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- namespace UnityEditor.Rendering.Universal
- {
- /// <summary>
- /// A class to contain converters. This is for a common set of converters.
- /// For example: Converters that is for Built-in to URP would have it's own container.
- /// </summary>
- internal abstract class RenderPipelineConverterContainer
- {
- /// <summary>
- /// The name of the container. This name shows up in the UI.
- /// </summary>
- public abstract string name { get; }
-
- /// <summary>
- /// The description of the container.
- /// It is shown in the UI. Describe the converters in this container.
- /// </summary>
- public abstract string info { get; }
-
- /// <summary>
- /// The priority of the container. The lower the number (can be negative), the earlier Unity executes the container, and the earlier it shows up in the converter container menu.
- /// </summary>
- public virtual int priority => 0;
- }
- }
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