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VFXParticlePoints.template 617B

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  1. {
  2. SubShader
  3. {
  4. ${VFXInclude("Shaders/VFXParticleHeader.template")}
  5. ${VFXInclude("Shaders/ParticlePoints/PassSelection.template")}
  6. ${VFXInclude("Shaders/ParticlePoints/PassDepth.template"),IS_OPAQUE_PARTICLE}
  7. ${VFXInclude("Shaders/ParticlePoints/PassDepthNormal.template"),IS_OPAQUE_PARTICLE}
  8. ${VFXInclude("Shaders/ParticlePoints/PassVelocity.template"),USE_MOTION_VECTORS_PASS}
  9. ${VFXInclude("Shaders/ParticlePoints/PassForward.template")}
  10. ${VFXInclude("Shaders/ParticlePoints/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS}
  11. ${VFXIncludeRP("Templates/ParticlePoints/PassForward2D.template")}
  12. }
  13. }