123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117 |
-
- #define URP_NEEDS_UVS (URP_USE_BASE_COLOR_MAP || URP_USE_MASK_MAP || USE_NORMAL_MAP || URP_USE_EMISSIVE_MAP)
- #define URP_USE_EMISSIVE (URP_USE_EMISSIVE_MAP || URP_USE_EMISSIVE_COLOR || URP_USE_ADDITIONAL_EMISSIVE_COLOR || VFX_SIX_WAY_USE_ONE_EMISSIVE_CHANNEL)
-
- ${VFXInclude("Shaders/SixWay/SixWayVaryings.template"), VFX_MATERIAL_TYPE_SIX_WAY_SMOKE}
-
- ${VFXBegin:VFXURPLitVaryingsMacros}
- #if (VFX_NEEDS_COLOR_INTERPOLATOR && URP_USE_BASE_COLOR) || URP_USE_ADDITIONAL_BASE_COLOR
- #define VFX_VARYING_COLOR color.rgb
- #define VFX_VARYING_ALPHA color.a
- #endif
-
- #ifndef VFX_MATERIAL_TYPE_SIX_WAY_SMOKE
- #define VFX_VARYING_SMOOTHNESS materialProperties.x
- #if URP_USE_EMISSIVE_MAP
- #define VFX_VARYING_EMISSIVESCALE materialProperties.w
- #endif
- #endif
-
- #if URP_USE_EMISSIVE_COLOR || URP_USE_ADDITIONAL_EMISSIVE_COLOR
- #define VFX_VARYING_EMISSIVE emissiveColor.rgb
- #endif
-
- #if USE_EXPOSURE_WEIGHT
- #define VFX_VARYING_EXPOSUREWEIGHT emissiveColor.a
- #endif
-
- #if URP_WORKFLOW_MODE_METALLIC
- #define VFX_VARYING_METALLIC materialProperties.y
- #elif URP_WORKFLOW_MODE_SPECULAR
- #define VFX_VARYING_SPECULAR specularColor
- #endif
-
- #if USE_NORMAL_MAP
- #define VFX_VARYING_NORMALSCALE materialProperties.z
- #endif
-
- #if VFX_MATERIAL_TYPE_SIX_WAY_SMOKE
- ${SixWayVaryingsMacros}
- #endif
-
- ${VFXEnd}
-
- ${VFXBegin:VFXURPLitDeclareVaryings}
-
- #if (VFX_NEEDS_COLOR_INTERPOLATOR && URP_USE_BASE_COLOR) || URP_USE_ADDITIONAL_BASE_COLOR
- VFX_OPTIONAL_INTERPOLATION float4 color : COLOR0;
- #endif
- #if URP_WORKFLOW_MODE_SPECULAR
- VFX_OPTIONAL_INTERPOLATION float3 specularColor : COLOR1;
- #endif
- #if URP_USE_EMISSIVE_COLOR || URP_USE_ADDITIONAL_EMISSIVE_COLOR
- VFX_OPTIONAL_INTERPOLATION float4 emissiveColor : COLOR2;
- #endif
-
- #ifndef VFX_MATERIAL_TYPE_SIX_WAY_SMOKE
- // x: smoothness
- // y: metallic/thickness
- // z: normal scale
- // w: emissive scale
- VFX_OPTIONAL_INTERPOLATION float4 materialProperties : TEXCOORD0;
- #endif
-
- #if VFX_MATERIAL_TYPE_SIX_WAY_SMOKE
- ${SixWayDeclareVaryings}
- #endif
-
- ${VFXEnd}
-
- ${VFXBegin:VFXURPLitFillVaryings}
- #ifndef VFX_SHADERGRAPH
- #ifdef VFX_VARYING_SMOOTHNESS
- ${VFXLoadParameter:{smoothness}}
- o.VFX_VARYING_SMOOTHNESS = smoothness;
- #endif
- #if URP_WORKFLOW_MODE_METALLIC
- #ifdef VFX_VARYING_METALLIC
- ${VFXLoadParameter:{metallic}}
- o.VFX_VARYING_METALLIC = metallic;
- #endif
- #elif URP_WORKFLOW_MODE_SPECULAR
- #ifdef VFX_VARYING_SPECULAR
- ${VFXLoadParameter:{specularColor}}
- o.VFX_VARYING_SPECULAR = specularColor.rgb;
- #endif
- #endif
- #if USE_NORMAL_MAP
- #ifdef VFX_VARYING_NORMALSCALE
- ${VFXLoadParameter:{normalScale}}
- o.VFX_VARYING_NORMALSCALE = normalScale;
- #endif
- #endif
- #if URP_USE_EMISSIVE_MAP
- #ifdef VFX_VARYING_EMISSIVESCALE
- ${VFXLoadParameter:{emissiveScale}}
- o.VFX_VARYING_EMISSIVESCALE = emissiveScale;
- #endif
- #endif
- #ifdef VFX_VARYING_EMISSIVE
- #if URP_USE_EMISSIVE_COLOR
- o.VFX_VARYING_EMISSIVE = attributes.color;
- #elif URP_USE_ADDITIONAL_EMISSIVE_COLOR
- ${VFXLoadParameter:{emissiveColor}}
- o.VFX_VARYING_EMISSIVE = emissiveColor.rgb;
- #endif
- #endif
- #if URP_USE_ADDITIONAL_BASE_COLOR
- #ifdef VFX_VARYING_COLOR
- ${VFXLoadParameter:{baseColor}}
- o.VFX_VARYING_COLOR = baseColor.rgb;
- #endif
- #endif
-
- ${SixWayFillVaryings}
-
- #endif
- ${VFXEnd}
|