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- using UnityEditorInternal;
- using UnityEngine;
- using UnityEngine.Rendering.Universal;
- using Styles = UnityEditor.Rendering.Universal.UniversalRenderPipelineAssetUI.Styles;
-
- namespace UnityEditor.Rendering.Universal
- {
- /// <summary>
- /// Editor script for a <c>UniversalRenderPipelineAsset</c> class.
- /// </summary>
- [CustomEditor(typeof(UniversalRenderPipelineAsset)), CanEditMultipleObjects]
- public class UniversalRenderPipelineAssetEditor : Editor
- {
- SerializedProperty m_RendererDataProp;
- SerializedProperty m_DefaultRendererProp;
-
- internal ReorderableList rendererList => m_RendererDataList;
- ReorderableList m_RendererDataList;
-
- private SerializedUniversalRenderPipelineAsset m_SerializedURPAsset;
-
- /// <inheritdoc/>
- public override void OnInspectorGUI()
- {
- m_SerializedURPAsset.Update();
- UniversalRenderPipelineAssetUI.Inspector.Draw(m_SerializedURPAsset, this);
- m_SerializedURPAsset.Apply();
- }
-
- void OnEnable()
- {
- m_SerializedURPAsset = new SerializedUniversalRenderPipelineAsset(serializedObject);
- CreateRendererReorderableList();
- }
-
- void CreateRendererReorderableList()
- {
- m_RendererDataProp = serializedObject.FindProperty("m_RendererDataList");
- m_DefaultRendererProp = serializedObject.FindProperty("m_DefaultRendererIndex");
- m_RendererDataList = new ReorderableList(serializedObject, m_RendererDataProp, true, true, true, true)
- {
- drawElementCallback = OnDrawElement,
- drawHeaderCallback = (Rect rect) => EditorGUI.LabelField(rect, Styles.rendererHeaderText),
- onCanRemoveCallback = reorderableList => reorderableList.count > 1,
- onRemoveCallback = OnRemoveElement,
- onReorderCallbackWithDetails = (reorderableList, index, newIndex) => UpdateDefaultRendererValue(index, newIndex) // Need to update the default renderer index
- };
- }
-
- void OnRemoveElement(ReorderableList reorderableList)
- {
- bool shouldUpdateIndex = false;
- // Checking so that the user is not deleting the default renderer
- if (reorderableList.index != m_DefaultRendererProp.intValue)
- {
- // Need to add the undo to the removal of our assets here, for it to work properly.
- Undo.RecordObject(target, $"Deleting renderer at index {reorderableList.index}");
-
- shouldUpdateIndex = true;
- m_RendererDataProp.DeleteArrayElementAtIndex(reorderableList.index);
- }
- else
- {
- EditorUtility.DisplayDialog(Styles.rendererListDefaultMessage.text, Styles.rendererListDefaultMessage.tooltip, "Close");
- }
-
- if (shouldUpdateIndex)
- {
- UpdateDefaultRendererValue(reorderableList.index);
- }
-
- EditorUtility.SetDirty(target);
- }
-
- void OnDrawElement(Rect rect, int index, bool isActive, bool isFocused)
- {
- rect.y += 2;
- var indexRect = new Rect(rect.x, rect.y, 14, EditorGUIUtility.singleLineHeight);
- EditorGUI.LabelField(indexRect, index.ToString());
-
- using (var changeCheck = new EditorGUI.ChangeCheckScope())
- {
- var objectFieldWidth = rect.width - 110;
- var objRect = new Rect(rect.x + indexRect.width, rect.y, objectFieldWidth, EditorGUIUtility.singleLineHeight);
- EditorGUI.ObjectField(objRect, m_RendererDataProp.GetArrayElementAtIndex(index), GUIContent.none);
- if (changeCheck.changed)
- EditorUtility.SetDirty(target);
- }
-
- var isDefaultRenderer = index == m_DefaultRendererProp.intValue;
- using (new EditorGUI.DisabledScope(isDefaultRenderer))
- {
- var defaultButtonX = rect.width - 51;
- var defaultButtonRect = new Rect(defaultButtonX, rect.y, 86, EditorGUIUtility.singleLineHeight);
- if (GUI.Button(defaultButtonRect, !GUI.enabled ? Styles.rendererDefaultText : Styles.rendererSetDefaultText))
- {
- m_DefaultRendererProp.intValue = index;
- EditorUtility.SetDirty(target);
- }
- }
-
- // If object selector chose an object, assign it to the correct ScriptableRendererData slot.
- if (Event.current.commandName == "ObjectSelectorUpdated" && EditorGUIUtility.GetObjectPickerControlID() == index)
- {
- m_RendererDataProp.GetArrayElementAtIndex(index).objectReferenceValue = EditorGUIUtility.GetObjectPickerObject();
- }
- }
-
- void UpdateDefaultRendererValue(int index)
- {
- // If the index that is being removed is lower than the default renderer value,
- // the default prop value needs to be one lower.
- if (index < m_DefaultRendererProp.intValue)
- {
- m_DefaultRendererProp.intValue--;
- }
- }
-
- void UpdateDefaultRendererValue(int prevIndex, int newIndex)
- {
- // If we are moving the index that is the same as the default renderer we need to update that
- if (prevIndex == m_DefaultRendererProp.intValue)
- {
- m_DefaultRendererProp.intValue = newIndex;
- }
- // If newIndex is the same as default
- // then we need to know if newIndex is above or below the default index
- else if (newIndex == m_DefaultRendererProp.intValue)
- {
- m_DefaultRendererProp.intValue += prevIndex > newIndex ? 1 : -1;
- }
- // If the old index is lower than default renderer and
- // the new index is higher then we need to move the default renderer index one lower
- else if (prevIndex < m_DefaultRendererProp.intValue && newIndex > m_DefaultRendererProp.intValue)
- {
- m_DefaultRendererProp.intValue--;
- }
- else if (newIndex < m_DefaultRendererProp.intValue && prevIndex > m_DefaultRendererProp.intValue)
- {
- m_DefaultRendererProp.intValue++;
- }
- }
- }
- }
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