1234567891011121314151617181920212223242526 |
- using System;
-
- namespace UnityEngine.Rendering.Universal
- {
- /// <summary>
- /// A volume component that holds settings for the Chromatic Aberration effect.
- /// </summary>
- [Serializable, VolumeComponentMenu("Post-processing/Chromatic Aberration")]
- [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
- [URPHelpURL("post-processing-chromatic-aberration")]
- public sealed class ChromaticAberration : VolumeComponent, IPostProcessComponent
- {
- /// <summary>
- /// Controls the strength of the chromatic aberration effect.
- /// </summary>
- [Tooltip("Use the slider to set the strength of the Chromatic Aberration effect.")]
- public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f);
-
- /// <inheritdoc/>
- public bool IsActive() => intensity.value > 0f;
-
- /// <inheritdoc/>
- [Obsolete("Unused #from(2023.1)", false)]
- public bool IsTileCompatible() => false;
- }
- }
|