123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127 |
- using System;
-
- namespace UnityEngine.Rendering.Universal
- {
- /// <summary>
- /// Focusing modes for the depth of field effect.
- /// </summary>
- public enum DepthOfFieldMode
- {
- /// <summary>
- /// Disables depth of field.
- /// </summary>
- Off,
-
- /// <summary>
- /// Use this for faster but non physical depth of field.
- /// </summary>
- Gaussian, // Non physical, fast, small radius, far blur only
-
- /// <summary>
- /// Use this for a more realistic but slower depth of field.
- /// </summary>
- Bokeh
- }
-
- /// <summary>
- /// A volume component that holds settings for the Depth Of Field effect.
- /// </summary>
- [Serializable, VolumeComponentMenu("Post-processing/Depth Of Field")]
- [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
- [URPHelpURL("post-processing-depth-of-field")]
- public sealed class DepthOfField : VolumeComponent, IPostProcessComponent
- {
- /// <summary>
- /// Use this to select Focusing modes for the depth of field effect.
- /// </summary>
- [Tooltip("Use \"Gaussian\" for a faster but non physical depth of field; \"Bokeh\" for a more realistic but slower depth of field.")]
- public DepthOfFieldModeParameter mode = new DepthOfFieldModeParameter(DepthOfFieldMode.Off);
-
- /// <summary>
- /// The distance at which the blurring will start.
- /// </summary>
- [Tooltip("The distance at which the blurring will start.")]
- public MinFloatParameter gaussianStart = new MinFloatParameter(10f, 0f);
-
- /// <summary>
- /// The distance at which the blurring will reach its maximum radius.
- /// </summary>
- [Tooltip("The distance at which the blurring will reach its maximum radius.")]
- public MinFloatParameter gaussianEnd = new MinFloatParameter(30f, 0f);
-
- /// <summary>
- /// The maximum radius of the gaussian blur. Values above 1 may show under-sampling artifacts.
- /// </summary>
- [Tooltip("The maximum radius of the gaussian blur. Values above 1 may show under-sampling artifacts.")]
- public ClampedFloatParameter gaussianMaxRadius = new ClampedFloatParameter(1f, 0.5f, 1.5f);
-
- /// <summary>
- /// Use higher quality sampling to reduce flickering and improve the overall blur smoothness.
- /// </summary>
- [Tooltip("Use higher quality sampling to reduce flickering and improve the overall blur smoothness.")]
- public BoolParameter highQualitySampling = new BoolParameter(false);
-
- /// <summary>
- /// The distance to the point of focus.
- /// </summary>
- [Tooltip("The distance to the point of focus.")]
- public MinFloatParameter focusDistance = new MinFloatParameter(10f, 0.1f);
-
- /// <summary>
- /// The ratio of aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is.
- /// </summary>
- [Tooltip("The ratio of aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is.")]
- public ClampedFloatParameter aperture = new ClampedFloatParameter(5.6f, 1f, 32f);
-
- /// <summary>
- /// The distance between the lens and the film. The larger the value is, the shallower the depth of field is.
- /// </summary>
- [Tooltip("The distance between the lens and the film. The larger the value is, the shallower the depth of field is.")]
- public ClampedFloatParameter focalLength = new ClampedFloatParameter(50f, 1f, 300f);
-
- /// <summary>
- /// The number of aperture blades.
- /// </summary>
- [Tooltip("The number of aperture blades.")]
- public ClampedIntParameter bladeCount = new ClampedIntParameter(5, 3, 9);
-
- /// <summary>
- /// The curvature of aperture blades. The smaller the value is, the more visible aperture blades are. A value of 1 will make the bokeh perfectly circular.
- /// </summary>
- [Tooltip("The curvature of aperture blades. The smaller the value is, the more visible aperture blades are. A value of 1 will make the bokeh perfectly circular.")]
- public ClampedFloatParameter bladeCurvature = new ClampedFloatParameter(1f, 0f, 1f);
-
- /// <summary>
- /// The rotation of aperture blades in degrees.
- /// </summary>
- [Tooltip("The rotation of aperture blades in degrees.")]
- public ClampedFloatParameter bladeRotation = new ClampedFloatParameter(0f, -180f, 180f);
-
- /// <inheritdoc/>
- public bool IsActive()
- {
- if (mode.value == DepthOfFieldMode.Off || SystemInfo.graphicsShaderLevel < 35)
- return false;
-
- return mode.value != DepthOfFieldMode.Gaussian || SystemInfo.supportedRenderTargetCount > 1;
- }
-
- /// <inheritdoc/>
- [Obsolete("Unused #from(2023.1)", false)]
- public bool IsTileCompatible() => false;
- }
-
- /// <summary>
- /// A <see cref="VolumeParameter"/> that holds a <see cref="DepthOfFieldMode"/> value.
- /// </summary>
- [Serializable]
- public sealed class DepthOfFieldModeParameter : VolumeParameter<DepthOfFieldMode>
- {
- /// <summary>
- /// Creates a new <see cref="DepthOfFieldModeParameter"/> instance.
- /// </summary>
- /// <param name="value">The initial value to store in the parameter.</param>
- /// <param name="overrideState">The initial override state for the parameter.</param>
- public DepthOfFieldModeParameter(DepthOfFieldMode value, bool overrideState = false) : base(value, overrideState) { }
- }
- }
|