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- using System;
-
- namespace UnityEngine.Rendering.Universal
- {
- // Only to be used when Pixel Perfect Camera is present and it has Crop Frame X or Y enabled.
- // This pass simply clears BuiltinRenderTextureType.CameraTarget to black, so that the letterbox or pillarbox is black instead of garbage.
- // In the future this can be extended to draw a custom background image instead of just clearing.
- internal class PixelPerfectBackgroundPass : ScriptableRenderPass
- {
- private static readonly ProfilingSampler m_ProfilingScope = new ProfilingSampler("Pixel Perfect Background Pass");
-
- public PixelPerfectBackgroundPass(RenderPassEvent evt)
- {
- renderPassEvent = evt;
- }
-
- [Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)]
- public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
- {
- var cmd = renderingData.commandBuffer;
-
- using (new ProfilingScope(cmd, m_ProfilingScope))
- {
- CoreUtils.SetRenderTarget(
- cmd,
- BuiltinRenderTextureType.CameraTarget,
- RenderBufferLoadAction.DontCare,
- RenderBufferStoreAction.Store,
- ClearFlag.Color,
- Color.black);
- }
- }
- }
- }
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