123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526 |
- using System;
- using UnityEngine;
- using UnityEditor.ShaderGraph;
- using UnityEngine.UIElements;
- using UnityEngine.Assertions;
- using UnityEngine.Rendering;
- using static UnityEditor.Rendering.Universal.ShaderGraph.SubShaderUtils;
- using UnityEngine.Rendering.Universal;
- using static Unity.Rendering.Universal.ShaderUtils;
-
- namespace UnityEditor.Rendering.Universal.ShaderGraph
- {
- sealed class UniversalSixWaySubTarget : UniversalSubTarget
- {
- static readonly GUID kSourceCodeGuid = new GUID("d6c78107b64145745805d963de80cc17"); // UniversalLitSubTarget.cs
-
- public override int latestVersion => 2;
-
- public UniversalSixWaySubTarget()
- {
- displayName = "Six-way Smoke Lit";
- }
-
- protected override ShaderID shaderID => ShaderID.SG_SixWaySmokeLit;
-
- public override bool IsActive() => true;
-
- [SerializeField]
- bool m_UseColorAbsorption = true;
-
- bool useColorAbsorption
- {
- get => m_UseColorAbsorption;
- set => m_UseColorAbsorption = value;
- }
-
- public override void Setup(ref TargetSetupContext context)
- {
- context.AddAssetDependency(kSourceCodeGuid, AssetCollection.Flags.SourceDependency);
- base.Setup(ref context);
-
- var universalRPType = typeof(UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset);
- if (!context.HasCustomEditorForRenderPipeline(universalRPType))
- {
- var gui = typeof(SixWayGUI);
- #if HAS_VFX_GRAPH
- if (TargetsVFX())
- gui = typeof(VFXSixWayGUI);
- #endif
- context.AddCustomEditorForRenderPipeline(gui.FullName, universalRPType);
- }
-
- // Process SubShaders
- context.AddSubShader(PostProcessSubShader(SubShaders.SixWaySubShader(target, target.renderType, target.renderQueue, target.disableBatching, useColorAbsorption)));
- }
-
- public override void ProcessPreviewMaterial(Material material)
- {
- if (target.allowMaterialOverride)
- {
- // copy our target's default settings into the material
- // (technically not necessary since we are always recreating the material from the shader each time,
- // which will pull over the defaults from the shader definition)
- // but if that ever changes, this will ensure the defaults are set
-
- material.SetFloat(Property.CastShadows, target.castShadows ? 1.0f : 0.0f);
- material.SetFloat(Property.ReceiveShadows, target.receiveShadows ? 1.0f : 0.0f);
- material.SetFloat(Property.SurfaceType, (float)target.surfaceType);
- material.SetFloat(Property.BlendMode, (float)target.alphaMode);
- material.SetFloat(Property.AlphaClip, target.alphaClip ? 1.0f : 0.0f);
- material.SetFloat(Property.CullMode, (int)target.renderFace);
- material.SetFloat(Property.ZWriteControl, (float)target.zWriteControl);
- material.SetFloat(Property.ZTest, (float)target.zTestMode);
- material.SetFloat(SixWayProperties.UseColorAbsorption, useColorAbsorption ? 1.0f : 0.0f );
- }
-
- // We always need these properties regardless of whether the material is allowed to override
- // Queue control & offset enable correct automatic render queue behavior
- // Control == 0 is automatic, 1 is user-specified render queue
- material.SetFloat(Property.QueueOffset, 0.0f);
- material.SetFloat(Property.QueueControl, (float)BaseShaderGUI.QueueControl.Auto);
-
- // call the full unlit material setup function
- ShaderGraphLitGUI.UpdateMaterial(material, MaterialUpdateType.CreatedNewMaterial);
- bool useColorAbsorptionValue = false;
- if (material.HasProperty(SixWayProperties.UseColorAbsorption))
- useColorAbsorptionValue = material.GetFloat(SixWayProperties.UseColorAbsorption) > 0.0f;
- CoreUtils.SetKeyword(material, "_SIX_WAY_COLOR_ABSORPTION", useColorAbsorptionValue);
- }
-
- public override void GetFields(ref TargetFieldContext context)
- {
- base.GetFields(ref context);
-
- bool containsNormalDescriptor = false;
- foreach (var block in context.blocks)
- {
- if (Equals(block.descriptor, BlockFields.SurfaceDescription.NormalOS) ||
- Equals(block.descriptor, BlockFields.SurfaceDescription.NormalTS) ||
- Equals(block.descriptor, BlockFields.SurfaceDescription.NormalWS))
- {
- containsNormalDescriptor = true;
- break;
- }
- }
- context.AddField(UniversalFields.Normal, containsNormalDescriptor);
-
- }
-
- public struct Varyings
- {
- public static string name = "Varyings";
-
- public static FieldDescriptor diffuseGIData0 = new FieldDescriptor(Varyings.name, "diffuseGIData0",
- "VARYINGS_NEED_SIX_WAY_DIFFUSE_GI_DATA", ShaderValueType.Float4 ,subscriptOptions: StructFieldOptions.Optional);
-
- public static FieldDescriptor diffuseGIData1 = new FieldDescriptor(Varyings.name, "diffuseGIData1",
- "VARYINGS_NEED_SIX_WAY_DIFFUSE_GI_DATA", ShaderValueType.Float4 ,subscriptOptions: StructFieldOptions.Optional);
-
- public static FieldDescriptor diffuseGIData2 = new FieldDescriptor(Varyings.name, "diffuseGIData2",
- "VARYINGS_NEED_SIX_WAY_DIFFUSE_GI_DATA", ShaderValueType.Float4, subscriptOptions: StructFieldOptions.Optional);
- }
-
-
- public override void GetActiveBlocks(ref TargetActiveBlockContext context)
- {
- context.AddBlock(BlockFields.SurfaceDescription.Emission);
- context.AddBlock(BlockFields.SurfaceDescription.Occlusion);
- context.AddBlock(BlockFields.SurfaceDescription.MapRightTopBack);
- context.AddBlock(BlockFields.SurfaceDescription.MapLeftBottomFront);
- context.AddBlock(BlockFields.SurfaceDescription.AbsorptionStrength, useColorAbsorption || target.allowMaterialOverride);
-
- // when the surface options are material controlled, we must show all of these blocks
- // when target controlled, we can cull the unnecessary blocks
- context.AddBlock(BlockFields.SurfaceDescription.Alpha, (target.surfaceType == SurfaceType.Transparent || target.alphaClip) || target.allowMaterialOverride);
- context.AddBlock(BlockFields.SurfaceDescription.AlphaClipThreshold, (target.alphaClip) || target.allowMaterialOverride);
-
- }
-
- public override void CollectShaderProperties(PropertyCollector collector, GenerationMode generationMode)
- {
- // if using material control, add the material property to control workflow mode
- if (target.allowMaterialOverride)
- {
- collector.AddFloatProperty(Property.CastShadows, target.castShadows ? 1.0f : 0.0f);
- collector.AddToggleProperty(Property.ReceiveShadows, target.receiveShadows);
-
- // setup properties using the defaults
- collector.AddFloatProperty(Property.SurfaceType, (float)target.surfaceType);
- collector.AddFloatProperty(Property.BlendMode, (float)target.alphaMode);
- collector.AddFloatProperty(Property.AlphaClip, target.alphaClip ? 1.0f : 0.0f);
- collector.AddFloatProperty(Property.SrcBlend, 1.0f); // always set by material inspector, ok to have incorrect values here
- collector.AddFloatProperty(Property.DstBlend, 0.0f); // always set by material inspector, ok to have incorrect values here
- collector.AddToggleProperty(Property.ZWrite, (target.surfaceType == SurfaceType.Opaque));
- collector.AddFloatProperty(Property.ZWriteControl, (float)target.zWriteControl);
- collector.AddFloatProperty(Property.ZTest, (float)target.zTestMode); // ztest mode is designed to directly pass as ztest
- collector.AddFloatProperty(Property.CullMode, (float)target.renderFace); // render face enum is designed to directly pass as a cull mode
-
- bool enableAlphaToMask = (target.alphaClip && (target.surfaceType == SurfaceType.Opaque));
- collector.AddFloatProperty(Property.AlphaToMask, enableAlphaToMask ? 1.0f : 0.0f);
-
- collector.AddToggleProperty(SixWayProperties.UseColorAbsorption, useColorAbsorption);
- }
-
- // We always need these properties regardless of whether the material is allowed to override other shader properties.
- // Queue control & offset enable correct automatic render queue behavior. Control == 0 is automatic, 1 is user-specified.
- // We initialize queue control to -1 to indicate to UpdateMaterial that it needs to initialize it properly on the material.
- collector.AddFloatProperty(Property.QueueOffset, 0.0f);
- collector.AddFloatProperty(Property.QueueControl, -1.0f);
- }
-
- public override void GetPropertiesGUI(ref TargetPropertyGUIContext context, Action onChange, Action<String> registerUndo)
- {
- var universalTarget = (target as UniversalTarget);
- universalTarget.AddDefaultMaterialOverrideGUI(ref context, onChange, registerUndo);
-
- universalTarget.AddDefaultSurfacePropertiesGUI(ref context, onChange, registerUndo, showReceiveShadows: true);
-
- context.AddProperty("Use Color Absorption", new Toggle() { value = useColorAbsorption }, (evt) =>
- {
- if (Equals(useColorAbsorption, evt.newValue))
- return;
-
- registerUndo("Change Use Color Absorption");
- useColorAbsorption = evt.newValue;
- onChange();
- });
-
- }
-
- protected override int ComputeMaterialNeedsUpdateHash()
- {
- int hash = base.ComputeMaterialNeedsUpdateHash();
- hash = hash * 23 + target.allowMaterialOverride.GetHashCode();
- return hash;
- }
-
- #region SubShader
- static class SubShaders
- {
- const string kSixWayMaterialTypeTag = "\"UniversalMaterialType\" = \"SixWayLit\"";
-
- public static SubShaderDescriptor SixWaySubShader(UniversalTarget target, string renderType, string renderQueue, string disableBatchingTag, bool useColorAbsorption)
- {
- SubShaderDescriptor result = new SubShaderDescriptor()
- {
- pipelineTag = UniversalTarget.kPipelineTag,
- customTags = kSixWayMaterialTypeTag,
- renderType = renderType,
- renderQueue = renderQueue,
- disableBatchingTag = disableBatchingTag,
- generatesPreview = true,
- passes = new PassCollection()
- };
-
- result.passes.Add(SixWayPasses.ForwardOnly(target, CoreBlockMasks.Vertex, SixWayBlockMasks.FragmentLit, CorePragmas.Forward, SixWayKeywords.Forward, useColorAbsorption));
-
- // cull the shadowcaster pass if we know it will never be used
- if (target.castShadows || target.allowMaterialOverride)
- result.passes.Add(PassVariant(CorePasses.ShadowCaster(target), CorePragmas.Instanced));
-
- if (target.mayWriteDepth)
- result.passes.Add(PassVariant(CorePasses.DepthOnly(target), CorePragmas.Instanced));
-
- result.passes.Add(PassVariant(SixWayPasses.Meta(target), CorePragmas.Default));
-
- // Currently neither of these passes (selection/picking) can be last for the game view for
- // UI shaders to render correctly. Verify [1352225] before changing this order.
- result.passes.Add(PassVariant(CorePasses.SceneSelection(target), CorePragmas.Default));
- result.passes.Add(PassVariant(CorePasses.ScenePicking(target), CorePragmas.Default));
-
- return result;
- }
- }
- #endregion
-
- #region Passes
- static class SixWayPasses
- {
- static void AddReceiveShadowsControlToPass(ref PassDescriptor pass, UniversalTarget target, bool receiveShadows)
- {
- if (target.allowMaterialOverride)
- pass.keywords.Add(SixWayKeywords.ReceiveShadowsOff);
- else if (!receiveShadows)
- pass.defines.Add(SixWayKeywords.ReceiveShadowsOff, 1);
- }
-
- static void AddColorAbsorptionControlToPass(ref PassDescriptor pass, UniversalTarget target,
- bool useColorAbsorption)
- {
- if (target.allowMaterialOverride)
- pass.keywords.Add(SixWayKeywords.UseColorAbsorption);
- else if (useColorAbsorption)
- pass.defines.Add(SixWayKeywords.UseColorAbsorption, 1);
- }
-
- static StructDescriptor ForwardVaryings
- {
- get
- {
- var baseVaryingsDescriptor = UniversalStructs.Varyings;
-
- FieldDescriptor[] varyingsDescriptorFields =
- new FieldDescriptor[baseVaryingsDescriptor.fields.Length + 3];
-
- varyingsDescriptorFields[0] = Varyings.diffuseGIData0;
- varyingsDescriptorFields[1] = Varyings.diffuseGIData1;
- varyingsDescriptorFields[2] = Varyings.diffuseGIData2;
- baseVaryingsDescriptor.fields.CopyTo(varyingsDescriptorFields,3);
- baseVaryingsDescriptor.fields = varyingsDescriptorFields;
-
- return baseVaryingsDescriptor;
- }
- }
-
- static readonly StructCollection ForwardStructCollection = new StructCollection
- {
- { Structs.Attributes },
- { ForwardVaryings },
- { Structs.SurfaceDescriptionInputs },
- { Structs.VertexDescriptionInputs },
- };
-
- public static PassDescriptor ForwardOnly(
- UniversalTarget target,
- BlockFieldDescriptor[] vertexBlocks,
- BlockFieldDescriptor[] pixelBlocks,
- PragmaCollection pragmas,
- KeywordCollection keywords,
- bool useColorAbsorption)
- {
- var result = new PassDescriptor
- {
- // Definition
- displayName = "Universal Forward Only",
- referenceName = "SHADERPASS_FORWARDONLY",
- lightMode = "UniversalForwardOnly",
- useInPreview = true,
-
- // Template
- passTemplatePath = UniversalTarget.kUberTemplatePath,
- sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
-
- // Port Mask
- validVertexBlocks = vertexBlocks,
- validPixelBlocks = pixelBlocks,
-
- // Fields
- structs = ForwardStructCollection,
- requiredFields = SixWayRequiredFields.Forward,
- fieldDependencies = CoreFieldDependencies.Default,
-
- // Conditional State
- renderStates = CoreRenderStates.UberSwitchedRenderState(target),
- pragmas = pragmas,
- defines = new DefineCollection { CoreDefines.UseFragmentFog },
- keywords = new KeywordCollection { keywords },
- includes = new IncludeCollection { SixWayIncludes.Forward },
-
- // Custom Interpolator Support
- customInterpolators = CoreCustomInterpDescriptors.Common
- };
-
- CorePasses.AddTargetSurfaceControlsToPass(ref result, target);
- CorePasses.AddAlphaToMaskControlToPass(ref result, target);
- AddReceiveShadowsControlToPass(ref result, target, target.receiveShadows);
- CorePasses.AddLODCrossFadeControlToPass(ref result, target);
- AddColorAbsorptionControlToPass(ref result, target, useColorAbsorption);
-
- return result;
- }
-
-
-
- public static PassDescriptor Meta(UniversalTarget target)
- {
- var result = new PassDescriptor()
- {
- // Definition
- displayName = "Meta",
- referenceName = "SHADERPASS_META",
- lightMode = "Meta",
-
- // Template
- passTemplatePath = UniversalTarget.kUberTemplatePath,
- sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
-
- // Port Mask
- validVertexBlocks = CoreBlockMasks.Vertex,
- validPixelBlocks = SixWayBlockMasks.FragmentMeta,
-
- // Fields
- structs = CoreStructCollections.Default,
- requiredFields = SixWayRequiredFields.Meta,
- fieldDependencies = CoreFieldDependencies.Default,
-
- // Conditional State
- renderStates = CoreRenderStates.Meta,
- pragmas = CorePragmas.Default,
- defines = new DefineCollection() { CoreDefines.UseFragmentFog },
- keywords = new KeywordCollection() { CoreKeywordDescriptors.EditorVisualization },
- includes = SixWayIncludes.Meta,
-
- // Custom Interpolator Support
- customInterpolators = CoreCustomInterpDescriptors.Common
- };
-
- CorePasses.AddAlphaClipControlToPass(ref result, target);
-
- return result;
- }
- }
- #endregion
-
- #region PortMasks
- static class SixWayBlockMasks
- {
- public static readonly BlockFieldDescriptor[] FragmentLit = new BlockFieldDescriptor[]
- {
- BlockFields.SurfaceDescription.BaseColor,
- BlockFields.SurfaceDescription.MapRightTopBack,
- BlockFields.SurfaceDescription.MapLeftBottomFront,
- BlockFields.SurfaceDescription.AbsorptionStrength,
- BlockFields.SurfaceDescription.Emission,
- BlockFields.SurfaceDescription.Occlusion,
- BlockFields.SurfaceDescription.Alpha,
- BlockFields.SurfaceDescription.AlphaClipThreshold,
- };
-
-
- public static readonly BlockFieldDescriptor[] FragmentMeta = new BlockFieldDescriptor[]
- {
- BlockFields.SurfaceDescription.BaseColor,
- BlockFields.SurfaceDescription.Emission,
- BlockFields.SurfaceDescription.Alpha,
- BlockFields.SurfaceDescription.AlphaClipThreshold,
- };
- }
- #endregion
-
- #region RequiredFields
- static class SixWayRequiredFields
- {
- public static readonly FieldCollection Forward = new FieldCollection()
- {
- StructFields.Attributes.uv1,
- StructFields.Attributes.uv2,
- StructFields.Varyings.positionWS,
- StructFields.Varyings.normalWS,
- StructFields.Varyings.tangentWS, // needed for vertex lighting
- UniversalStructFields.Varyings.staticLightmapUV,
- UniversalStructFields.Varyings.dynamicLightmapUV,
- UniversalStructFields.Varyings.sh,
- UniversalStructFields.Varyings.probeOcclusion,
- UniversalStructFields.Varyings.fogFactorAndVertexLight, // fog and vertex lighting, vert input is dependency
- UniversalStructFields.Varyings.shadowCoord, // shadow coord, vert input is dependency
- Varyings.diffuseGIData0,
- Varyings.diffuseGIData1,
- Varyings.diffuseGIData2,
- };
-
- public static readonly FieldCollection Meta = new FieldCollection()
- {
- StructFields.Attributes.positionOS,
- StructFields.Attributes.normalOS,
- StructFields.Attributes.uv0, //
- StructFields.Attributes.uv1, // needed for meta vertex position
- StructFields.Attributes.uv2, // needed for meta UVs
- StructFields.Attributes.instanceID, // needed for rendering instanced terrain
- StructFields.Varyings.positionCS,
- StructFields.Varyings.texCoord0, // needed for meta UVs
- StructFields.Varyings.texCoord1, // VizUV
- StructFields.Varyings.texCoord2, // LightCoord
- };
- }
- #endregion
-
- #region Defines
-
- public static class SixWayProperties
- {
- public static readonly string UseColorAbsorption = "_UseColorAbsorption";
- }
-
- #endregion
-
- #region Keywords
- static class SixWayKeywords
- {
- public static readonly KeywordDescriptor ReceiveShadowsOff = new KeywordDescriptor()
- {
- displayName = "Receive Shadows Off",
- referenceName = ShaderKeywordStrings._RECEIVE_SHADOWS_OFF,
- type = KeywordType.Boolean,
- definition = KeywordDefinition.ShaderFeature,
- scope = KeywordScope.Local,
- };
-
- public static readonly KeywordDescriptor UseColorAbsorption = new KeywordDescriptor()
- {
- displayName = "Use Color Absorption",
- referenceName = "_SIX_WAY_COLOR_ABSORPTION",
- type = KeywordType.Boolean,
- definition = KeywordDefinition.ShaderFeature,
- scope = KeywordScope.Local,
- stages = KeywordShaderStage.Fragment
- };
-
- public static readonly KeywordCollection Forward = new KeywordCollection
- {
- { CoreKeywordDescriptors.MainLightShadows },
- { CoreKeywordDescriptors.AdditionalLights },
- { CoreKeywordDescriptors.AdditionalLightShadows },
- { CoreKeywordDescriptors.ShadowsSoft },
- { CoreKeywordDescriptors.ShadowsShadowmask },
- { CoreKeywordDescriptors.LightLayers },
- { CoreKeywordDescriptors.DebugDisplay },
- { CoreKeywordDescriptors.LightCookies },
- { CoreKeywordDescriptors.ForwardPlus },
- };
-
- }
- #endregion
-
- #region Includes
- static class SixWayIncludes
- {
- const string kShadows = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl";
- const string kMetaInput = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl";
- const string kForwardPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SixWayForwardPass.hlsl";
- const string kLightingMetaPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl";
- const string kSixWayLighting = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SixWayLighting.hlsl";
-
- public static readonly IncludeCollection Forward = new IncludeCollection
- {
- // Pre-graph
- { CoreIncludes.DOTSPregraph },
- { CoreIncludes.WriteRenderLayersPregraph },
- { CoreIncludes.ProbeVolumePregraph },
- { CoreIncludes.CorePregraph },
- { kShadows, IncludeLocation.Pregraph },
- { CoreIncludes.ShaderGraphPregraph },
- { CoreIncludes.DBufferPregraph },
-
-
- // Post-graph
- { kSixWayLighting, IncludeLocation.Postgraph},
- { CoreIncludes.CorePostgraph },
- { kForwardPass, IncludeLocation.Postgraph },
- };
-
- public static readonly IncludeCollection Meta = new IncludeCollection
- {
- // Pre-graph
- { CoreIncludes.CorePregraph },
- { CoreIncludes.ShaderGraphPregraph },
- { kMetaInput, IncludeLocation.Pregraph },
-
- // Post-graph
- { CoreIncludes.CorePostgraph },
- { kLightingMetaPass, IncludeLocation.Postgraph },
- };
- }
- #endregion
- }
- }
|