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CreateSpriteLitShaderGraph.cs 1.1KB

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  1. using System;
  2. using UnityEditor.ShaderGraph;
  3. using UnityEngine.Rendering;
  4. namespace UnityEditor.Rendering.Universal.ShaderGraph
  5. {
  6. static class CreateSpriteLitShaderGraph
  7. {
  8. [MenuItem("Assets/Create/Shader Graph/URP/Sprite Lit Shader Graph", priority = CoreUtils.Sections.section1 + CoreUtils.Priorities.assetsCreateShaderMenuPriority + 1)]
  9. public static void CreateSpriteLitGraph()
  10. {
  11. var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget));
  12. target.TrySetActiveSubTarget(typeof(UniversalSpriteLitSubTarget));
  13. var blockDescriptors = new[]
  14. {
  15. BlockFields.VertexDescription.Position,
  16. BlockFields.VertexDescription.Normal,
  17. BlockFields.VertexDescription.Tangent,
  18. BlockFields.SurfaceDescription.BaseColor,
  19. UniversalBlockFields.SurfaceDescription.SpriteMask,
  20. BlockFields.SurfaceDescription.NormalTS,
  21. BlockFields.SurfaceDescription.Alpha,
  22. };
  23. GraphUtil.CreateNewGraphWithOutputs(new[] { target }, blockDescriptors);
  24. }
  25. }
  26. }