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- #if HAS_VFX_GRAPH
-
- namespace UnityEditor.VFX.URP
- {
- class VFXURPSubOutput : VFXSRPSubOutput
- {
- //URP only support motion vector on opaque geometry (with or without ShaderGraph)
- public override bool supportsMotionVector => owner.isBlendModeOpaque;
- }
- }
- #endif
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