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VFXParticleCube.template 336B

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  1. {
  2. SubShader
  3. {
  4. Cull Back
  5. ${VFXInclude("Shaders/VFXParticleHeader.template")}
  6. ${VFXInclude("Shaders/ParticleHexahedron/PassForward.template")}
  7. ${VFXInclude("Shaders/ParticleHexahedron/PassDepth.template"),IS_OPAQUE_PARTICLE}
  8. ${VFXInclude("Shaders/ParticleHexahedron/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS}
  9. }
  10. }