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- using System;
- using UnityEngine;
- using UnityEngine.Rendering;
- using UnityEngine.Rendering.Universal;
-
- namespace UnityEditor.Rendering.Universal
- {
- using CED = CoreEditorDrawer<SerializedUniversalRenderPipelineAsset>;
-
- internal partial class UniversalRenderPipelineAssetUI
- {
- enum Expandable
- {
- Rendering = 1 << 1,
- Quality = 1 << 2,
- Lighting = 1 << 3,
- Shadows = 1 << 4,
- PostProcessing = 1 << 5,
- #if ADAPTIVE_PERFORMANCE_2_0_0_OR_NEWER
- AdaptivePerformance = 1 << 6,
- #endif
- Volumes = 1 << 7,
- }
-
- enum ExpandableAdditional
- {
- Rendering = 1 << 1,
- Lighting = 1 << 2,
- PostProcessing = 1 << 3,
- Shadows = 1 << 4,
- Quality = 1 << 5,
- }
-
- internal static void RegisterEditor(UniversalRenderPipelineAssetEditor editor)
- {
- k_AdditionalPropertiesState.RegisterEditor(editor);
- }
-
- internal static void UnregisterEditor(UniversalRenderPipelineAssetEditor editor)
- {
- k_AdditionalPropertiesState.UnregisterEditor(editor);
- }
-
- static bool ValidateRendererGraphicsAPIsForLightLayers(UniversalRenderPipelineAsset pipelineAsset, out string unsupportedGraphicsApisMessage)
- {
- unsupportedGraphicsApisMessage = null;
-
- BuildTarget platform = EditorUserBuildSettings.activeBuildTarget;
- GraphicsDeviceType[] graphicsAPIs = PlayerSettings.GetGraphicsAPIs(platform);
-
- for (int apiIndex = 0; apiIndex < graphicsAPIs.Length; apiIndex++)
- {
- if (!RenderingUtils.SupportsLightLayers(graphicsAPIs[apiIndex]))
- {
- if (unsupportedGraphicsApisMessage != null)
- unsupportedGraphicsApisMessage += ", ";
- unsupportedGraphicsApisMessage += System.String.Format("{0}", graphicsAPIs[apiIndex]);
- }
- }
-
- if (unsupportedGraphicsApisMessage != null)
- unsupportedGraphicsApisMessage += ".";
-
- return unsupportedGraphicsApisMessage == null;
- }
-
- static bool ValidateRendererGraphicsAPIs(UniversalRenderPipelineAsset pipelineAsset, out string unsupportedGraphicsApisMessage)
- {
- // Check the list of Renderers against all Graphics APIs the player is built with.
- unsupportedGraphicsApisMessage = null;
-
- BuildTarget platform = EditorUserBuildSettings.activeBuildTarget;
- GraphicsDeviceType[] graphicsAPIs = PlayerSettings.GetGraphicsAPIs(platform);
- int rendererCount = pipelineAsset.m_RendererDataList.Length;
-
- for (int i = 0; i < rendererCount; i++)
- {
- ScriptableRenderer renderer = pipelineAsset.GetRenderer(i);
- if (renderer == null)
- continue;
-
- GraphicsDeviceType[] unsupportedAPIs = renderer.unsupportedGraphicsDeviceTypes;
-
- for (int apiIndex = 0; apiIndex < unsupportedAPIs.Length; apiIndex++)
- {
- if (Array.FindIndex(graphicsAPIs, element => element == unsupportedAPIs[apiIndex]) >= 0)
- unsupportedGraphicsApisMessage += $"{renderer} at index {i} does not support {unsupportedAPIs[apiIndex]}.\n";
- }
- }
-
- return unsupportedGraphicsApisMessage == null;
- }
-
- static readonly ExpandedState<Expandable, UniversalRenderPipelineAsset> k_ExpandedState = new(Expandable.Rendering, "URP");
- readonly static AdditionalPropertiesState<ExpandableAdditional, Light> k_AdditionalPropertiesState = new(0, "URP");
-
- public static readonly CED.IDrawer Inspector = CED.Group(
- CED.AdditionalPropertiesFoldoutGroup(Styles.renderingSettingsText, Expandable.Rendering, k_ExpandedState, ExpandableAdditional.Rendering, k_AdditionalPropertiesState, DrawRendering, DrawRenderingAdditional),
- CED.FoldoutGroup(Styles.qualitySettingsText, Expandable.Quality, k_ExpandedState, DrawQuality),
- CED.AdditionalPropertiesFoldoutGroup(Styles.lightingSettingsText, Expandable.Lighting, k_ExpandedState, ExpandableAdditional.Lighting, k_AdditionalPropertiesState, DrawLighting, DrawLightingAdditional),
- CED.AdditionalPropertiesFoldoutGroup(Styles.shadowSettingsText, Expandable.Shadows, k_ExpandedState, ExpandableAdditional.Shadows, k_AdditionalPropertiesState, DrawShadows, DrawShadowsAdditional),
- CED.FoldoutGroup(Styles.postProcessingSettingsText, Expandable.PostProcessing, k_ExpandedState, DrawPostProcessing),
- CED.FoldoutGroup(Styles.volumeSettingsText, Expandable.Volumes, k_ExpandedState, DrawVolumes)
- #if ADAPTIVE_PERFORMANCE_2_0_0_OR_NEWER
- , CED.FoldoutGroup(Styles.adaptivePerformanceText, Expandable.AdaptivePerformance, k_ExpandedState, CED.Group(DrawAdaptivePerformance))
- #endif
- );
-
- static void DrawRendering(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
- {
- if (ownerEditor is UniversalRenderPipelineAssetEditor urpAssetEditor)
- {
- EditorGUILayout.Space();
- urpAssetEditor.rendererList.DoLayoutList();
-
- if (!serialized.asset.ValidateRendererData(-1))
- EditorGUILayout.HelpBox(Styles.rendererMissingDefaultMessage.text, MessageType.Error, true);
- else if (!serialized.asset.ValidateRendererDataList(true))
- EditorGUILayout.HelpBox(Styles.rendererMissingMessage.text, MessageType.Warning, true);
- else if (!ValidateRendererGraphicsAPIs(serialized.asset, out var unsupportedGraphicsApisMessage))
- EditorGUILayout.HelpBox(Styles.rendererUnsupportedAPIMessage.text + unsupportedGraphicsApisMessage, MessageType.Warning, true);
-
- EditorGUILayout.PropertyField(serialized.requireDepthTextureProp, Styles.requireDepthTextureText);
- EditorGUILayout.PropertyField(serialized.requireOpaqueTextureProp, Styles.requireOpaqueTextureText);
- EditorGUI.BeginDisabledGroup(!serialized.requireOpaqueTextureProp.boolValue);
- EditorGUILayout.PropertyField(serialized.opaqueDownsamplingProp, Styles.opaqueDownsamplingText);
- EditorGUI.EndDisabledGroup();
- EditorGUILayout.PropertyField(serialized.supportsTerrainHolesProp, Styles.supportsTerrainHolesText);
-
- EditorGUILayout.PropertyField(serialized.gpuResidentDrawerMode, Styles.gpuResidentDrawerMode);
-
- var brgStrippingError = EditorGraphicsSettings.batchRendererGroupShaderStrippingMode != BatchRendererGroupStrippingMode.KeepAll;
- var lightingModeError = !HasCorrectLightingModes(serialized.asset);
- var staticBatchingWarning = PlayerSettings.GetStaticBatchingForPlatform(EditorUserBuildSettings.activeBuildTarget);
-
- if ((GPUResidentDrawerMode)serialized.gpuResidentDrawerMode.intValue != GPUResidentDrawerMode.Disabled)
- {
- ++EditorGUI.indentLevel;
- serialized.smallMeshScreenPercentage.floatValue = Mathf.Clamp(EditorGUILayout.FloatField(Styles.smallMeshScreenPercentage, serialized.smallMeshScreenPercentage.floatValue), 0.0f, 20.0f);
- EditorGUILayout.PropertyField(serialized.gpuResidentDrawerEnableOcclusionCullingInCameras, Styles.gpuResidentDrawerEnableOcclusionCullingInCameras);
- --EditorGUI.indentLevel;
-
- if (brgStrippingError)
- EditorGUILayout.HelpBox(Styles.brgShaderStrippingErrorMessage.text, MessageType.Warning, true);
- if (lightingModeError)
- EditorGUILayout.HelpBox(Styles.lightModeErrorMessage.text, MessageType.Warning, true);
- if (staticBatchingWarning)
- EditorGUILayout.HelpBox(Styles.staticBatchingInfoMessage.text, MessageType.Info, true);
- if (serialized.gpuResidentDrawerEnableOcclusionCullingInCameras.boolValue && GraphicsSettings.GetRenderPipelineSettings<RenderGraphSettings>().enableRenderCompatibilityMode)
- EditorGUILayout.HelpBox(Styles.renderGraphNotEnabledErrorMessage.text, MessageType.Info, true);
- }
- }
- }
-
- private static bool HasCorrectLightingModes(UniversalRenderPipelineAsset asset)
- {
- foreach (var rendererData in asset.m_RendererDataList)
- {
- if (rendererData is not UniversalRendererData { renderingMode: RenderingMode.ForwardPlus })
- return false;
- }
- return true;
- }
-
- static void DrawRenderingAdditional(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
- {
- EditorGUILayout.PropertyField(serialized.srpBatcher, Styles.srpBatcher);
- EditorGUILayout.PropertyField(serialized.supportsDynamicBatching, Styles.dynamicBatching);
- EditorGUILayout.PropertyField(serialized.debugLevelProp, Styles.debugLevel);
- EditorGUILayout.PropertyField(serialized.storeActionsOptimizationProperty, Styles.storeActionsOptimizationText);
- }
-
- static void DrawQuality(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
- {
- DrawHDR(serialized, ownerEditor);
-
- EditorGUILayout.PropertyField(serialized.msaa, Styles.msaaText);
- serialized.renderScale.floatValue = EditorGUILayout.Slider(Styles.renderScaleText, serialized.renderScale.floatValue, UniversalRenderPipeline.minRenderScale, UniversalRenderPipeline.maxRenderScale);
- EditorGUILayout.PropertyField(serialized.upscalingFilter, Styles.upscalingFilterText);
- if (serialized.asset.upscalingFilter == UpscalingFilterSelection.FSR)
- {
- ++EditorGUI.indentLevel;
-
- EditorGUILayout.PropertyField(serialized.fsrOverrideSharpness, Styles.fsrOverrideSharpness);
-
- // We put the FSR sharpness override value behind an override checkbox so we can tell when the user intends to use a custom value rather than the default.
- if (serialized.fsrOverrideSharpness.boolValue)
- {
- serialized.fsrSharpness.floatValue = EditorGUILayout.Slider(Styles.fsrSharpnessText, serialized.fsrSharpness.floatValue, 0.0f, 1.0f);
- }
-
- --EditorGUI.indentLevel;
- }
- else if (serialized.asset.upscalingFilter == UpscalingFilterSelection.STP)
- {
- // Warn users if they attempt to enable STP without render graph
- if (GraphicsSettings.GetRenderPipelineSettings<RenderGraphSettings>().enableRenderCompatibilityMode)
- {
- EditorGUILayout.HelpBox(Styles.stpRequiresRenderGraph, MessageType.Warning, true);
- }
-
- // Warn users about performance expectations if they attempt to enable STP on a mobile platform
- if (PlatformAutoDetect.isShaderAPIMobileDefined)
- {
- EditorGUILayout.HelpBox(Styles.stpMobilePlatformWarning, MessageType.Warning, true);
- }
- }
- EditorGUILayout.PropertyField(serialized.enableLODCrossFadeProp, Styles.enableLODCrossFadeText);
- EditorGUI.BeginDisabledGroup(!serialized.enableLODCrossFadeProp.boolValue);
- EditorGUILayout.PropertyField(serialized.lodCrossFadeDitheringTypeProp, Styles.lodCrossFadeDitheringTypeText);
- EditorGUI.EndDisabledGroup();
- }
-
- static void DrawHDR(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
- {
- EditorGUILayout.PropertyField(serialized.hdr, Styles.hdrText);
-
- // Nested and in-between additional property
- bool additionalProperties = k_ExpandedState[Expandable.Quality] && k_AdditionalPropertiesState[ExpandableAdditional.Quality];
- if (serialized.hdr.boolValue && additionalProperties)
- {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(serialized.hdrColorBufferPrecisionProp, Styles.hdrColorBufferPrecisionText);
- EditorGUI.indentLevel--;
- }
- }
-
- static void DrawLighting(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
- {
- // Main Light
- bool disableGroup = false;
- EditorGUI.BeginDisabledGroup(disableGroup);
- CoreEditorUtils.DrawPopup(Styles.mainLightRenderingModeText, serialized.mainLightRenderingModeProp, Styles.mainLightOptions);
- EditorGUI.EndDisabledGroup();
-
- EditorGUI.indentLevel++;
- disableGroup |= !serialized.mainLightRenderingModeProp.boolValue;
-
- EditorGUI.BeginDisabledGroup(disableGroup);
- EditorGUILayout.PropertyField(serialized.mainLightShadowsSupportedProp, Styles.supportsMainLightShadowsText);
- EditorGUI.EndDisabledGroup();
-
- disableGroup |= !serialized.mainLightShadowsSupportedProp.boolValue;
- EditorGUI.BeginDisabledGroup(disableGroup);
- EditorGUILayout.PropertyField(serialized.mainLightShadowmapResolutionProp, Styles.mainLightShadowmapResolutionText);
- EditorGUI.EndDisabledGroup();
-
- EditorGUI.indentLevel--;
- EditorGUILayout.Space();
-
- // Probe volumes
- EditorGUILayout.PropertyField(serialized.lightProbeSystem, Styles.lightProbeSystemContent);
- if (serialized.lightProbeSystem.intValue == (int)LightProbeSystem.ProbeVolumes)
- {
- EditorGUI.indentLevel++;
-
- EditorGUILayout.PropertyField(serialized.probeVolumeTextureSize, Styles.probeVolumeMemoryBudget);
- EditorGUILayout.PropertyField(serialized.probeVolumeSHBands, Styles.probeVolumeSHBands);
-
- EditorGUILayout.PropertyField(serialized.supportProbeVolumeGPUStreaming, Styles.supportProbeVolumeGPUStreaming);
- EditorGUI.BeginDisabledGroup(!serialized.supportProbeVolumeGPUStreaming.boolValue);
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(serialized.supportProbeVolumeDiskStreaming, Styles.supportProbeVolumeDiskStreaming);
- EditorGUI.indentLevel--;
- EditorGUI.EndDisabledGroup();
-
- EditorGUILayout.PropertyField(serialized.supportProbeVolumeScenarios, Styles.supportProbeVolumeScenarios);
- if (serialized.supportProbeVolumeScenarios.boolValue)
- {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(serialized.supportProbeVolumeScenarioBlending, Styles.supportProbeVolumeScenarioBlending);
- if (serialized.supportProbeVolumeScenarioBlending.boolValue)
- {
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(serialized.probeVolumeBlendingTextureSize, Styles.probeVolumeBlendingMemoryBudget);
- EditorGUI.indentLevel--;
- }
- EditorGUI.indentLevel--;
- }
-
- int estimatedVMemCost = ProbeReferenceVolume.instance.GetVideoMemoryCost();
- if (estimatedVMemCost == 0)
- {
- EditorGUILayout.HelpBox($"Estimated GPU Memory cost: 0.\nProbe reference volume is not used in the scene and resources haven't been allocated yet.", MessageType.Info, wide: true);
- }
- else
- {
- EditorGUILayout.HelpBox($"Estimated GPU Memory cost: {estimatedVMemCost / (1000 * 1000)} MB.", MessageType.Info, wide: true);
- }
-
- EditorGUI.indentLevel--;
- EditorGUILayout.Space();
- }
-
- // Additional light
- EditorGUILayout.PropertyField(serialized.additionalLightsRenderingModeProp, Styles.addditionalLightsRenderingModeText);
- EditorGUI.indentLevel++;
-
- disableGroup = serialized.additionalLightsRenderingModeProp.intValue == (int)LightRenderingMode.Disabled;
- EditorGUI.BeginDisabledGroup(disableGroup);
- serialized.additionalLightsPerObjectLimitProp.intValue = EditorGUILayout.IntSlider(Styles.perObjectLimit, serialized.additionalLightsPerObjectLimitProp.intValue, 0, UniversalRenderPipeline.maxPerObjectLights);
- EditorGUI.EndDisabledGroup();
-
- disableGroup |= (serialized.additionalLightsPerObjectLimitProp.intValue == 0 || serialized.additionalLightsRenderingModeProp.intValue != (int)LightRenderingMode.PerPixel);
- EditorGUI.BeginDisabledGroup(disableGroup);
- EditorGUILayout.PropertyField(serialized.additionalLightShadowsSupportedProp, Styles.supportsAdditionalShadowsText);
- EditorGUI.EndDisabledGroup();
-
- disableGroup |= !serialized.additionalLightShadowsSupportedProp.boolValue;
- EditorGUI.BeginDisabledGroup(disableGroup);
- EditorGUILayout.PropertyField(serialized.additionalLightShadowmapResolutionProp, Styles.additionalLightsShadowmapResolution);
- DrawShadowResolutionTierSettings(serialized, ownerEditor);
- EditorGUI.EndDisabledGroup();
-
- EditorGUILayout.Space();
- disableGroup = serialized.additionalLightsRenderingModeProp.intValue == (int)LightRenderingMode.Disabled || !serialized.supportsLightCookies.boolValue;
-
- EditorGUI.BeginDisabledGroup(disableGroup);
- EditorGUILayout.PropertyField(serialized.additionalLightCookieResolutionProp, Styles.additionalLightsCookieResolution);
- EditorGUI.EndDisabledGroup();
-
- EditorGUI.BeginDisabledGroup(disableGroup);
- EditorGUILayout.PropertyField(serialized.additionalLightCookieFormatProp, Styles.additionalLightsCookieFormat);
- EditorGUI.EndDisabledGroup();
-
- EditorGUI.indentLevel--;
- EditorGUILayout.Space();
-
- // Reflection Probes
- EditorGUILayout.LabelField(Styles.reflectionProbesSettingsText);
- EditorGUI.indentLevel++;
- EditorGUILayout.PropertyField(serialized.reflectionProbeBlendingProp, Styles.reflectionProbeBlendingText);
- EditorGUILayout.PropertyField(serialized.reflectionProbeBoxProjectionProp, Styles.reflectionProbeBoxProjectionText);
- EditorGUI.indentLevel--;
- }
-
- static void DrawLightingAdditional(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
- {
- EditorGUILayout.PropertyField(serialized.mixedLightingSupportedProp, Styles.mixedLightingSupportLabel);
- EditorGUILayout.PropertyField(serialized.useRenderingLayers, Styles.useRenderingLayers);
- EditorGUILayout.PropertyField(serialized.supportsLightCookies, Styles.supportsLightCookies);
- EditorGUILayout.PropertyField(serialized.shEvalModeProp, Styles.shEvalModeText);
-
- if (serialized.useRenderingLayers.boolValue && !ValidateRendererGraphicsAPIsForLightLayers(serialized.asset, out var unsupportedGraphicsApisMessage))
- EditorGUILayout.HelpBox(Styles.lightlayersUnsupportedMessage.text + unsupportedGraphicsApisMessage, MessageType.Warning, true);
- }
-
- static void DrawShadowResolutionTierSettings(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
- {
- // UI code adapted from HDRP U.I logic implemented in com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/SerializedScalableSetting.cs )
-
- var rect = GUILayoutUtility.GetRect(0, float.Epsilon, EditorGUIUtility.singleLineHeight, EditorGUIUtility.singleLineHeight);
- var contentRect = EditorGUI.PrefixLabel(rect, Styles.additionalLightsShadowResolutionTiers);
-
- EditorGUI.BeginChangeCheck();
-
- const int k_ShadowResolutionTiersCount = 3;
- var values = new[] { serialized.additionalLightsShadowResolutionTierLowProp, serialized.additionalLightsShadowResolutionTierMediumProp, serialized.additionalLightsShadowResolutionTierHighProp };
-
- var num = contentRect.width / (float)k_ShadowResolutionTiersCount; // space allocated for every field including the label
-
- var indentLevel = EditorGUI.indentLevel;
- EditorGUI.indentLevel = 0; // Reset the indentation
-
- float pixelShift = 0; // Variable to keep track of the current pixel shift in the rectangle we were assigned for this whole section.
- for (var index = 0; index < k_ShadowResolutionTiersCount; ++index)
- {
- var labelWidth = Mathf.Clamp(EditorStyles.label.CalcSize(Styles.additionalLightsShadowResolutionTierNames[index]).x, 0, num);
- EditorGUI.LabelField(new Rect(contentRect.x + pixelShift, contentRect.y, labelWidth, contentRect.height), Styles.additionalLightsShadowResolutionTierNames[index]);
- pixelShift += labelWidth; // We need to remove from the position the label size that we've just drawn and shift by it's length
- float spaceLeft = num - labelWidth; // The amount of space left for the field
- if (spaceLeft > 2) // If at least two pixels are left to draw this field, draw it, otherwise, skip
- {
- var fieldSlot = new Rect(contentRect.x + pixelShift, contentRect.y, num - labelWidth, contentRect.height); // Define the rectangle for the field
- int value = EditorGUI.DelayedIntField(fieldSlot, values[index].intValue);
- values[index].intValue = Mathf.Max(UniversalAdditionalLightData.AdditionalLightsShadowMinimumResolution, Mathf.NextPowerOfTwo(value));
- }
- pixelShift += spaceLeft; // Shift by the slot that was left for the field
- }
-
- EditorGUI.indentLevel = indentLevel;
-
- EditorGUI.EndChangeCheck();
- }
-
- static void DrawShadows(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
- {
- serialized.shadowDistanceProp.floatValue = Mathf.Max(0.0f, EditorGUILayout.FloatField(Styles.shadowDistanceText, serialized.shadowDistanceProp.floatValue));
- EditorUtils.Unit unit = EditorUtils.Unit.Metric;
- if (serialized.shadowCascadeCountProp.intValue != 0)
- {
- EditorGUI.BeginChangeCheck();
- unit = (EditorUtils.Unit)EditorGUILayout.EnumPopup(Styles.shadowWorkingUnitText, serialized.state.value);
- if (EditorGUI.EndChangeCheck())
- {
- serialized.state.value = unit;
- }
- }
-
- EditorGUILayout.IntSlider(serialized.shadowCascadeCountProp, UniversalRenderPipelineAsset.k_ShadowCascadeMinCount, UniversalRenderPipelineAsset.k_ShadowCascadeMaxCount, Styles.shadowCascadesText);
-
- int cascadeCount = serialized.shadowCascadeCountProp.intValue;
- EditorGUI.indentLevel++;
-
- bool useMetric = unit == EditorUtils.Unit.Metric;
- float baseMetric = serialized.shadowDistanceProp.floatValue;
- int cascadeSplitCount = cascadeCount - 1;
-
- DrawCascadeSliders(serialized, cascadeSplitCount, useMetric, baseMetric);
-
- EditorGUI.indentLevel--;
- DrawCascades(serialized, cascadeCount, useMetric, baseMetric);
- EditorGUI.indentLevel++;
-
- serialized.shadowDepthBiasProp.floatValue = EditorGUILayout.Slider(Styles.shadowDepthBias, serialized.shadowDepthBiasProp.floatValue, 0.0f, UniversalRenderPipeline.maxShadowBias);
- serialized.shadowNormalBiasProp.floatValue = EditorGUILayout.Slider(Styles.shadowNormalBias, serialized.shadowNormalBiasProp.floatValue, 0.0f, UniversalRenderPipeline.maxShadowBias);
- EditorGUILayout.PropertyField(serialized.softShadowsSupportedProp, Styles.supportsSoftShadows);
- if (serialized.softShadowsSupportedProp.boolValue)
- {
- EditorGUI.indentLevel++;
- DrawShadowsSoftShadowQuality(serialized, ownerEditor);
- EditorGUI.indentLevel--;
- }
-
- EditorGUI.indentLevel--;
- }
-
- static void DrawShadowsSoftShadowQuality(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
- {
- int selectedAssetSoftShadowQuality = serialized.softShadowQualityProp.intValue;
- Rect r = EditorGUILayout.GetControlRect(true);
- EditorGUI.BeginProperty(r, Styles.softShadowsQuality, serialized.softShadowQualityProp);
- {
- using (var checkScope = new EditorGUI.ChangeCheckScope())
- {
- selectedAssetSoftShadowQuality = EditorGUI.IntPopup(r, Styles.softShadowsQuality, selectedAssetSoftShadowQuality, Styles.softShadowsQualityAssetOptions, Styles.softShadowsQualityAssetValues);
- if (checkScope.changed)
- {
- serialized.softShadowQualityProp.intValue = Math.Clamp(selectedAssetSoftShadowQuality, (int)SoftShadowQuality.Low, (int)SoftShadowQuality.High);
- }
- }
- }
- EditorGUI.EndProperty();
- }
-
- static void DrawShadowsAdditional(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
- {
- EditorGUILayout.PropertyField(serialized.conservativeEnclosingSphereProp, Styles.conservativeEnclosingSphere);
- }
-
- static void DrawCascadeSliders(SerializedUniversalRenderPipelineAsset serialized, int splitCount, bool useMetric, float baseMetric)
- {
- Vector4 shadowCascadeSplit = Vector4.one;
- if (splitCount == 3)
- shadowCascadeSplit = new Vector4(serialized.shadowCascade4SplitProp.vector3Value.x, serialized.shadowCascade4SplitProp.vector3Value.y, serialized.shadowCascade4SplitProp.vector3Value.z, 1);
- else if (splitCount == 2)
- shadowCascadeSplit = new Vector4(serialized.shadowCascade3SplitProp.vector2Value.x, serialized.shadowCascade3SplitProp.vector2Value.y, 1, 0);
- else if (splitCount == 1)
- shadowCascadeSplit = new Vector4(serialized.shadowCascade2SplitProp.floatValue, 1, 0, 0);
-
- float splitBias = 0.001f;
- float invBaseMetric = baseMetric == 0 ? 0 : 1f / baseMetric;
-
- // Ensure correct split order
- shadowCascadeSplit[0] = Mathf.Clamp(shadowCascadeSplit[0], 0f, shadowCascadeSplit[1] - splitBias);
- shadowCascadeSplit[1] = Mathf.Clamp(shadowCascadeSplit[1], shadowCascadeSplit[0] + splitBias, shadowCascadeSplit[2] - splitBias);
- shadowCascadeSplit[2] = Mathf.Clamp(shadowCascadeSplit[2], shadowCascadeSplit[1] + splitBias, shadowCascadeSplit[3] - splitBias);
-
-
- EditorGUI.BeginChangeCheck();
- for (int i = 0; i < splitCount; ++i)
- {
- float value = shadowCascadeSplit[i];
-
- float minimum = i == 0 ? 0 : shadowCascadeSplit[i - 1] + splitBias;
- float maximum = i == splitCount - 1 ? 1 : shadowCascadeSplit[i + 1] - splitBias;
-
- if (useMetric)
- {
- float valueMetric = value * baseMetric;
- valueMetric = EditorGUILayout.Slider(EditorGUIUtility.TrTextContent($"Split {i + 1}", "The distance where this cascade ends and the next one starts."), valueMetric, 0f, baseMetric, null);
-
- shadowCascadeSplit[i] = Mathf.Clamp(valueMetric * invBaseMetric, minimum, maximum);
- }
- else
- {
- float valueProcentage = value * 100f;
- valueProcentage = EditorGUILayout.Slider(EditorGUIUtility.TrTextContent($"Split {i + 1}", "The distance where this cascade ends and the next one starts."), valueProcentage, 0f, 100f, null);
-
- shadowCascadeSplit[i] = Mathf.Clamp(valueProcentage * 0.01f, minimum, maximum);
- }
- }
-
- if (EditorGUI.EndChangeCheck())
- {
- switch (splitCount)
- {
- case 3:
- serialized.shadowCascade4SplitProp.vector3Value = shadowCascadeSplit;
- break;
- case 2:
- serialized.shadowCascade3SplitProp.vector2Value = shadowCascadeSplit;
- break;
- case 1:
- serialized.shadowCascade2SplitProp.floatValue = shadowCascadeSplit.x;
- break;
- }
- }
-
- var borderValue = serialized.shadowCascadeBorderProp.floatValue;
-
- EditorGUI.BeginChangeCheck();
- if (useMetric)
- {
- var lastCascadeSplitSize = splitCount == 0 ? baseMetric : (1.0f - shadowCascadeSplit[splitCount - 1]) * baseMetric;
- var invLastCascadeSplitSize = lastCascadeSplitSize == 0 ? 0 : 1f / lastCascadeSplitSize;
- float valueMetric = borderValue * lastCascadeSplitSize;
- valueMetric = EditorGUILayout.Slider(EditorGUIUtility.TrTextContent("Last Border", "The distance of the last cascade."), valueMetric, 0f, lastCascadeSplitSize, null);
-
- borderValue = valueMetric * invLastCascadeSplitSize;
- }
- else
- {
- float valueProcentage = borderValue * 100f;
- valueProcentage = EditorGUILayout.Slider(EditorGUIUtility.TrTextContent("Last Border", "The distance of the last cascade."), valueProcentage, 0f, 100f, null);
-
- borderValue = valueProcentage * 0.01f;
- }
-
- if (EditorGUI.EndChangeCheck())
- {
- serialized.shadowCascadeBorderProp.floatValue = borderValue;
- }
- }
-
- static void DrawCascades(SerializedUniversalRenderPipelineAsset serialized, int cascadeCount, bool useMetric, float baseMetric)
- {
- var cascades = new ShadowCascadeGUI.Cascade[cascadeCount];
-
- Vector3 shadowCascadeSplit = Vector3.zero;
- if (cascadeCount == 4)
- shadowCascadeSplit = serialized.shadowCascade4SplitProp.vector3Value;
- else if (cascadeCount == 3)
- shadowCascadeSplit = serialized.shadowCascade3SplitProp.vector2Value;
- else if (cascadeCount == 2)
- shadowCascadeSplit.x = serialized.shadowCascade2SplitProp.floatValue;
- else
- shadowCascadeSplit.x = serialized.shadowCascade2SplitProp.floatValue;
-
- float lastCascadePartitionSplit = 0;
- for (int i = 0; i < cascadeCount - 1; ++i)
- {
- cascades[i] = new ShadowCascadeGUI.Cascade()
- {
- size = i == 0 ? shadowCascadeSplit[i] : shadowCascadeSplit[i] - lastCascadePartitionSplit, // Calculate the size of cascade
- borderSize = 0,
- cascadeHandleState = ShadowCascadeGUI.HandleState.Enabled,
- borderHandleState = ShadowCascadeGUI.HandleState.Hidden,
- };
- lastCascadePartitionSplit = shadowCascadeSplit[i];
- }
-
- // Last cascade is special
- var lastCascade = cascadeCount - 1;
- cascades[lastCascade] = new ShadowCascadeGUI.Cascade()
- {
- size = lastCascade == 0 ? 1.0f : 1 - shadowCascadeSplit[lastCascade - 1], // Calculate the size of cascade
- borderSize = serialized.shadowCascadeBorderProp.floatValue,
- cascadeHandleState = ShadowCascadeGUI.HandleState.Hidden,
- borderHandleState = ShadowCascadeGUI.HandleState.Enabled,
- };
-
- EditorGUI.BeginChangeCheck();
- ShadowCascadeGUI.DrawCascades(ref cascades, useMetric, baseMetric);
- if (EditorGUI.EndChangeCheck())
- {
- if (cascadeCount == 4)
- serialized.shadowCascade4SplitProp.vector3Value = new Vector3(
- cascades[0].size,
- cascades[0].size + cascades[1].size,
- cascades[0].size + cascades[1].size + cascades[2].size
- );
- else if (cascadeCount == 3)
- serialized.shadowCascade3SplitProp.vector2Value = new Vector2(
- cascades[0].size,
- cascades[0].size + cascades[1].size
- );
- else if (cascadeCount == 2)
- serialized.shadowCascade2SplitProp.floatValue = cascades[0].size;
-
- serialized.shadowCascadeBorderProp.floatValue = cascades[lastCascade].borderSize;
- }
- }
-
- static void DrawPostProcessing(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
- {
- EditorGUILayout.PropertyField(serialized.colorGradingMode, Styles.colorGradingMode);
- bool isHdrOn = serialized.hdr.boolValue;
- if (!isHdrOn && serialized.colorGradingMode.intValue == (int)ColorGradingMode.HighDynamicRange)
- EditorGUILayout.HelpBox(Styles.colorGradingModeWarning, MessageType.Warning);
- else if (isHdrOn && serialized.colorGradingMode.intValue == (int)ColorGradingMode.HighDynamicRange)
- EditorGUILayout.HelpBox(Styles.colorGradingModeSpecInfo, MessageType.Info);
- else if (isHdrOn && PlayerSettings.allowHDRDisplaySupport && serialized.colorGradingMode.intValue == (int)ColorGradingMode.LowDynamicRange)
- EditorGUILayout.HelpBox(Styles.colorGradingModeWithHDROutput, MessageType.Warning);
-
- EditorGUILayout.DelayedIntField(serialized.colorGradingLutSize, Styles.colorGradingLutSize);
- serialized.colorGradingLutSize.intValue = Mathf.Clamp(serialized.colorGradingLutSize.intValue, UniversalRenderPipelineAsset.k_MinLutSize, UniversalRenderPipelineAsset.k_MaxLutSize);
- if (isHdrOn && serialized.colorGradingMode.intValue == (int)ColorGradingMode.HighDynamicRange && serialized.colorGradingLutSize.intValue < 32)
- EditorGUILayout.HelpBox(Styles.colorGradingLutSizeWarning, MessageType.Warning);
-
- HDRColorBufferPrecision hdrPrecision = (HDRColorBufferPrecision)serialized.hdrColorBufferPrecisionProp.intValue;
- bool alphaEnabled = !isHdrOn /*RGBA8*/ || (isHdrOn && hdrPrecision == HDRColorBufferPrecision._64Bits); /*RGBA16Float*/
- EditorGUILayout.PropertyField(serialized.allowPostProcessAlphaOutput, Styles.allowPostProcessAlphaOutput);
- if(!alphaEnabled && serialized.allowPostProcessAlphaOutput.boolValue)
- EditorGUILayout.HelpBox(Styles.alphaOutputWarning, MessageType.Warning);
-
- EditorGUILayout.PropertyField(serialized.useFastSRGBLinearConversion, Styles.useFastSRGBLinearConversion);
- EditorGUILayout.PropertyField(serialized.supportDataDrivenLensFlare, Styles.supportDataDrivenLensFlare);
- EditorGUILayout.PropertyField(serialized.supportScreenSpaceLensFlare, Styles.supportScreenSpaceLensFlare);
- }
-
- static Editor s_VolumeProfileEditor;
- static void DrawVolumes(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
- {
- CoreEditorUtils.DrawPopup(Styles.volumeFrameworkUpdateMode, serialized.volumeFrameworkUpdateModeProp, Styles.volumeFrameworkUpdateOptions);
-
- EditorGUI.BeginChangeCheck();
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.PropertyField(serialized.volumeProfileProp, Styles.volumeProfileLabel);
- var profile = serialized.volumeProfileProp.objectReferenceValue as VolumeProfile;
- if (EditorGUI.EndChangeCheck() && UniversalRenderPipeline.asset == serialized.serializedObject.targetObject && RenderPipelineManager.currentPipeline is UniversalRenderPipeline)
- VolumeManager.instance.SetQualityDefaultProfile(serialized.volumeProfileProp.objectReferenceValue as VolumeProfile);
-
- var contextMenuButtonRect = GUILayoutUtility.GetRect(CoreEditorStyles.contextMenuIcon,
- Styles.volumeProfileContextMenuStyle.Value);
- if (GUI.Button(contextMenuButtonRect, CoreEditorStyles.contextMenuIcon,
- Styles.volumeProfileContextMenuStyle.Value))
- {
- var profileEditor = s_VolumeProfileEditor as VolumeProfileEditor;
- var componentEditors = profileEditor != null ? profileEditor.componentList.editors : null;
- var srpAsset = serialized.serializedObject.targetObject as UniversalRenderPipelineAsset;
- var pos = new Vector2(contextMenuButtonRect.x, contextMenuButtonRect.yMax);
- VolumeProfileUtils.OnVolumeProfileContextClick(pos, srpAsset.volumeProfile, componentEditors,
- overrideStateOnReset: false,
- defaultVolumeProfilePath: $"Assets/{srpAsset.name}_VolumeProfile.asset",
- onNewVolumeProfileCreated: volumeProfile =>
- {
- Undo.RecordObject(srpAsset, "Set UniversalRenderPipelineAsset Volume Profile");
- srpAsset.volumeProfile = volumeProfile;
- if (UniversalRenderPipeline.asset == srpAsset)
- VolumeManager.instance.SetQualityDefaultProfile(volumeProfile);
- EditorUtility.SetDirty(srpAsset);
- });
- }
- EditorGUILayout.EndHorizontal();
- GUILayout.Space(2);
-
- if (profile != null)
- {
- Editor.CreateCachedEditor(profile, typeof(VolumeProfileEditor), ref s_VolumeProfileEditor);
- bool oldEnabled = GUI.enabled;
- GUI.enabled = AssetDatabase.IsOpenForEdit(profile);
- s_VolumeProfileEditor.OnInspectorGUI();
- GUI.enabled = oldEnabled;
- }
- else
- {
- CoreUtils.Destroy(s_VolumeProfileEditor);
- }
- }
-
- #if ADAPTIVE_PERFORMANCE_2_0_0_OR_NEWER
- static void DrawAdaptivePerformance(SerializedUniversalRenderPipelineAsset serialized, Editor ownerEditor)
- {
- EditorGUILayout.PropertyField(serialized.useAdaptivePerformance, Styles.useAdaptivePerformance);
- }
- #endif
- }
- }
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