- using UnityEngine;
-
- namespace UnityEditor.Rendering.Universal
- {
- static class ContextualMenuDispatcher
- {
- [MenuItem("CONTEXT/UniversalAdditionalCameraData/Remove Component")]
- [MenuItem("CONTEXT/UniversalAdditionalLightData/Remove Component")]
- static void RemoveComponent(MenuCommand command)
- {
- RemoveAdditionalDataUtils.RemoveAdditionalData(command);
- }
- }
- }
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