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-
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unlit.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderVariablesFunctions.hlsl"
-
- void InitializeInputData(Varyings input, out InputData inputData)
- {
- inputData = (InputData)0;
-
- // InputData is only used for DebugDisplay purposes in Unlit, so these are not initialized.
- #if defined(DEBUG_DISPLAY)
- inputData.positionWS = input.positionWS;
- inputData.positionCS = input.positionCS;
- inputData.normalWS = NormalizeNormalPerPixel(input.normalWS);
- #else
- inputData.positionWS = half3(0, 0, 0);
- inputData.normalWS = NormalizeNormalPerPixel(input.normalWS);
- inputData.viewDirectionWS = half3(0, 0, 1);
- #endif
- inputData.shadowCoord = 0;
- inputData.fogCoord = 0;
- inputData.vertexLighting = half3(0, 0, 0);
- inputData.bakedGI = half3(0, 0, 0);
- inputData.normalizedScreenSpaceUV = 0;
- inputData.shadowMask = half4(1, 1, 1, 1);
- }
-
- PackedVaryings vert(Attributes input)
- {
- Varyings output = (Varyings)0;
- output = BuildVaryings(input);
- PackedVaryings packedOutput = PackVaryings(output);
- return packedOutput;
- }
-
- FragmentOutput frag(PackedVaryings packedInput)
- {
- Varyings unpacked = UnpackVaryings(packedInput);
- UNITY_SETUP_INSTANCE_ID(unpacked);
- UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(unpacked);
- SurfaceDescription surfaceDescription = BuildSurfaceDescription(unpacked);
-
- SurfaceData surfaceData = (SurfaceData)0;
- surfaceData.alpha = 1;
-
- #if defined(_ALPHATEST_ON)
- surfaceData.alpha = AlphaDiscard(surfaceDescription.Alpha, surfaceDescription.AlphaClipThreshold);
- #endif
-
- #if defined(LOD_FADE_CROSSFADE) && USE_UNITY_CROSSFADE
- LODFadeCrossFade(unpacked.positionCS);
- #endif
-
- #if defined(_ALPHAMODULATE_ON)
- surfaceData.albedo = AlphaModulate(surfaceDescription.BaseColor, surfaceData.alpha);
- #else
- surfaceData.albedo = surfaceDescription.BaseColor;
- #endif
-
- #if defined(_DBUFFER)
- ApplyDecalToBaseColor(unpacked.positionCS, surfaceData.albedo);
- #endif
-
- InputData inputData;
- InitializeInputData(unpacked, inputData);
-
- #if defined(_SCREEN_SPACE_OCCLUSION) && !defined(_SURFACE_TYPE_TRANSPARENT)
- float2 normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(unpacked.positionCS);
- AmbientOcclusionFactor aoFactor = GetScreenSpaceAmbientOcclusion(normalizedScreenSpaceUV);
- surfaceData.albedo.rgb *= aoFactor.directAmbientOcclusion;
- #else
- surfaceData.occlusion = 1;
- #endif
-
- return SurfaceDataToGbuffer(surfaceData, inputData, float3(0,0,0), kLightingInvalid);
- }
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