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- #if PPV2_EXISTS
- using System;
- using BIRPToURPConversionExtensions;
- using UnityEngine.Rendering;
- using BIRPRendering = UnityEngine.Rendering.PostProcessing;
- using URPRendering = UnityEngine.Rendering.Universal;
-
- namespace UnityEditor.Rendering.Universal
- {
- public class VignetteConverter : PostProcessEffectSettingsConverter
- {
- protected override Type OldSettingsType { get; } = typeof(BIRPRendering.Vignette);
-
- protected override void ConvertToTarget(BIRPRendering.PostProcessEffectSettings oldSettings,
- VolumeProfile targetProfile)
- {
- var oldVignette = oldSettings as BIRPRendering.Vignette;
-
- var newVolumeComponent = AddVolumeComponentToAsset<URPRendering.Vignette>(targetProfile);
-
- newVolumeComponent.active = oldVignette.active;
-
- oldVignette.color.Convert(newVolumeComponent.color);
-
- if (oldVignette.mode.value == BIRPRendering.VignetteMode.Masked)
- {
- // There's not much we can do with the Masked mode at present,
- // so we just assume the old opacity should be used as intensity,
- // and leave all other settings at default values.
- oldVignette.opacity.Convert(newVolumeComponent.intensity, enabledState: oldSettings.enabled);
- }
- else
- {
- oldVignette.intensity.Convert(newVolumeComponent.intensity, enabledState: oldSettings.enabled);
-
- oldVignette.center.Convert(newVolumeComponent.center);
- oldVignette.rounded.Convert(newVolumeComponent.rounded);
- oldVignette.smoothness.Convert(newVolumeComponent.smoothness);
- }
-
- // TODO: No clear conversions for these?
- // oldVignette.mask
- // oldVignette.roundness
- }
- }
- }
- #endif
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