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- using System;
-
- namespace UnityEngine.Rendering.Universal
- {
- /// <summary>
- /// A volume component that holds settings for the White Balance effect.
- /// </summary>
- [Serializable, VolumeComponentMenu("Post-processing/White Balance")]
- [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
- [URPHelpURL("Post-Processing-White-Balance")]
- public sealed class WhiteBalance : VolumeComponent, IPostProcessComponent
- {
- /// <summary>
- /// Controls the color temperature URP uses for white balancing.
- /// </summary>
- [Tooltip("Sets the white balance to a custom color temperature.")]
- public ClampedFloatParameter temperature = new ClampedFloatParameter(0f, -100, 100f);
-
- /// <summary>
- /// Controls the white balance color to compensate for a green or magenta tint.
- /// </summary>
- [Tooltip("Sets the white balance to compensate for a green or magenta tint.")]
- public ClampedFloatParameter tint = new ClampedFloatParameter(0f, -100, 100f);
-
- /// <inheritdoc/>
- public bool IsActive() => temperature.value != 0f || tint.value != 0f;
-
- /// <inheritdoc/>
- [Obsolete("Unused #from(2023.1)", false)]
- public bool IsTileCompatible() => true;
- }
- }
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