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- SurfaceData surface;
- surface = (SurfaceData)0;
-
- surface.occlusion = 1.0f;
-
- #if HAS_SHADERGRAPH_PARAM_ALPHA
- surface.alpha = OUTSG.${SHADERGRAPH_PARAM_ALPHA};
- VFXClipFragmentColor(surface.alpha, i);
- #endif
-
- #if HAS_SHADERGRAPH_PARAM_SMOOTHNESS
- surface.smoothness = OUTSG.${SHADERGRAPH_PARAM_SMOOTHNESS};
- #endif
-
- #if HAS_SHADERGRAPH_PARAM_METALLIC
- surface.metallic = OUTSG.${SHADERGRAPH_PARAM_METALLIC};
- #endif
-
- #if HAS_SHADERGRAPH_PARAM_BASECOLOR
- surface.albedo = OUTSG.${SHADERGRAPH_PARAM_BASECOLOR};
- #endif
-
- surface.normalTS = float3(0, 0, 1);
- #if HAS_SHADERGRAPH_PARAM_NORMALTS
- float3 n = OUTSG.${SHADERGRAPH_PARAM_NORMALTS};
- normalWS = mul(n,tbn);
- #endif
-
- #if HAS_SHADERGRAPH_PARAM_EMISSION
- surface.emission = OUTSG.${SHADERGRAPH_PARAM_EMISSION};
- #endif
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