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VFXURPSubOutput.cs 284B

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  1. #if HAS_VFX_GRAPH
  2. namespace UnityEditor.VFX.URP
  3. {
  4. class VFXURPSubOutput : VFXSRPSubOutput
  5. {
  6. //URP only support motion vector on opaque geometry (with or without ShaderGraph)
  7. public override bool supportsMotionVector => owner.isBlendModeOpaque;
  8. }
  9. }
  10. #endif