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- using UnityEngine.Rendering.Universal;
-
-
- namespace UnityEditor.Rendering.Universal
- {
- [URPHelpURL("features/rp-converter")]
- internal sealed class BuiltInToURPConverterContainer : RenderPipelineConverterContainer
- {
- public override string name => "Built-in to URP";
- public override string info => "This tool converts project elements from the Built-in Render Pipeline to URP.";
- public override int priority => -9000;
- }
- }
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