123456789101112131415161718192021222324252627282930313233343536373839 |
- namespace UnityEngine.Rendering.Universal
- {
- /// <summary>
- /// Container class for stencil rendering settings.
- /// </summary>
- [System.Serializable]
- public class StencilStateData
- {
- /// <summary>
- /// Used to mark whether the stencil values should be overridden or not.
- /// </summary>
- public bool overrideStencilState = false;
-
- /// <summary>
- /// The stencil reference value.
- /// </summary>
- public int stencilReference = 0;
-
- /// <summary>
- /// The comparison function to use.
- /// </summary>
- public CompareFunction stencilCompareFunction = CompareFunction.Always;
-
- /// <summary>
- /// The stencil operation to use when the stencil test passes.
- /// </summary>
- public StencilOp passOperation = StencilOp.Keep;
-
- /// <summary>
- /// The stencil operation to use when the stencil test fails.
- /// </summary>
- public StencilOp failOperation = StencilOp.Keep;
-
- /// <summary>
- /// The stencil operation to use when the stencil test fails because of depth.
- /// </summary>
- public StencilOp zFailOperation = StencilOp.Keep;
- }
- }
|