123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596 |
-
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unlit.hlsl"
-
- void InitializeInputData(Varyings input, out InputData inputData)
- {
- inputData = (InputData)0;
-
- // InputData is only used for DebugDisplay purposes in Unlit, so these are not initialized.
- #if defined(DEBUG_DISPLAY)
- inputData.positionWS = input.positionWS;
- inputData.positionCS = input.positionCS;
- inputData.normalWS = input.normalWS;
- #else
- inputData.positionWS = half3(0, 0, 0);
- inputData.normalWS = half3(0, 0, 1);
- inputData.viewDirectionWS = half3(0, 0, 1);
- #endif
- inputData.shadowCoord = 0;
- inputData.fogCoord = 0;
- inputData.vertexLighting = half3(0, 0, 0);
- inputData.bakedGI = half3(0, 0, 0);
- inputData.normalizedScreenSpaceUV = 0;
- inputData.shadowMask = half4(1, 1, 1, 1);
- }
-
- PackedVaryings vert(Attributes input)
- {
- Varyings output = (Varyings)0;
- output = BuildVaryings(input);
- PackedVaryings packedOutput = PackVaryings(output);
- return packedOutput;
- }
-
- void frag(
- PackedVaryings packedInput
- , out half4 outColor : SV_Target0
- #ifdef _WRITE_RENDERING_LAYERS
- , out float4 outRenderingLayers : SV_Target1
- #endif
- )
- {
- Varyings unpacked = UnpackVaryings(packedInput);
- UNITY_SETUP_INSTANCE_ID(unpacked);
- UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(unpacked);
- SurfaceDescription surfaceDescription = BuildSurfaceDescription(unpacked);
-
- #if defined(_SURFACE_TYPE_TRANSPARENT)
- bool isTransparent = true;
- #else
- bool isTransparent = false;
- #endif
-
- #if defined(_ALPHATEST_ON)
- half alpha = AlphaDiscard(surfaceDescription.Alpha, surfaceDescription.AlphaClipThreshold);
- #elif defined(_SURFACE_TYPE_TRANSPARENT)
- half alpha = surfaceDescription.Alpha;
- #else
- half alpha = half(1.0);
- #endif
-
- #if defined(LOD_FADE_CROSSFADE) && USE_UNITY_CROSSFADE
- LODFadeCrossFade(unpacked.positionCS);
- #endif
-
- #if defined(_ALPHAMODULATE_ON)
- surfaceDescription.BaseColor = AlphaModulate(surfaceDescription.BaseColor, alpha);
- #endif
-
- #if defined(_DBUFFER)
- ApplyDecalToBaseColor(unpacked.positionCS, surfaceDescription.BaseColor);
- #endif
-
- InputData inputData;
- InitializeInputData(unpacked, inputData);
- #ifdef VARYINGS_NEED_TEXCOORD0
- SETUP_DEBUG_TEXTURE_DATA(inputData, unpacked.texCoord0);
- #else
- SETUP_DEBUG_TEXTURE_DATA_NO_UV(inputData);
- #endif
-
- half4 finalColor = UniversalFragmentUnlit(inputData, surfaceDescription.BaseColor, alpha);
- finalColor.a = OutputAlpha(finalColor.a, isTransparent);
-
- #if defined(_SCREEN_SPACE_OCCLUSION) && !defined(_SURFACE_TYPE_TRANSPARENT)
- float2 normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(unpacked.positionCS);
- AmbientOcclusionFactor aoFactor = GetScreenSpaceAmbientOcclusion(normalizedScreenSpaceUV);
- finalColor.rgb *= aoFactor.directAmbientOcclusion;
- #endif
-
- outColor = finalColor;
-
- #ifdef _WRITE_RENDERING_LAYERS
- uint renderingLayers = GetMeshRenderingLayer();
- outRenderingLayers = float4(EncodeMeshRenderingLayer(renderingLayers), 0, 0, 0);
- #endif
- }
|