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- #if HAS_VFX_GRAPH
- using System;
- using System.Linq;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor.ShaderGraph.Internal;
- using UnityEditor.ShaderGraph;
- using Unity.Rendering.Universal;
- using UnityEditor.Rendering.Universal;
- using UnityEditor.Rendering.Universal.ShaderGraph;
-
- namespace UnityEditor.VFX.URP
- {
- class VFXURPBinder : VFXSRPBinder
- {
- public VFXURPBinder()
- {
- BaseShaderGUI.ShadowCasterPassEnabledChanged += OnShadowCasterPassEnabledChanged;
- BaseShaderGUI.MotionVectorPassEnabledChanged += OnMotionVectorPassEnabledChanged;
- }
-
- ~VFXURPBinder()
- {
- BaseShaderGUI.ShadowCasterPassEnabledChanged -= OnShadowCasterPassEnabledChanged;
- BaseShaderGUI.MotionVectorPassEnabledChanged -= OnMotionVectorPassEnabledChanged;
- }
-
- public override string templatePath { get { return "Packages/com.unity.render-pipelines.universal/Editor/VFXGraph/Shaders"; } }
- public override string runtimePath { get { return "Packages/com.unity.render-pipelines.universal/Runtime/VFXGraph/Shaders"; } }
- public override string SRPAssetTypeStr { get { return "UniversalRenderPipelineAsset"; } }
- public override Type SRPOutputDataType { get { return typeof(VFXURPSubOutput); } }
-
- public override bool IsShaderVFXCompatible(Shader shader)
- {
- return shader.TryGetMetadataOfType<UniversalMetadata>(out var metadata) && metadata.isVFXCompatible;
- }
-
- public override bool GetSupportsMotionVectorPerVertex(ShaderGraphVfxAsset shaderGraph, VFXMaterialSerializedSettings materialSettings)
- {
- var path = AssetDatabase.GetAssetPath(shaderGraph);
- var shader = AssetDatabase.LoadAssetAtPath<Shader>(path);
- if (shader.TryGetMetadataOfType<UniversalMetadata>(out var metaData))
- {
- if (metaData.hasVertexModificationInMotionVector)
- return false;
- }
- return true;
- }
-
- public override void SetupMaterial(Material material, bool hasMotionVector = false, bool hasShadowCasting = false, ShaderGraphVfxAsset shaderGraph = null)
- {
- if (!hasMotionVector)
- material.shaderKeywords = material.shaderKeywords.Append(disableMotionVectorKeyword).ToArray();
- if (!hasShadowCasting)
- material.shaderKeywords = material.shaderKeywords.Append(disableShadowCasterKeyword).ToArray();
-
- material.SetShaderPassEnabled("ShadowCaster", hasShadowCasting);
- material.SetShaderPassEnabled("MotionVectors", hasMotionVector);
-
- ShaderUtils.UpdateMaterial(material, ShaderUtils.MaterialUpdateType.ModifiedShader, shaderGraph);
- }
-
- public override bool AllowMaterialOverride(ShaderGraphVfxAsset shaderGraph)
- {
- var path = AssetDatabase.GetAssetPath(shaderGraph);
- var shader = AssetDatabase.LoadAssetAtPath<Shader>(path);
- if (shader.TryGetMetadataOfType<UniversalMetadata>(out var metaData))
- {
- return metaData.allowMaterialOverride;
- }
-
- return base.AllowMaterialOverride(shaderGraph);
- }
-
- public override bool TryGetQueueOffset(ShaderGraphVfxAsset shaderGraph, VFXMaterialSerializedSettings materialSettings, out int queueOffset)
- {
- //N.B.: Queue offset is always overridable in URP
- queueOffset = 0;
-
- var path = AssetDatabase.GetAssetPath(shaderGraph);
- var material = AssetDatabase.LoadAssetAtPath<Material>(path);
- if (!materialSettings.TryGetFloat(Rendering.Universal.Property.QueueOffset, material, out float queueOffsetFloat))
- return false;
- queueOffset = (int)queueOffsetFloat;
- return true;
- }
-
- public override bool TryGetCastShadowFromMaterial(ShaderGraphVfxAsset shaderGraph, VFXMaterialSerializedSettings materialSettings, out bool castShadow)
- {
- castShadow = false;
-
- var path = AssetDatabase.GetAssetPath(shaderGraph);
- var shader = AssetDatabase.LoadAssetAtPath<Shader>(path);
- if (shader.TryGetMetadataOfType<UniversalMetadata>(out var metaData) && !metaData.allowMaterialOverride)
- {
- castShadow = metaData.castShadows;
- return true;
- }
- else
- {
- var material = AssetDatabase.LoadAssetAtPath<Material>(path);
- if (materialSettings.TryGetFloat(Property.CastShadows, material, out float castShadowFloat))
- {
- castShadow = castShadowFloat != 0.0f;
- return true;
- }
- }
- return false;
- }
-
- public override VFXAbstractRenderedOutput.BlendMode GetBlendModeFromMaterial(ShaderGraphVfxAsset shaderGraph, VFXMaterialSerializedSettings materialSettings)
- {
- //N.B: About BlendMode multiply, it isn't officially supported by the VFX
- //but when using generatesWithShaderGraph, the shaderGraph generates the appropriate blendState.
- var vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Opaque;
- var path = AssetDatabase.GetAssetPath(shaderGraph);
- var shader = AssetDatabase.LoadAssetAtPath<Shader>(path);
- if (shader.TryGetMetadataOfType<UniversalMetadata>(out var metaData) && !metaData.allowMaterialOverride)
- {
- if (metaData.surfaceType == SurfaceType.Transparent)
- {
- switch (metaData.alphaMode)
- {
- case AlphaMode.Alpha: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Alpha; break;
- case AlphaMode.Premultiply: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.AlphaPremultiplied; break;
- case AlphaMode.Additive: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Additive; break;
- case AlphaMode.Multiply: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Additive; break;
- }
- }
- }
- else
- {
- var material = AssetDatabase.LoadAssetAtPath<Material>(path);
- if (materialSettings.TryGetFloat(Property.SurfaceType, material, out var surfaceTypeFloat))
- {
- var surfaceType = (BaseShaderGUI.SurfaceType)surfaceTypeFloat;
- if (surfaceType == BaseShaderGUI.SurfaceType.Transparent && materialSettings.TryGetFloat(Property.BlendMode, material, out var blendModeTypeFloat))
- {
- var blendMode = (BaseShaderGUI.BlendMode)blendModeTypeFloat;
- switch (blendMode)
- {
- case BaseShaderGUI.BlendMode.Alpha: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Alpha; break;
- case BaseShaderGUI.BlendMode.Premultiply: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.AlphaPremultiplied; break;
- case BaseShaderGUI.BlendMode.Additive: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Additive; break;
- case BaseShaderGUI.BlendMode.Multiply: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Additive; break;
- }
- }
- }
- }
- return vfxBlendMode;
- }
-
- public override string GetShaderName(ShaderGraphVfxAsset shaderGraph)
- {
- var path = AssetDatabase.GetAssetPath(shaderGraph);
- var shader = AssetDatabase.LoadAssetAtPath<Shader>(path);
- if (shader.TryGetMetadataOfType<UniversalMetadata>(out var metaData))
- {
- switch (metaData.shaderID)
- {
- case ShaderUtils.ShaderID.SG_Unlit: return "Unlit";
- case ShaderUtils.ShaderID.SG_SpriteUnlit: return "Sprite Unlit";
- case ShaderUtils.ShaderID.SG_Lit: return "Lit";
- case ShaderUtils.ShaderID.SG_SpriteLit: return "Sprite Lit";
- case ShaderUtils.ShaderID.SG_SpriteCustomLit: return "Sprite Custom Lit";
- case ShaderUtils.ShaderID.SG_SixWaySmokeLit: return "Six-way Lit";
- }
- }
- return string.Empty;
- }
-
- private const string disableShadowCasterKeyword = "__VFX_DISABLE_SHADOW_CASTER";
- public static bool DoesVFXControlShadowCaster(Material material, out bool vfxShadowCasterEnabled)
- {
- vfxShadowCasterEnabled = false;
- // Currently only controls shadow caster pass to disable it.
- if (material.shaderKeywords.Contains(disableShadowCasterKeyword))
- {
- vfxShadowCasterEnabled = false;
- return true;
- }
- return false;
- }
-
- static void OnShadowCasterPassEnabledChanged(Material material)
- {
- if (DoesVFXControlShadowCaster(material, out bool vfxShadowCasterEnabled))
- material.SetShaderPassEnabled("ShadowCaster", vfxShadowCasterEnabled);
- }
-
- private const string disableMotionVectorKeyword = "__VFX_DISABLE_MOTION_VECTOR";
- public static bool DoesVFXControlMotionVector(Material material, out bool vfxMotionVectorEnabled)
- {
- vfxMotionVectorEnabled = false;
- // Currently only controls motion vector pass to disable it.
- if (material.shaderKeywords.Contains(disableMotionVectorKeyword))
- {
- vfxMotionVectorEnabled = false;
- return true;
- }
- return false;
- }
-
- static void OnMotionVectorPassEnabledChanged(Material material)
- {
- if (DoesVFXControlMotionVector(material, out bool vfxMotionVectorEnabled))
- material.SetShaderPassEnabled("MotionVectors", vfxMotionVectorEnabled);
- }
-
- static readonly DependencyCollection ElementSpaceDependencies = new DependencyCollection
- {
- // Interpolator dependency.
- new FieldDependency(StructFields.SurfaceDescriptionInputs.worldToElement, StructFields.Varyings.worldToElement0),
- new FieldDependency(StructFields.SurfaceDescriptionInputs.worldToElement, StructFields.Varyings.worldToElement1),
- new FieldDependency(StructFields.SurfaceDescriptionInputs.worldToElement, StructFields.Varyings.worldToElement2),
-
- new FieldDependency(StructFields.SurfaceDescriptionInputs.elementToWorld, StructFields.Varyings.elementToWorld0),
- new FieldDependency(StructFields.SurfaceDescriptionInputs.elementToWorld, StructFields.Varyings.elementToWorld1),
- new FieldDependency(StructFields.SurfaceDescriptionInputs.elementToWorld, StructFields.Varyings.elementToWorld2),
-
- // Note: Normal is dependent on elementToWorld for inverse transpose multiplication.
- new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceNormal, StructFields.SurfaceDescriptionInputs.elementToWorld),
- new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceTangent, StructFields.SurfaceDescriptionInputs.worldToElement),
- new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceBiTangent, StructFields.SurfaceDescriptionInputs.worldToElement),
- new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpacePosition, StructFields.SurfaceDescriptionInputs.worldToElement),
- new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceViewDirection, StructFields.SurfaceDescriptionInputs.worldToElement),
-
- new FieldDependency(Fields.WorldToObject, StructFields.SurfaceDescriptionInputs.worldToElement),
- new FieldDependency(Fields.ObjectToWorld, StructFields.SurfaceDescriptionInputs.elementToWorld),
-
- // NormalDropOffOS requires worldToElement (see _NORMAL_DROPOFF_OS condition calling TransformObjectToWorldNormal which uses world inverse transpose)
- new FieldDependency(UniversalFields.NormalDropOffOS, StructFields.SurfaceDescriptionInputs.worldToElement),
- };
-
- static readonly StructDescriptor AttributesMeshVFX = new StructDescriptor()
- {
- name = StructFields.Attributes.name,
- packFields = false,
- fields = new FieldDescriptor[]
- {
- StructFields.Attributes.positionOS,
- StructFields.Attributes.normalOS,
- StructFields.Attributes.tangentOS,
- StructFields.Attributes.uv0,
- StructFields.Attributes.uv1,
- StructFields.Attributes.uv2,
- StructFields.Attributes.uv3,
- StructFields.Attributes.color,
-
- // InstanceID without the Preprocessor.
- new FieldDescriptor(StructFields.Attributes.name, "instanceID", "", ShaderValueType.Uint, "INSTANCEID_SEMANTIC"),
-
- StructFields.Attributes.weights,
- StructFields.Attributes.indices,
-
- // VertexID without the Preprocessor.
- new FieldDescriptor(StructFields.Attributes.name, "vertexID", "ATTRIBUTES_NEED_VERTEXID", ShaderValueType.Uint, "VERTEXID_SEMANTIC")
- }
- };
-
- static readonly FieldDescriptor[] VaryingsAdditionalFields = {
- StructFields.Varyings.worldToElement0,
- StructFields.Varyings.worldToElement1,
- StructFields.Varyings.worldToElement2,
- StructFields.Varyings.elementToWorld0,
- StructFields.Varyings.elementToWorld1,
- StructFields.Varyings.elementToWorld2,
- };
-
- static IEnumerable<FieldDescriptor> GenerateSurfaceDescriptionInput(VFXContext context, VFXTaskCompiledData contextData)
- {
- var alreadyAddedField = new HashSet<string>();
-
- //Everything from common SurfaceDescriptionInputs
- foreach (var field in Structs.SurfaceDescriptionInputs.fields)
- {
- alreadyAddedField.Add(field.name);
- yield return field;
- }
-
- // VFX Material Properties
- if (contextData.SGInputs != null)
- {
- foreach (var input in contextData.SGInputs.fragInputs)
- {
- var (name, exp) = (input.Key,input.Value);
-
- if (!VFXSubTarget.kVFXShaderValueTypeMap.TryGetValue(VFXExpression.TypeToType(exp.valueType), out var shaderValueType))
- throw new Exception($"Unsupported property type for {name}: {exp.valueType}");
-
- if (alreadyAddedField.Contains(name))
- throw new Exception($"Name conflict detected in SurfaceDescriptionInputs: {name}");
-
- yield return new FieldDescriptor(StructFields.SurfaceDescriptionInputs.name, name, "", shaderValueType);
- }
- }
- }
-
- public override ShaderGraphBinder GetShaderGraphDescriptor(VFXContext context, VFXTaskCompiledData data)
- {
- var surfaceDescriptionInputWithVFX = new StructDescriptor
- {
- name = StructFields.SurfaceDescriptionInputs.name,
- populateWithCustomInterpolators = true,
- fields = GenerateSurfaceDescriptionInput(context, data).ToArray()
- };
- return new ShaderGraphBinder()
- {
- baseStructs = new StructCollection
- {
- AttributesMeshVFX, // TODO: Could probably re-use the original HD Attributes Mesh and just ensure Instancing enabled.
- Structs.VertexDescriptionInputs,
- surfaceDescriptionInputWithVFX
- },
- varyingsAdditionalFields = VaryingsAdditionalFields,
-
- fieldDependencies = ElementSpaceDependencies,
- pragmasReplacement = new []
- {
- ( Pragma.Vertex("vert"), Pragma.Vertex("VertVFX") ),
-
- //Minimal target of VFX is always Target45 (2.0 is used with GLCore)
- ( Pragma.Target(ShaderModel.Target20), Pragma.Target(ShaderModel.Target45) ),
- ( Pragma.Target(ShaderModel.Target30), Pragma.Target(ShaderModel.Target45) ),
- ( Pragma.Target(ShaderModel.Target35), Pragma.Target(ShaderModel.Target45) ),
- ( Pragma.Target(ShaderModel.Target40), Pragma.Target(ShaderModel.Target45) ),
- },
- useFragInputs = false
- };
- }
- }
-
- class VFXLWRPBinder : VFXURPBinder
- {
- public override string SRPAssetTypeStr { get { return "LightweightRenderPipelineAsset"; } }
- }
- }
- #endif
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