaticBatchInfo:
  66. firstSubMesh: 0
  67. subMeshCount: 0
  68. m_StaticBatchRoot: {fileID: 0}
  69. m_ProbeAnchor: {fileID: 0}
  70. m_LightProbeVolumeOverride: {fileID: 0}
  71. m_ScaleInLightmap: 1
  72. m_ReceiveGI: 1
  73. m_PreserveUVs: 0
  74. m_IgnoreNormalsForChartDetection: 0
  75. m_ImportantGI: 0
  76. m_StitchLightmapSeams: 1
  77. m_SelectedEditorRenderState: 3
  78. m_MinimumChartSize: 4
  79. m_AutoUVMaxDistance: 0.5
  80. m_AutoUVMaxAngle: 89
  81. m_LightmapParameters: {fileID: 0}
  82. m_SortingLayerID: 0
  83. m_SortingLayer: 0
  84. m_SortingOrder: 0
  85. m_AdditionalVertexStreams: {fileID: 0}
  86. --- !u!1 &2843571957013041691
  87. GameObject:
  88. m_ObjectHideFlags: 0
  89. m_CorrespondingSourceObject: {fileID: 0}
  90. m_PrefabInstance: {fileID: 0}
  91. m_PrefabAsset: {fileID: 0}
  92. serializedVersion: 6
  93. m_Component:
  94. - component: {fileID: 6579472388764129531}
  95. - component: {fileID: 4110075136725147711}
  96. - component: {fileID: 2311092278431101911}
  97. m_Layer: 4
  98. m_Name: Cube (7)
  99. m_TagString: Untagged
  100. m_Icon: {fileID: 0}
  101. m_NavMeshLayer: 0
  102. m_StaticEditorFlags: 0
  103. m_IsActive: 1
  104. --- !u!4 &6579472388764129531
  105. Transform:
  106. m_ObjectHideFlags: 0
  107. m_CorrespondingSourceObject: {fileID: 0}
  108. m_PrefabInstance: {fileID: 0}
  109. m_PrefabAsset: {fileID: 0}
  110. m_GameObject: {fileID: 2843571957013041691}
  111. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  112. m_LocalPosition: {x: -0.35199904, y: -0.281, z: -0.61300004}
  113. m_LocalScale: {x: 0.3, y: 0.31, z: 0.4}
  114. m_ConstrainProportionsScale: 0
  115. m_Children: []
  116. m_Father: {fileID: 7535691003289749542}
  117. m_RootOrder: 6
  118. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  119. --- !u!33 &4110075136725147711
  120. MeshFilter:
  121. m_ObjectHideFlags: 0
  122. m_CorrespondingSourceObject: {fileID: 0}
  123. m_PrefabInstance: {fileID: 0}
  124. m_PrefabAsset: {fileID: 0}
  125. m_GameObject: {fileID: 2843571957013041691}
  126. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  127. --- !u!23 &2311092278431101911
  128. MeshRenderer:
  129. m_ObjectHideFlags: 0
  130. m_CorrespondingSourceObject: {fileID: 0}
  131. m_PrefabInstance: {fileID: 0}
  132. m_PrefabAsset: {fileID: 0}
  133. m_GameObject: {fileID: 2843571957013041691}
  134. m_Enabled: 1
  135. m_CastShadows: 1
  136. m_ReceiveShadows: 1
  137. m_DynamicOccludee: 1
  138. m_StaticShadowCaster: 0
  139. m_MotionVectors: 1
  140. m_LightProbeUsage: 1
  141. m_ReflectionProbeUsage: 1
  142. m_RayTracingMode: 2
  143. m_RayTraceProcedural: 0
  144. m_RenderingLayerMask: 1
  145. m_RendererPriority: 0
  146. m_Materials:
  147. - {fileID: 2100000, guid: e3a93228db90c4c7dbd3b23103a258ca, type: 2}
  148. m_StaticBatchInfo:
  149. firstSubMesh: 0
  150. subMeshCount: 0
  151. m_StaticBatchRoot: {fileID: 0}
  152. m_ProbeAnchor: {fileID: 0}
  153. m_LightProbeVolumeOverride: {fileID: 0}
  154. m_ScaleInLightmap: 1
  155. m_ReceiveGI: 1
  156. m_PreserveUVs: 0
  157. m_IgnoreNormalsForChartDetection: 0
  158. m_ImportantGI: 0
  159. m_StitchLightmapSeams: 1
  160. m_SelectedEditorRenderState: 3
  161. m_MinimumChartSize: 4
  162. m_AutoUVMaxDistance: 0.5
  163. m_AutoUVMaxAngle: 89
  164. m_LightmapParameters: {fileID: 0}
  165. m_SortingLayerID: 0
  166. m_SortingLayer: 0
  167. m_SortingOrder: 0
  168. m_AdditionalVertexStreams: {fileID: 0}
  169. --- !u!1 &2905975937455146349
  170. GameObject:
  171. m_ObjectHideFlags: 0
  172. m_CorrespondingSourceObject: {fileID: 0}
  173. m_PrefabInstance: {fileID: 0}
  174. m_PrefabAsset: {fileID: 0}
  175. serializedVersion: 6
  176. m_Component:
  177. - component: {fileID: 8382684720922501245}
  178. - component: {fileID: 1603030495862409145}
  179. - component: {fileID: 8885271861618583922}
  180. m_Layer: 4
  181. m_Name: Cube (3)
  182. m_TagString: Untagged
  183. m_Icon: {fileID: 0}
  184. m_NavMeshLayer: 0
  185. m_StaticEditorFlags: 0
  186. m_IsActive: 1
  187. --- !u!4 &8382684720922501245
  188. Transform:
  189. m_ObjectHideFlags: 0
  190. m_CorrespondingSourceObject: {fileID: 0}
  191. m_PrefabInstance: {fileID: 0}
  192. m_PrefabAsset: {fileID: 0}
  193. m_GameObject: {fileID: 2905975937455146349}
  194. m_LocalRotation: {x: -0, y: 0.7071068, z: -0, w: 0.7071068}
  195. m_LocalPosition: {x: 0.24199891, y: -0.281, z: 0.71799994}
  196. m_LocalScale: {x: 0.3, y: 0.4, z: 0.57}
  197. m_ConstrainProportionsScale: 0
  198. m_Children: []
  199. m_Father: {fileID: 7535691003289749542}
  200. m_RootOrder: 2
  201. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  202. --- !u!33 &1603030495862409145
  203. MeshFilter:
  204. m_ObjectHideFlags: 0
  205. m_CorrespondingSourceObject: {fileID: 0}
  206. m_PrefabInstance: {fileID: 0}
  207. m_PrefabAsset: {fileID: 0}
  208. m_GameObject: {fileID: 2905975937455146349}
  209. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  210. --- !u!23 &8885271861618583922
  211. MeshRenderer:
  212. m_ObjectHideFlags: 0
  213. m_CorrespondingSourceObject: {fileID: 0}
  214. m_PrefabInstance: {fileID: 0}
  215. m_PrefabAsset: {fileID: 0}
  216. m_GameObject: {fileID: 2905975937455146349}
  217. m_Enabled: 1
  218. m_CastShadows: 1
  219. m_ReceiveShadows: 1
  220. m_DynamicOccludee: 1
  221. m_StaticShadowCaster: 0
  222. m_MotionVectors: 1
  223. m_LightProbeUsage: 1
  224. m_ReflectionProbeUsage: 1
  225. m_RayTracingMode: 2
  226. m_RayTraceProcedural: 0
  227. m_RenderingLayerMask: 1
  228. m_RendererPriority: 0
  229. m_Materials:
  230. - {fileID: 2100000, guid: e3a93228db90c4c7dbd3b23103a258ca, type: 2}
  231. m_StaticBatchInfo:
  232. firstSubMesh: 0
  233. subMeshCount: 0
  234. m_StaticBatchRoot: {fileID: 0}
  235. m_ProbeAnchor: {fileID: 0}
  236. m_LightProbeVolumeOverride: {fileID: 0}
  237. m_ScaleInLightmap: 1
  238. m_ReceiveGI: 1
  239. m_PreserveUVs: 0
  240. m_IgnoreNormalsForChartDetection: 0
  241. m_ImportantGI: 0
  242. m_StitchLightmapSeams: 1
  243. m_SelectedEditorRenderState: 3
  244. m_MinimumChartSize: 4
  245. m_AutoUVMaxDistance: 0.5
  246. m_AutoUVMaxAngle: 89
  247. m_LightmapParameters: {fileID: 0}
  248. m_SortingLayerID: 0
  249. m_SortingLayer: 0
  250. m_SortingOrder: 0
  251. m_AdditionalVertexStreams: {fileID: 0}
  252. --- !u!1 &3941939209115329634
  253. GameObject:
  254. m_ObjectHideFlags: 0
  255. m_CorrespondingSourceObject: {fileID: 0}
  256. m_PrefabInstance: {fileID: 0}
  257. m_PrefabAsset: {fileID: 0}
  258. serializedVersion: 6
  259. m_Component:
  260. - component: {fileID: 316719474620448381}
  261. - component: {fileID: 3509189100523119972}
  262. - component: {fileID: 6316268577651222673}
  263. m_Layer: 4
  264. m_Name: Cube (1)
  265. m_TagString: Untagged
  266. m_Icon: {fileID: 0}
  267. m_NavMeshLayer: 0
  268. m_StaticEditorFlags: 0
  269. m_IsActive: 1
  270. --- !u!4 &316719474620448381
  271. Transform:
  272. m_ObjectHideFlags: 0
  273. m_CorrespondingSourceObject: {fileID: 0}
  274. m_PrefabInstance: {fileID: 0}
  275. m_PrefabAsset: {fileID: 0}
  276. m_GameObject: {fileID: 3941939209115329634}
  277. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  278. m_LocalPosition: {x: 0.39200044, y: -0.281, z: 0.27900004}
  279. m_LocalScale: {x: 0.3, y: 0.3, z: 0.57}
  280. m_ConstrainProportionsScale: 0
  281. m_Children: []
  282. m_Father: {fileID: 7535691003289749542}
  283. m_RootOrder: 0
  284. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  285. --- !u!33 &3509189100523119972
  286. MeshFilter:
  287. m_ObjectHideFlags: 0
  288. m_CorrespondingSourceObject: {fileID: 0}
  289. m_PrefabInstance: {fileID: 0}
  290. m_PrefabAsset: {fileID: 0}
  291. m_GameObject: {fileID: 3941939209115329634}
  292. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  293. --- !u!23 &6316268577651222673
  294. MeshRenderer:
  295. m_ObjectHideFlags: 0
  296. m_CorrespondingSourceObject: {fileID: 0}
  297. m_PrefabInstance: {fileID: 0}
  298. m_PrefabAsset: {fileID: 0}
  299. m_GameObject: {fileID: 3941939209115329634}
  300. m_Enabled: 1
  301. m_CastShadows: 1
  302. m_ReceiveShadows: 1
  303. m_DynamicOccludee: 1
  304. m_StaticShadowCaster: 0
  305. m_MotionVectors: 1
  306. m_LightProbeUsage: 1
  307. m_ReflectionProbeUsage: 1
  308. m_RayTracingMode: 2
  309. m_RayTraceProcedural: 0
  310. m_RenderingLayerMask: 1
  311. m_RendererPriority: 0
  312. m_Materials:
  313. - {fileID: 2100000, guid: e3a93228db90c4c7dbd3b23103a258ca, type: 2}
  314. m_StaticBatchInfo:
  315. firstSubMesh: 0
  316. subMeshCount: 0
  317. m_StaticBatchRoot: {fileID: 0}
  318. m_ProbeAnchor: {fileID: 0}
  319. m_LightProbeVolumeOverride: {fileID: 0}
  320. m_ScaleInLightmap: 1
  321. m_ReceiveGI: 1
  322. m_PreserveUVs: 0
  323. m_IgnoreNormalsForChartDetection: 0
  324. m_ImportantGI: 0
  325. m_StitchLightmapSeams: 1
  326. m_SelectedEditorRenderState: 3
  327. m_MinimumChartSize: 4
  328. m_AutoUVMaxDistance: 0.5
  329. m_AutoUVMaxAngle: 89
  330. m_LightmapParameters: {fileID: 0}
  331. m_SortingLayerID: 0
  332. m_SortingLayer: 0
  333. m_SortingOrder: 0
  334. m_AdditionalVertexStreams: {fileID: 0}
  335. --- !u!1 &4999406711056451943
  336. GameObject:
  337. m_ObjectHideFlags: 0
  338. m_CorrespondingSourceObject: {fileID: 0}
  339. m_PrefabInstance: {fileID: 0}
  340. m_PrefabAsset: {fileID: 0}
  341. serializedVersion: 6
  342. m_Component:
  343. - component: {fileID: 310838233850427841}
  344. - component: {fileID: 4738723484108544200}
  345. - component: {fileID: 7047033982303811672}
  346. m_Layer: 4
  347. m_Name: Cube (2)
  348. m_TagString: Untagged
  349. m_Icon: {fileID: 0}
  350. m_NavMeshLayer: 0
  351. m_StaticEditorFlags: 0
  352. m_IsActive: 1
  353. --- !u!4 &310838233850427841
  354. Transform:
  355. m_ObjectHideFlags: 0
  356. m_CorrespondingSourceObject: {fileID: 0}
  357. m_PrefabInstance: {fileID: 0}
  358. m_PrefabAsset: {fileID: 0}
  359. m_GameObject: {fileID: 4999406711056451943}
  360. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  361. m_LocalPosition: {x: 0.225, y: -0.281, z: -0.17499995}
  362. m_LocalScale: {x: 0.7, y: 0.3, z: 0.3}
  363. m_ConstrainProportionsScale: 0
  364. m_Children: []
  365. m_Father: {fileID: 7535691003289749542}
  366. m_RootOrder: 1
  367. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  368. --- !u!33 &4738723484108544200
  369. MeshFilter:
  370. m_ObjectHideFlags: 0
  371. m_CorrespondingSourceObject: {fileID: 0}
  372. m_PrefabInstance: {fileID: 0}
  373. m_PrefabAsset: {fileID: 0}
  374. m_GameObject: {fileID: 4999406711056451943}
  375. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  376. --- !u!23 &7047033982303811672
  377. MeshRenderer:
  378. m_ObjectHideFlags: 0
  379. m_CorrespondingSourceObject: {fileID: 0}
  380. m_PrefabInstance: {fileID: 0}
  381. m_PrefabAsset: {fileID: 0}
  382. m_GameObject: {fileID: 4999406711056451943}
  383. m_Enabled: 1
  384. m_CastShadows: 1
  385. m_ReceiveShadows: 1
  386. m_DynamicOccludee: 1
  387. m_StaticShadowCaster: 0
  388. m_MotionVectors: 1
  389. m_LightProbeUsage: 1
  390. m_ReflectionProbeUsage: 1
  391. m_RayTracingMode: 2
  392. m_RayTraceProcedural: 0
  393. m_RenderingLayerMask: 1
  394. m_RendererPriority: 0
  395. m_Materials:
  396. - {fileID: 2100000, guid: e3a93228db90c4c7dbd3b23103a258ca, type: 2}
  397. m_StaticBatchInfo:
  398. firstSubMesh: 0
  399. subMeshCount: 0
  400. m_StaticBatchRoot: {fileID: 0}
  401. m_ProbeAnchor: {fileID: 0}
  402. m_LightProbeVolumeOverride: {fileID: 0}
  403. m_ScaleInLightmap: 1
  404. m_ReceiveGI: 1
  405. m_PreserveUVs: 0
  406. m_IgnoreNormalsForChartDetection: 0
  407. m_ImportantGI: 0
  408. m_StitchLightmapSeams: 1
  409. m_SelectedEditorRenderState: 3
  410. m_MinimumChartSize: 4
  411. m_AutoUVMaxDistance: 0.5
  412. m_AutoUVMaxAngle: 89
  413. m_LightmapParameters: {fileID: 0}
  414. m_SortingLayerID: 0
  415. m_SortingLayer: 0
  416. m_SortingOrder: 0
  417. m_AdditionalVertexStreams: {fileID: 0}
  418. --- !u!1 &5596675446752925752
  419. GameObject:
  420. m_ObjectHideFlags: 0
  421. m_CorrespondingSourceObject: {fileID: 0}
  422. m_PrefabInstance: {fileID: 0}
  423. m_PrefabAsset: {fileID: 0}
  424. serializedVersion: 6
  425. m_Component:
  426. - component: {fileID: 2579787548320970430}
  427. - component: {fileID: 5408033230733392595}
  428. - component: {fileID: 5305495742914275208}
  429. m_Layer: 4
  430. m_Name: Cube (8)
  431. m_TagString: Untagged
  432. m_Icon: {fileID: 0}
  433. m_NavMeshLayer: 0
  434. m_StaticEditorFlags: 0
  435. m_IsActive: 1
  436. --- !u!4 &2579787548320970430
  437. Transform:
  438. m_ObjectHideFlags: 0
  439. m_CorrespondingSourceObject: {fileID: 0}
  440. m_PrefabInstance: {fileID: 0}
  441. m_PrefabAsset: {fileID: 0}
  442. m_GameObject: {fileID: 5596675446752925752}
  443. m_LocalRotation: {x: -0, y: 0.7071068, z: -0, w: 0.7071068}
  444. m_LocalPosition: {x: -0.05399871, y: -0.281, z: -0.9890001}
  445. m_LocalScale: {x: 0.3, y: 0.27, z: 0.8600001}
  446. m_ConstrainProportionsScale: 0
  447. m_Children: []
  448. m_Father: {fileID: 7535691003289749542}
  449. m_RootOrder: 7
  450. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  451. --- !u!33 &5408033230733392595
  452. MeshFilter:
  453. m_ObjectHideFlags: 0
  454. m_CorrespondingSourceObject: {fileID: 0}
  455. m_PrefabInstance: {fileID: 0}
  456. m_PrefabAsset: {fileID: 0}
  457. m_GameObject: {fileID: 5596675446752925752}
  458. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  459. --- !u!23 &5305495742914275208
  460. MeshRenderer:
  461. m_ObjectHideFlags: 0
  462. m_CorrespondingSourceObject: {fileID: 0}
  463. m_PrefabInstance: {fileID: 0}
  464. m_PrefabAsset: {fileID: 0}
  465. m_GameObject: {fileID: 5596675446752925752}
  466. m_Enabled: 1
  467. m_CastShadows: 1
  468. m_ReceiveShadows: 1
  469. m_DynamicOccludee: 1
  470. m_StaticShadowCaster: 0
  471. m_MotionVectors: 1
  472. m_LightProbeUsage: 1
  473. m_ReflectionProbeUsage: 1
  474. m_RayTracingMode: 2
  475. m_RayTraceProcedural: 0
  476. m_RenderingLayerMask: 1
  477. m_RendererPriority: 0
  478. m_Materials:
  479. - {fileID: 2100000, guid: e3a93228db90c4c7dbd3b23103a258ca, type: 2}
  480. m_StaticBatchInfo:
  481. firstSubMesh: 0
  482. subMeshCount: 0
  483. m_StaticBatchRoot: {fileID: 0}
  484. m_ProbeAnchor: {fileID: 0}
  485. m_LightProbeVolumeOverride: {fileID: 0}
  486. m_ScaleInLightmap: 1
  487. m_ReceiveGI: 1
  488. m_PreserveUVs: 0
  489. m_IgnoreNormalsForChartDetection: 0
  490. m_ImportantGI: 0
  491. m_StitchLightmapSeams: 1
  492. m_SelectedEditorRenderState: 3
  493. m_MinimumChartSize: 4
  494. m_AutoUVMaxDistance: 0.5
  495. m_AutoUVMaxAngle: 89
  496. m_LightmapParameters: {fileID: 0}
  497. m_SortingLayerID: 0
  498. m_SortingLayer: 0
  499. m_SortingOrder: 0
  500. m_AdditionalVertexStreams: {fileID: 0}
  501. --- !u!1 &5614579871520246110
  502. GameObject:
  503. m_ObjectHideFlags: 0
  504. m_CorrespondingSourceObject: {fileID: 0}
  505. m_PrefabInstance: {fileID: 0}
  506. m_PrefabAsset: {fileID: 0}
  507. serializedVersion: 6
  508. m_Component:
  509. - component: {fileID: 7535691003289749542}
  510. m_Layer: 4
  511. m_Name: MediumDetailBlock
  512. m_TagString: Untagged
  513. m_Icon: {fileID: 0}
  514. m_NavMeshLayer: 0
  515. m_StaticEditorFlags: 0
  516. m_IsActive: 1
  517. --- !u!4 &7535691003289749542
  518. Transform:
  519. m_ObjectHideFlags: 0
  520. m_CorrespondingSourceObject: {fileID: 0}
  521. m_PrefabInstance: {fileID: 0}
  522. m_PrefabAsset: {fileID: 0}
  523. m_GameObject: {fileID: 5614579871520246110}
  524. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  525. m_LocalPosition: {x: -0.74, y: 0, z: 2.22}
  526. m_LocalScale: {x: 1, y: 1, z: 1}
  527. m_ConstrainProportionsScale: 0
  528. m_Children:
  529. - {fileID: 316719474620448381}
  530. - {fileID: 310838233850427841}
  531. - {fileID: 8382684720922501245}
  532. - {fileID: 2937354585799749437}
  533. - {fileID: 7473538704384389431}
  534. - {fileID: 1903247369491019730}
  535. - {fileID: 6579472388764129531}
  536. - {fileID: 2579787548320970430}
  537. - {fileID: 2405326085454660140}
  538. m_Father: {fileID: 0}
  539. m_RootOrder: 0
  540. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  541. --- !u!1 &7161710877508946302
  542. GameObject:
  543. m_ObjectHideFlags: 0
  544. m_CorrespondingSourceObject: {fileID: 0}
  545. m_PrefabInstance: {fileID: 0}
  546. m_PrefabAsset: {fileID: 0}
  547. serializedVersion: 6
  548. m_Component:
  549. - component: {fileID: 1903247369491019730}
  550. - component: {fileID: 7906435040262347575}
  551. - component: {fileID: 4160399171692449283}
  552. m_Layer: 4
  553. m_Name: Cube (6)
  554. m_TagString: Untagged
  555. m_Icon: {fileID: 0}
  556. m_NavMeshLayer: 0
  557. m_StaticEditorFlags: 0
  558. m_IsActive: 1
  559. --- !u!4 &1903247369491019730
  560. Transform:
  561. m_ObjectHideFlags: 0
  562. m_CorrespondingSourceObject: {fileID: 0}
  563. m_PrefabInstance: {fileID: 0}
  564. m_PrefabAsset: {fileID: 0}
  565. m_GameObject: {fileID: 7161710877508946302}
  566. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  567. m_LocalPosition: {x: -0.3949983, y: -0.281, z: -0.120000124}
  568. m_LocalScale: {x: 0.31, y: 0.29, z: 0.6}
  569. m_ConstrainProportionsScale: 0
  570. m_Children: []
  571. m_Father: {fileID: 7535691003289749542}
  572. m_RootOrder: 5
  573. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  574. --- !u!33 &7906435040262347575
  575. MeshFilter:
  576. m_ObjectHideFlags: 0
  577. m_CorrespondingSourceObject: {fileID: 0}
  578. m_PrefabInstance: {fileID: 0}
  579. m_PrefabAsset: {fileID: 0}
  580. m_GameObject: {fileID: 7161710877508946302}
  581. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  582. --- !u!23 &4160399171692449283
  583. MeshRenderer:
  584. m_ObjectHideFlags: 0
  585. m_CorrespondingSourceObject: {fileID: 0}
  586. m_PrefabInstance: {fileID: 0}
  587. m_PrefabAsset: {fileID: 0}
  588. m_GameObject: {fileID: 7161710877508946302}
  589. m_Enabled: 1
  590. m_CastShadows: 1
  591. m_ReceiveShadows: 1
  592. m_DynamicOccludee: 1
  593. m_StaticShadowCaster: 0
  594. m_MotionVectors: 1
  595. m_LightProbeUsage: 1
  596. m_ReflectionProbeUsage: 1
  597. m_RayTracingMode: 2
  598. m_RayTraceProcedural: 0
  599. m_RenderingLayerMask: 1
  600. m_RendererPriority: 0
  601. m_Materials:
  602. - {fileID: 2100000, guid: e3a93228db90c4c7dbd3b23103a258ca, type: 2}
  603. m_StaticBatchInfo:
  604. firstSubMesh: 0
  605. subMeshCount: 0
  606. m_StaticBatchRoot: {fileID: 0}
  607. m_ProbeAnchor: {fileID: 0}
  608. m_LightProbeVolumeOverride: {fileID: 0}
  609. m_ScaleInLightmap: 1
  610. m_ReceiveGI: 1
  611. m_PreserveUVs: 0
  612. m_IgnoreNormalsForChartDetection: 0
  613. m_ImportantGI: 0
  614. m_StitchLightmapSeams: 1
  615. m_SelectedEditorRenderState: 3
  616. m_MinimumChartSize: 4
  617. m_AutoUVMaxDistance: 0.5
  618. m_AutoUVMaxAngle: 89
  619. m_LightmapParameters: {fileID: 0}
  620. m_SortingLayerID: 0
  621. m_SortingLayer: 0
  622. m_SortingOrder: 0
  623. m_AdditionalVertexStreams: {fileID: 0}
  624. --- !u!1 &8627728510704669521
  625. GameObject:
  626. m_ObjectHideFlags: 0
  627. m_CorrespondingSourceObject: {fileID: 0}
  628. m_PrefabInstance: {fileID: 0}
  629. m_PrefabAsset: {fileID: 0}
  630. serializedVersion: 6
  631. m_Component:
  632. - component: {fileID: 7473538704384389431}
  633. - component: {fileID: 4660861121210507873}
  634. - component: {fileID: 647100634928759288}
  635. m_Layer: 4
  636. m_Name: Cube (5)
  637. m_TagString: Untagged
  638. m_Icon: {fileID: 0}
  639. m_NavMeshLayer: 0
  640. m_StaticEditorFlags: 0
  641. m_IsActive: 1
  642. --- !u!4 &7473538704384389431
  643. Transform:
  644. m_ObjectHideFlags: 0
  645. m_CorrespondingSourceObject: {fileID: 0}
  646. m_PrefabInstance: {fileID: 0}
  647. m_PrefabAsset: {fileID: 0}
  648. m_GameObject: {fileID: 8627728510704669521}
  649. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  650. m_LocalPosition: {x: -0.38400054, y: -0.281, z: 0.37199998}
  651. m_LocalScale: {x: 0.26, y: 0.3, z: 0.4}
  652. m_ConstrainProportionsScale: 0
  653. m_Children: []
  654. m_Father: {fileID: 7535691003289749542}
  655. m_RootOrder: 4
  656. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  657. --- !u!33 &4660861121210507873
  658. MeshFilter:
  659. m_ObjectHideFlags: 0
  660. m_CorrespondingSourceObject: {fileID: 0}
  661. m_PrefabInstance: {fileID: 0}
  662. m_PrefabAsset: {fileID: 0}
  663. m_GameObject: {fileID: 8627728510704669521}
  664. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  665. --- !u!23 &647100634928759288
  666. MeshRenderer:
  667. m_ObjectHideFlags: 0
  668. m_CorrespondingSourceObject: {fileID: 0}
  669. m_PrefabInstance: {fileID: 0}
  670. m_PrefabAsset: {fileID: 0}
  671. m_GameObject: {fileID: 8627728510704669521}
  672. m_Enabled: 1
  673. m_CastShadows: 1
  674. m_ReceiveShadows: 1
  675. m_DynamicOccludee: 1
  676. m_StaticShadowCaster: 0
  677. m_MotionVectors: 1
  678. m_LightProbeUsage: 1
  679. m_ReflectionProbeUsage: 1
  680. m_RayTracingMode: 2
  681. m_RayTraceProcedural: 0
  682. m_RenderingLayerMask: 1
  683. m_RendererPriority: 0
  684. m_Materials:
  685. - {fileID: 2100000, guid: e3a93228db90c4c7dbd3b23103a258ca, type: 2}
  686. m_StaticBatchInfo:
  687. firstSubMesh: 0
  688. subMeshCount: 0
  689. m_StaticBatchRoot: {fileID: 0}
  690. m_ProbeAnchor: {fileID: 0}
  691. m_LightProbeVolumeOverride: {fileID: 0}
  692. m_ScaleInLightmap: 1
  693. m_ReceiveGI: 1
  694. m_PreserveUVs: 0
  695. m_IgnoreNormalsForChartDetection: 0
  696. m_ImportantGI: 0
  697. m_StitchLightmapSeams: 1
  698. m_SelectedEditorRenderState: 3
  699. m_MinimumChartSize: 4
  700. m_AutoUVMaxDistance: 0.5
  701. m_AutoUVMaxAngle: 89
  702. m_LightmapParameters: {fileID: 0}
  703. m_SortingLayerID: 0
  704. m_SortingLayer: 0
  705. m_SortingOrder: 0
  706. m_AdditionalVertexStreams: {fileID: 0}
  707. --- !u!1 &8827251767178555600
  708. GameObject:
  709. m_ObjectHideFlags: 0
  710. m_CorrespondingSourceObject: {fileID: 0}
  711. m_PrefabInstance: {fileID: 0}
  712. m_PrefabAsset: {fileID: 0}
  713. serializedVersion: 6
  714. m_Component:
  715. - component: {fileID: 2937354585799749437}
  716. - component: {fileID: 2783052736341351620}
  717. - component: {fileID: 6384562583074280830}
  718. m_Layer: 4
  719. m_Name: Cube (4)
  720. m_TagString: Untagged
  721. m_Icon: {fileID: 0}
  722. m_NavMeshLayer: 0
  723. m_StaticEditorFlags: 0
  724. m_IsActive: 1
  725. --- !u!4 &2937354585799749437
  726. Transform:
  727. m_ObjectHideFlags: 0
  728. m_CorrespondingSourceObject: {fileID: 0}
  729. m_PrefabInstance: {fileID: 0}
  730. m_PrefabAsset: {fileID: 0}
  731. m_GameObject: {fileID: 8827251767178555600}
  732. m_LocalRotation: {x: -0, y: 0.7071068, z: -0, w: 0.7071068}
  733. m_LocalPosition: {x: -0.2829988, y: -0.281, z: 0.75399995}
  734. m_LocalScale: {x: 0.3, y: 0.3, z: 0.40000004}
  735. m_ConstrainProportionsScale: 0
  736. m_Children: []
  737. m_Father: {fileID: 7535691003289749542}
  738. m_RootOrder: 3
  739. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  740. --- !u!33 &2783052736341351620
  741. MeshFilter:
  742. m_ObjectHideFlags: 0
  743. m_CorrespondingSourceObject: {fileID: 0}
  744. m_PrefabInstance: {fileID: 0}
  745. m_PrefabAsset: {fileID: 0}
  746. m_GameObject: {fileID: 8827251767178555600}
  747. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  748. --- !u!23 &6384562583074280830
  749. MeshRenderer:
  750. m_ObjectHideFlags: 0
  751. m_CorrespondingSourceObject: {fileID: 0}
  752. m_PrefabInstance: {fileID: 0}
  753. m_PrefabAsset: {fileID: 0}
  754. m_GameObject: {fileID: 8827251767178555600}
  755. m_Enabled: 1
  756. m_CastShadows: 1
  757. m_ReceiveShadows: 1
  758. m_DynamicOccludee: 1
  759. m_StaticShadowCaster: 0
  760. m_MotionVectors: 1
  761. m_LightProbeUsage: 1
  762. m_ReflectionProbeUsage: 1
  763. m_RayTracingMode: 2
  764. m_RayTraceProcedural: 0
  765. m_RenderingLayerMask: 1
  766. m_RendererPriority: 0
  767. m_Materials:
  768. - {fileID: 2100000, guid: e3a93228db90c4c7dbd3b23103a258ca, type: 2}
  769. m_StaticBatchInfo:
  770. firstSubMesh: 0
  771. subMeshCount: 0
  772. m_StaticBatchRoot: {fileID: 0}
  773. m_ProbeAnchor: {fileID: 0}
  774. m_LightProbeVolumeOverride: {fileID: 0}
  775. m_ScaleInLightmap: 1
  776. m_ReceiveGI: 1
  777. m_PreserveUVs: 0
  778. m_IgnoreNormalsForChartDetection: 0
  779. m_ImportantGI: 0
  780. m_StitchLightmapSeams: 1
  781. m_SelectedEditorRenderState: 3
  782. m_MinimumChartSize: 4
  783. m_AutoUVMaxDistance: 0.5
  784. m_AutoUVMaxAngle: 89
  785. m_LightmapParameters: {fileID: 0}
  786. m_SortingLayerID: 0
  787. m_SortingLayer: 0
  788. m_SortingOrder: 0
  789. m_AdditionalVertexStreams: {fileID: 0}