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- #ifndef GRA_HLSL_3
- #define GRA_HLSL_3 0
- #endif
-
- #ifndef GRA_HLSL_4
- #define GRA_HLSL_4 0
- #endif
-
- #ifndef GRA_HLSL_5
- #define GRA_HLSL_5 0
- #endif
-
- #ifndef GRA_GLSL_120
- #define GRA_GLSL_120 0
- #endif
-
- #ifndef GRA_GLSL_130
- #define GRA_GLSL_130 0
- #endif
-
- #ifndef GRA_GLSL_330
- #define GRA_GLSL_330 0
- #endif
-
- #ifndef GRA_VERTEX_SHADER
- #define GRA_VERTEX_SHADER 0
- #endif
-
- #ifndef GRA_PIXEL_SHADER
- #define GRA_PIXEL_SHADER 0
- #endif
-
- #ifndef GRA_HQ_CUBEMAPPING
- #define GRA_HQ_CUBEMAPPING 0
- #endif
-
- #ifndef GRA_DEBUG_TILES
- #define GRA_DEBUG_TILES 0
- #endif
-
- #ifndef GRA_BGRA
- #define GRA_BGRA 0
- #endif
-
- #ifndef GRA_ROW_MAJOR
- #define GRA_ROW_MAJOR 1
- #endif
-
- #ifndef GRA_DEBUG
- #define GRA_DEBUG 1
- #endif
-
- #ifndef GRA_64BIT_RESOLVER
- #define GRA_64BIT_RESOLVER 0
- #endif
-
- #ifndef GRA_RWTEXTURE2D_SCALE
- #define GRA_RWTEXTURE2D_SCALE 16
- #endif
-
- #ifndef GRA_DISABLE_TEX_LOAD
- #define GRA_DISABLE_TEX_LOAD 0
- #endif
-
- #ifndef GRA_PACK_RESOLVE_OUTPUT
- #define GRA_PACK_RESOLVE_OUTPUT 1
- #endif
-
- // Temp workaround for some platforms's lack of unorm.
- #ifdef GRA_NO_UNORM
- #define GRA_UNORM
- #else
- #define GRA_UNORM unorm
- #endif
-
- #ifndef GRA_TEXTURE_ARRAY_SUPPORT
- #if (GRA_HLSL_5 == 1) || (GRA_HLSL_4 == 1) || (GRA_GLSL_330 == 1)
- #define GRA_TEXTURE_ARRAY_SUPPORT 1
- #else
- #define GRA_TEXTURE_ARRAY_SUPPORT 0
- #endif
- #endif
-
- #define GRA_HLSL_FAMILY ((GRA_HLSL_3 == 1) || (GRA_HLSL_5 == 1) || (GRA_HLSL_4 == 1))
- #define GRA_GLSL_FAMILY ((GRA_GLSL_120 == 1) || (GRA_GLSL_130 == 1) || (GRA_GLSL_330 == 1))
-
- #if GRA_HLSL_FAMILY
- #define gra_Float2 float2
- #define gra_Float3 float3
- #define gra_Float4 float4
- #define gra_Int3 int3
- #define gra_Float4x4 float4x4
- #define gra_Unroll [unroll]
- #define gra_Branch [branch]
- #elif GRA_GLSL_FAMILY
- #if (GRA_VERTEX_SHADER == 0) && (GRA_PIXEL_SHADER ==0)
- #error GLSL requires knowledge of the shader stage! Neither GRA_VERTEX_SHADER or GRA_PIXEL_SHADER are defined!
- #else
- #define gra_Float2 vec2
- #define gra_Float3 vec3
- #define gra_Float4 vec4
- #define gra_Int3 ivec3
- #define gra_Float4x4 mat4
- #define gra_Unroll
- #define gra_Branch
- #if (GRA_VERTEX_SHADER == 1)
- #define ddx
- #define ddy
- #elif (GRA_PIXEL_SHADER == 1)
- #define ddx dFdx
- #define ddy dFdy
- #endif
- #define frac fract
- #define lerp mix
- /** This is not correct (http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod) but it is for our case */
- #define fmod mod
- #endif
- #else
- #error unknown shader architecture
- #endif
-
- #if (GRA_DISABLE_TEX_LOAD!=1)
- #if (GRA_HLSL_5 == 1) || (GRA_HLSL_4 == 1) || (GRA_GLSL_130 == 1) || (GRA_GLSL_330 == 1)
- #define GRA_LOAD_INSTR 1
- #else
- #define GRA_LOAD_INSTR 0
- #endif
- #else
- #define GRA_LOAD_INSTR 0
- #endif
-
- /**
- a cross API texture handle
- */
- #if (GRA_HLSL_5 == 1) || (GRA_HLSL_4 == 1)
- struct GraniteTranslationTexture
- {
- SamplerState Sampler;
- Texture2D Texture;
- };
- struct GraniteCacheTexture
- {
- SamplerState Sampler;
-
- #if GRA_TEXTURE_ARRAY_SUPPORT
- Texture2DArray TextureArray;
- #else
- Texture2D Texture;
- #endif
- };
- #elif (GRA_HLSL_3 == 1) || (GRA_GLSL_120 == 1) || (GRA_GLSL_130 == 1) || (GRA_GLSL_330 == 1)
- #define GraniteTranslationTexture sampler2D
-
- #if GRA_TEXTURE_ARRAY_SUPPORT
- #define GraniteCacheTexture sampler2DArray
- #else
- #define GraniteCacheTexture sampler2D
- #endif
-
- #else
- #error unknow shader archtecture
- #endif
-
- /**
- Struct defining the constant buffer for each streaming texture.
- Use IStreamingTexture::GetConstantBuffer to fill this struct.
- */
- struct GraniteStreamingTextureConstantBuffer
- {
- #define _grStreamingTextureCBSize 2
- gra_Float4 data[_grStreamingTextureCBSize];
- };
-
- /**
- Struct defining the constant buffer for each cube streaming texture.
- Use multiple calls to IStreamingTexture::GetConstantBuffer this struct (one call for each face).
- */
- struct GraniteStreamingTextureCubeConstantBuffer
- {
- #define _grStreamingTextureCubeCBSize 6
- GraniteStreamingTextureConstantBuffer data[_grStreamingTextureCubeCBSize];
- };
-
- /**
- Struct defining the constant buffer for each tileset.
- Use ITileSet::GetConstantBuffer to fill this struct.
- */
- struct GraniteTilesetConstantBuffer
- {
- #define _grTilesetCBSize 2
- gra_Float4x4 data[_grTilesetCBSize];
- };
-
- /**
- Utility struct used by the shaderlib to wrap up all required constant buffers needed to perform a VT lookup/sample.
- */
- struct GraniteConstantBuffers
- {
- GraniteTilesetConstantBuffer tilesetBuffer;
- GraniteStreamingTextureConstantBuffer streamingTextureBuffer;
- };
-
- /**
- Utility struct used by the shaderlib to wrap up all required constant buffers needed to perform a Cube VT lookup/sample.
- */
- struct GraniteCubeConstantBuffers
- {
- GraniteTilesetConstantBuffer tilesetBuffer;
- GraniteStreamingTextureCubeConstantBuffer streamingTextureCubeBuffer;
- };
-
- /**
- The Granite lookup data for the different sampling functions.
- */
-
- // Granite lookup data for automatic mip level selecting sampling
- struct GraniteLookupData
- {
- gra_Float4 translationTableData;
- gra_Float2 textureCoordinates;
- gra_Float2 dX;
- gra_Float2 dY;
- };
-
- // Granite lookup data for explicit level-of-detail sampling
- struct GraniteLODLookupData
- {
- gra_Float4 translationTableData;
- gra_Float2 textureCoordinates;
- float cacheLevel;
- };
- //@IGNORE_END
-
- // public interface
-
- /*
- END OF PUBLIC INTERFACE
- Everything below this point should be treated as private to GraniteShaderLib.h
- */
-
- //@INSERT_DEFINES
- #define gra_TilesetBuffer grCB.tilesetBuffer
- #define gra_TilesetBufferInternal tsCB.data[0]
- #define gra_TilesetCacheBuffer tsCB.data[1]
-
- #define gra_StreamingTextureCB grCB.streamingTextureBuffer
- #define gra_StreamingTextureCubeCB grCB.streamingTextureCubeBuffer
-
- #define gra_Transform grCB.streamingTextureBuffer.data[0]
- #define gra_CubeTransform grCB.streamingTextureCubeBuffer.data
-
- #define gra_StreamingTextureTransform grSTCB.data[0]
- #define gra_StreamingTextureInfo grSTCB.data[1]
-
- #define gra_NumLevels gra_StreamingTextureInfo.x
- #define gra_AssetWidthRcp gra_StreamingTextureInfo.y
- #define gra_AssetHeightRcp gra_StreamingTextureInfo.z
-
- #if GRA_ROW_MAJOR == 1
-
- #define gra_TranslationTableBias gra_TilesetBufferInternal[0][0]
- #define gra_MaxAnisotropyLog2 gra_TilesetBufferInternal[1][0]
- #define gra_CalcMiplevelDeltaScale gra_Float2(gra_TilesetBufferInternal[2][0], gra_TilesetBufferInternal[3][0])
- #define gra_CalcMiplevelDeltaScaleX gra_TilesetBufferInternal[2][0]
- #define gra_CalcMiplevelDeltaScaleY gra_TilesetBufferInternal[3][0]
- #define gra_LodBiasPow2 gra_TilesetBufferInternal[0][1]
- #define gra_TrilinearOffset gra_TilesetBufferInternal[0][2]
- #define gra_TileContentInTiles gra_Float2(gra_TilesetBufferInternal[0][2], gra_TilesetBufferInternal[1][2])
- #define gra_Level0NumTilesX gra_TilesetBufferInternal[0][3]
- #define gra_NumTilesYScale gra_TilesetBufferInternal[1][3]
- #define gra_TextureMagic gra_TilesetBufferInternal[2][3]
- #define gra_TextureId gra_TilesetBufferInternal[3][3]
-
- #define gra_RcpCacheInTiles(l) gra_Float2(gra_TilesetCacheBuffer[0][l], gra_TilesetCacheBuffer[1][l])
- #define gra_BorderPixelsRcpCache(l) gra_Float2(gra_TilesetCacheBuffer[2][l], gra_TilesetCacheBuffer[3][l])
-
- #else
-
- #define gra_TranslationTableBias gra_TilesetBufferInternal[0][0]
- #define gra_MaxAnisotropyLog2 gra_TilesetBufferInternal[0][1]
- #define gra_CalcMiplevelDeltaScale gra_Float2(gra_TilesetBufferInternal[0][2], gra_TilesetBufferInternal[0][3])
- #define gra_CalcMiplevelDeltaScaleX gra_TilesetBufferInternal[0][2]
- #define gra_CalcMiplevelDeltaScaleY gra_TilesetBufferInternal[0][3]
- #define gra_LodBiasPow2 gra_TilesetBufferInternal[1][0]
- #define gra_TrilinearOffset gra_TilesetBufferInternal[2][0]
- #define gra_TileContentInTiles gra_Float2(gra_TilesetBufferInternal[2][0], gra_TilesetBufferInternal[2][1])
- #define gra_Level0NumTilesX gra_TilesetBufferInternal[3][0]
- #define gra_NumTilesYScale gra_TilesetBufferInternal[3][1]
- #define gra_TextureMagic gra_TilesetBufferInternal[3][2]
- #define gra_TextureId gra_TilesetBufferInternal[3][3]
-
- #define gra_RcpCacheInTiles(l) gra_Float2(gra_TilesetCacheBuffer[l][0], gra_TilesetCacheBuffer[l][1])
- #define gra_BorderPixelsRcpCache(l) gra_Float2(gra_TilesetCacheBuffer[l][2], gra_TilesetCacheBuffer[l][3])
-
- #endif
-
- #if (GRA_GLSL_120==1)
- // Extension needed for texture2DLod
- //extension GL_ARB_shader_texture_lod : enable
- // Extensions needed fot texture2DGrad
- //extension GL_EXT_gpu_shader4 : enable
- // Extensions needed for bit manipulation
- //extension GL_ARB_shader_bit_encoding : enable
- #endif
-
-
- #if (GRA_TEXTURE_ARRAY_SUPPORT==1)
- gra_Float4 GranitePrivate_SampleArray(in GraniteCacheTexture tex, in gra_Float3 texCoord)
- {
- #if (GRA_HLSL_5 == 1) || (GRA_HLSL_4 == 1)
- return tex.TextureArray.Sample(tex.Sampler, texCoord);
- #elif (GRA_GLSL_330 == 1)
- return texture(tex, texCoord);
- #else
- #error using unsupported function
- #endif
- }
-
- gra_Float4 GranitePrivate_SampleGradArray(in GraniteCacheTexture tex, in gra_Float3 texCoord, in gra_Float2 dX, in gra_Float2 dY)
- {
- #if (GRA_HLSL_5 == 1) || (GRA_HLSL_4 == 1)
- return tex.TextureArray.SampleGrad(tex.Sampler,texCoord,dX,dY);
- #elif (GRA_GLSL_330 == 1)
- return textureGrad(tex, texCoord, dX, dY);
- #else
- #error using unsupported function
- #endif
- }
-
- gra_Float4 GranitePrivate_SampleLevelArray(in GraniteCacheTexture tex, in gra_Float3 texCoord, in float level)
- {
- #if (GRA_HLSL_5 == 1) || (GRA_HLSL_4 == 1)
- return tex.TextureArray.SampleLevel(tex.Sampler, texCoord, level);
- #elif (GRA_GLSL_330 == 1)
- return textureLod(tex, texCoord, level);
- #else
- #error using unsupported function
- #endif
- }
- #else
- gra_Float4 GranitePrivate_Sample(in GraniteCacheTexture tex, in gra_Float2 texCoord)
- {
- #if (GRA_HLSL_5 == 1) || (GRA_HLSL_4 == 1)
- return tex.Texture.Sample(tex.Sampler,texCoord);
- #elif (GRA_HLSL_3 == 1)
- return tex2D(tex,texCoord);
- #elif (GRA_GLSL_120 == 1) || (GRA_GLSL_130 == 1)
- return texture2D(tex, texCoord);
- #elif (GRA_GLSL_330 == 1)
- return texture(tex, texCoord);
- #endif
- }
-
- gra_Float4 GranitePrivate_SampleLevel(in GraniteCacheTexture tex, in gra_Float2 texCoord, in float level)
- {
- #if (GRA_HLSL_5 == 1) || (GRA_HLSL_4 == 1)
- return tex.Texture.SampleLevel(tex.Sampler, texCoord, level);
- #elif (GRA_HLSL_3 == 1)
- return tex2Dlod(tex,gra_Float4(texCoord,0.0,level));
- #elif (GRA_GLSL_120 == 1)
- return texture2DLod(tex, texCoord, level);
- #elif (GRA_GLSL_130 == 1) || (GRA_GLSL_330 == 1)
- return textureLod(tex, texCoord, level);
- #endif
- }
-
- gra_Float4 GranitePrivate_SampleGrad(in GraniteCacheTexture tex, in gra_Float2 texCoord, in gra_Float2 dX, in gra_Float2 dY)
- {
- #if (GRA_HLSL_5 == 1) || (GRA_HLSL_4 == 1)
- return tex.Texture.SampleGrad(tex.Sampler,texCoord,dX,dY);
- #elif (GRA_HLSL_3 == 1)
- return tex2D(tex,texCoord,dX,dY);
- #elif (GRA_GLSL_120 == 1)
- return texture2DGrad(tex, texCoord, dX, dY);
- #elif (GRA_GLSL_130 == 1) || (GRA_GLSL_330 == 1)
- return textureGrad(tex, texCoord, dX, dY);
- #endif
- }
- #endif //#if (GRA_TEXTURE_ARRAY_SUPPORT==1)
-
- #if (GRA_LOAD_INSTR==1)
- gra_Float4 GranitePrivate_Load(in GraniteTranslationTexture tex, in gra_Int3 location)
- {
- #if (GRA_HLSL_5 == 1) || (GRA_HLSL_4 == 1)
- return tex.Texture.Load(location);
- #elif (GRA_GLSL_130 == 1) || (GRA_GLSL_330 == 1)
- return texelFetch(tex, location.xy, location.z);
- #elif (GRA_HLSL_3 == 1) || (GRA_GLSL_120 == 1)
- #error using unsupported function
- #endif
- }
- #endif
-
- //work-around shader compiler bug
- //compiler gets confused with GranitePrivate_SampleLevel taking a GraniteCacheTexture as argument when array support is disabled
- //Without array support, GraniteCacheTexture and GraniteTranslationTexture are the same (but still different types!)
- //compiler is confused (ERR_AMBIGUOUS_FUNCTION_CALL). Looks like somebody is over enthusiastic optimizing...
- gra_Float4 GranitePrivate_SampleLevel_Translation(in GraniteTranslationTexture tex, in gra_Float2 texCoord, in float level)
- {
- #if (GRA_HLSL_5 == 1) || (GRA_HLSL_4 == 1)
- return tex.Texture.SampleLevel(tex.Sampler, texCoord, level);
- #elif (GRA_HLSL_3 == 1)
- return tex2Dlod(tex,gra_Float4(texCoord,0.0,level));
- #elif (GRA_GLSL_120 == 1)
- return texture2DLod(tex, texCoord, level);
- #elif (GRA_GLSL_130 == 1) || (GRA_GLSL_330 == 1)
- return textureLod(tex, texCoord, level);
- #endif
- }
-
- float GranitePrivate_Saturate(in float value)
- {
- #if GRA_HLSL_FAMILY
- return saturate(value);
- #elif GRA_GLSL_FAMILY
- return clamp(value, 0.0f, 1.0f);
- #endif
- }
-
- #if (GRA_HLSL_5 == 1) || (GRA_HLSL_4 == 1) || (GRA_GLSL_330 == 1)
- uint GranitePrivate_FloatAsUint(float value)
- {
- #if (GRA_HLSL_5 == 1) || (GRA_HLSL_4 == 1)
- return asuint(value);
- #elif (GRA_GLSL_330 == 1)
- return floatBitsToUint(value);
- #endif
- }
- #endif
-
- float GranitePrivate_Pow2(uint exponent)
- {
- #if GRA_HLSL_FAMILY
- return pow(2.0, exponent);
- #else
- return pow(2.0, float(exponent));
- #endif
- }
-
- gra_Float2 GranitePrivate_RepeatUV(in gra_Float2 uv, in GraniteStreamingTextureConstantBuffer grSTCB)
- {
- return frac(uv);
- }
-
- gra_Float2 GranitePrivate_UdimUV(in gra_Float2 uv, in GraniteStreamingTextureConstantBuffer grSTCB)
- {
- return uv;
- }
-
- gra_Float2 GranitePrivate_ClampUV(in gra_Float2 uv, in GraniteStreamingTextureConstantBuffer grSTCB)
- {
- gra_Float2 epsilon2 = gra_Float2(gra_AssetWidthRcp, gra_AssetHeightRcp);
- return clamp(uv, epsilon2, gra_Float2(1,1) - epsilon2);
- }
-
- gra_Float2 GranitePrivate_MirrorUV(in gra_Float2 uv, in GraniteStreamingTextureConstantBuffer grSTCB)
- {
- gra_Float2 t = frac(uv*0.5)*2.0;
- gra_Float2 l = gra_Float2(1.0,1.0);
- return l-abs(t-l);
- }
-
- // function definitons for private functions
- gra_Float4 GranitePrivate_PackTileId(in gra_Float2 tileXY, in float level, in float textureID);
-
- gra_Float4 Granite_DebugPackedTileId64(in gra_Float4 PackedTile)
- {
- #if GRA_64BIT_RESOLVER
- gra_Float4 output;
-
- const float scale = 1.0f / 65535.0f;
- gra_Float4 temp = PackedTile / scale;
-
- output.x = fmod(temp.x, 256.0f);
- output.y = floor(temp.x / 256.0f) + fmod(temp.y, 16.0f) * 16.0f;
- output.z = floor(temp.y / 16.0f);
- output.w = temp.z + temp.a * 16.0f;
-
- return gra_Float4
- (
- (float)output.x / 255.0f,
- (float)output.y / 255.0f,
- (float)output.z / 255.0f,
- (float)output.w / 255.0f
- );
- #else
- return PackedTile;
- #endif
- }
-
- gra_Float3 Granite_UnpackNormal(in gra_Float4 PackedNormal, float scale)
- {
- gra_Float2 reconstructed = gra_Float2(PackedNormal.x * PackedNormal.a, PackedNormal.y) * 2.0f - 1.0f;
- reconstructed *= scale;
- float z = sqrt(1.0f - GranitePrivate_Saturate(dot(reconstructed, reconstructed)));
- return gra_Float3(reconstructed, z);
- }
-
- gra_Float3 Granite_UnpackNormal(in gra_Float4 PackedNormal)
- {
- return Granite_UnpackNormal(PackedNormal, 1.0);
- }
-
- #if GRA_HLSL_FAMILY
- GraniteTilesetConstantBuffer Granite_ApplyResolutionOffset(in GraniteTilesetConstantBuffer INtsCB, in float resolutionOffsetPow2)
- {
- GraniteTilesetConstantBuffer tsCB = INtsCB;
- gra_LodBiasPow2 *= resolutionOffsetPow2;
- //resolutionOffsetPow2 *= resolutionOffsetPow2; //Square it before multiplying it in below
- gra_CalcMiplevelDeltaScaleX *= resolutionOffsetPow2;
- gra_CalcMiplevelDeltaScaleY *= resolutionOffsetPow2;
- return tsCB;
- }
-
- GraniteTilesetConstantBuffer Granite_SetMaxAnisotropy(in GraniteTilesetConstantBuffer INtsCB, in float maxAnisotropyLog2)
- {
- GraniteTilesetConstantBuffer tsCB = INtsCB;
- gra_MaxAnisotropyLog2 = min(gra_MaxAnisotropyLog2, maxAnisotropyLog2);
- return tsCB;
- }
- #else
- void Granite_ApplyResolutionOffset(inout GraniteTilesetConstantBuffer tsCB, in float resolutionOffsetPow2)
- {
- gra_LodBiasPow2 *= resolutionOffsetPow2;
- //resolutionOffsetPow2 *= resolutionOffsetPow2; //Square it before multiplying it in below
- gra_CalcMiplevelDeltaScaleX *= resolutionOffsetPow2;
- gra_CalcMiplevelDeltaScaleY *= resolutionOffsetPow2;
- }
-
- void Granite_SetMaxAnisotropy(inout GraniteTilesetConstantBuffer tsCB, in float maxAnisotropyLog2)
- {
- gra_MaxAnisotropyLog2 = min(gra_MaxAnisotropyLog2, maxAnisotropyLog2);
- }
- #endif
-
- gra_Float2 Granite_Transform(in GraniteStreamingTextureConstantBuffer grSTCB, in gra_Float2 textureCoord)
- {
- return textureCoord * gra_StreamingTextureTransform.zw + gra_StreamingTextureTransform.xy;
- }
-
- gra_Float4 Granite_MergeResolveOutputs(in gra_Float4 resolve0, in gra_Float4 resolve1, in gra_Float2 pixelLocation)
- {
- gra_Float2 screenPos = frac(pixelLocation * 0.5f);
- bool dither = (screenPos.x != screenPos.y);
- return (dither) ? resolve0 : resolve1;
- }
-
- gra_Float4 Granite_PackTileId(in gra_Float4 unpackedTileID)
- {
- return GranitePrivate_PackTileId(unpackedTileID.xy, unpackedTileID.z, unpackedTileID.w);
- }
-
- #if (GRA_HLSL_5 == 1)
- void Granite_DitherResolveOutput(in gra_Float4 resolve, in RWTexture2D<GRA_UNORM gra_Float4> resolveTexture, in gra_Float2 screenPos, in float alpha)
- {
- const uint2 pixelPos = int2(screenPos);
- const uint2 pixelLocation = pixelPos % GRA_RWTEXTURE2D_SCALE;
- bool dither = (pixelLocation.x == 0) && (pixelLocation.y == 0);
- uint2 writePos = pixelPos / GRA_RWTEXTURE2D_SCALE;
-
- if ( alpha == 0 )
- {
- dither = false;
- }
- else if (alpha != 1.0)
- {
- // Do a 4x4 dither patern so alternating pixels resolve to the first or the second texture
- gra_Float2 pixelLocationAlpha = frac(screenPos * 0.25f); // We don't scale after the frac so this will give coords 0, 0.25, 0.5, 0.75
- int pixelId = (int)(pixelLocationAlpha.y * 16 + pixelLocationAlpha.x * 4); //faster as a dot2 ?
-
- // Clamp
- // This ensures that for example alpha=0.95 still resolves some tiles of the surfaces behind it
- // and alpha=0.05 still resolves some tiles of this surface
- alpha = min(max(alpha, 0.0625), 0.9375);
-
- // Modern hardware supports array indexing with per pixel varying indexes
- // on old hardware this will be expanded to a conditional tree by the compiler
- const float thresholdMaxtrix[16] = { 1.0f / 17.0f, 9.0f / 17.0f, 3.0f / 17.0f, 11.0f / 17.0f,
- 13.0f / 17.0f, 5.0f / 17.0f, 15.0f / 17.0f, 7.0f / 17.0f,
- 4.0f / 17.0f, 12.0f / 17.0f, 2.0f / 17.0f, 10.0f / 17.0f,
- 16.0f / 17.0f, 8.0f / 17.0f, 14.0f / 17.0f, 6.0f / 17.0f};
- float threshold = thresholdMaxtrix[pixelId];
-
- if (alpha < threshold)
- {
- dither = false;
- }
- }
-
- gra_Branch if (dither)
- {
- #if (GRA_PACK_RESOLVE_OUTPUT==0)
- resolveTexture[writePos] = Granite_PackTileId(resolve);
- #else
- resolveTexture[writePos] = resolve;
- #endif
- }
- }
- #endif
-
- float GranitePrivate_CalcMiplevelAnisotropic(in GraniteTilesetConstantBuffer tsCB, in GraniteStreamingTextureConstantBuffer grSTCB, in gra_Float2 ddxTc, in gra_Float2 ddyTc)
- {
- // Calculate the required mipmap level, this uses a similar
- // formula as the GL spec.
- // To reduce sqrt's and log2's we do some stuff in squared space here and further below in log space
- // i.e. we wait with the sqrt untill we can do it for 'free' later during the log2
-
- ddxTc *= gra_CalcMiplevelDeltaScale;
- ddyTc *= gra_CalcMiplevelDeltaScale;
-
- float lenDxSqr = dot(ddxTc, ddxTc);
- float lenDySqr = dot(ddyTc, ddyTc);
- float dMaxSqr = max(lenDxSqr, lenDySqr);
- float dMinSqr = min(lenDxSqr, lenDySqr);
-
- // Calculate mipmap levels directly from sqared distances. This uses log2(sqrt(x)) = 0.5 * log2(x) to save some sqrt's
- float maxLevel = 0.5 * log2( dMaxSqr );
- float minLevel = 0.5 * log2( dMinSqr );
-
- // Calculate the log2 of the anisotropy and clamp it by the max supported. This uses log2(a/b) = log2(a)-log2(b) and min(log(a),log(b)) = log(min(a,b))
- float anisoLog2 = maxLevel - minLevel;
- anisoLog2 = min( anisoLog2, gra_MaxAnisotropyLog2 );
-
- // Adjust for anisotropy & clamp to level 0
- float result = max(maxLevel - anisoLog2 - 0.5f, 0.0f); //Subtract 0.5 to compensate for trilinear mipmapping
-
- // Added clamping to avoid "hot pink" on small tilesets that try to sample past the 1x1 tile miplevel
- // This happens if you for example import a relatively small texture and zoom out
- return min(result, gra_NumLevels);
- }
-
- float GranitePrivate_CalcMiplevelLinear(in GraniteTilesetConstantBuffer tsCB, in GraniteStreamingTextureConstantBuffer grSTCB, in gra_Float2 ddxTc, in gra_Float2 ddyTc)
- {
- // Calculate the required mipmap level, this uses a similar
- // formula as the GL spec.
- // To reduce sqrt's and log2's we do some stuff in squared space here and further below in log space
- // i.e. we wait with the sqrt untill we can do it for 'free' later during the log2
-
- ddxTc *= gra_CalcMiplevelDeltaScale;
- ddyTc *= gra_CalcMiplevelDeltaScale;
-
- float lenDxSqr = dot(ddxTc, ddxTc);
- float lenDySqr = dot(ddyTc, ddyTc);
- float dMaxSqr = max(lenDxSqr, lenDySqr);
-
- // Calculate mipmap levels directly from squared distances. This uses log2(sqrt(x)) = 0.5 * log2(x) to save some sqrt's
- float maxLevel = 0.5 * log2(dMaxSqr) - 0.5f; //Subtract 0.5 to compensate for trilinear mipmapping
-
- return clamp(maxLevel, 0.0f, gra_NumLevels);
- }
-
- gra_Float4 GranitePrivate_PackTileId(in gra_Float2 tileXY, in float level, in float textureID)
- {
- #if GRA_64BIT_RESOLVER == 0
- gra_Float4 resultBits;
-
- resultBits.x = fmod(tileXY.x, 256.0f);
- resultBits.y = floor(tileXY.x / 256.0f) + fmod(tileXY.y, 32.0f) * 8.0f;
- resultBits.z = floor(tileXY.y / 32.0f) + fmod(level, 4.0f) * 64.0f;
- resultBits.w = floor(level / 4.0f) + textureID * 4.0f;
-
- const float scale = 1.0f / 255.0f;
-
- #if GRA_BGRA == 0
- return scale * gra_Float4
- (
- float(resultBits.x),
- float(resultBits.y),
- float(resultBits.z),
- float(resultBits.w)
- );
- #else
- return scale * gra_Float4
- (
- float(resultBits.z),
- float(resultBits.y),
- float(resultBits.x),
- float(resultBits.w)
- );
- #endif
- #else
- const float scale = 1.0f / 65535.0f;
- return gra_Float4(tileXY.x, tileXY.y, level, textureID) * scale;
- #endif
-
- }
-
- gra_Float4 GranitePrivate_UnpackTileId(in gra_Float4 packedTile)
- {
- gra_Float4 swiz;
- #if GRA_BGRA == 0
- swiz = packedTile;
- #else
- swiz = packedTile.zyxw;
- #endif
- swiz *= 255.0f;
-
- float tileX = swiz.x + fmod(swiz.y, 16.0f) * 256.0f;
- float tileY = floor(swiz.y / 16.0f) + swiz.z * 16.0f;
- float level = fmod(swiz.w, 16.0f);
- float tex = floor(swiz.w / 16.0f);
-
- return gra_Float4(tileX, tileY, level, tex);
- }
-
- gra_Float3 GranitePrivate_TranslateCoord(in GraniteTilesetConstantBuffer tsCB, in gra_Float2 inputTexCoord, in gra_Float4 translationData, in int layer, out gra_Float2 numPagesOnLevel)
- {
- // The translation table contains uint32_t values so we have to get to the individual bits of the float data
- uint data = GranitePrivate_FloatAsUint(translationData[layer]);
-
- // Slice Index: 7 bits, Cache X: 10 bits, Cache Y: 10 bits, Tile Level: 4 bits
- uint slice = (data >> 24u) & 0x7Fu;
- uint cacheX = (data >> 14u) & 0x3FFu;
- uint cacheY = (data >> 4u) & 0x3FFu;
- uint revLevel = data & 0xFu;
-
- gra_Float2 numTilesOnLevel;
- numTilesOnLevel.x = GranitePrivate_Pow2(revLevel);
- numTilesOnLevel.y = numTilesOnLevel.x * gra_NumTilesYScale;
-
- gra_Float2 tileTexCoord = frac(inputTexCoord * numTilesOnLevel);
-
- gra_Float2 tileTexCoordCache = tileTexCoord * gra_TileContentInTiles + gra_Float2(cacheX, cacheY);
- gra_Float3 final = gra_Float3(tileTexCoordCache * gra_RcpCacheInTiles(layer) + gra_BorderPixelsRcpCache(layer), slice);
-
- numPagesOnLevel = numTilesOnLevel * gra_TileContentInTiles * gra_RcpCacheInTiles(layer);
-
- return final;
- }
-
- gra_Float4 GranitePrivate_DrawDebugTiles(in gra_Float4 sourceColor, in gra_Float2 textureCoord, in gra_Float2 numPagesOnLevel)
- {
- // Calculate the border values
- gra_Float2 cacheOffs = frac(textureCoord * numPagesOnLevel);
- float borderTemp = max(cacheOffs.x, 1.0-cacheOffs.x);
- borderTemp = max(max(cacheOffs.y, 1.0-cacheOffs.y), borderTemp);
- float border = smoothstep(0.98, 0.99, borderTemp);
-
- // White
- gra_Float4 borderColor = gra_Float4(1,1,1,1);
-
- //Lerp it over the source color
- return lerp(sourceColor, borderColor, border);
- }
-
- gra_Float4 GranitePrivate_MakeResolveOutput(in GraniteTilesetConstantBuffer tsCB, in gra_Float2 tileXY, in float level)
- {
- #if GRA_PACK_RESOLVE_OUTPUT
- return GranitePrivate_PackTileId(tileXY, level, gra_TextureId);
- #else
- return gra_Float4(tileXY, level, gra_TextureId);
- #endif
- }
-
- gra_Float4 GranitePrivate_ResolverPixel(in GraniteTilesetConstantBuffer tsCB, in gra_Float2 inputTexCoord, in float LOD)
- {
- float level = floor(LOD + 0.5f);
-
- // Number of tiles on level zero
- gra_Float2 level0NumTiles;
- level0NumTiles.x = gra_Level0NumTilesX;
- level0NumTiles.y = gra_Level0NumTilesX * gra_NumTilesYScale;
-
- // Calculate xy of the tiles to load
- gra_Float2 virtualTilesUv = floor(inputTexCoord * level0NumTiles * pow(0.5, level));
-
- return GranitePrivate_MakeResolveOutput(tsCB, virtualTilesUv, level);
- }
-
- void GranitePrivate_CalculateCubemapCoordinates(in gra_Float3 inputTexCoord, in gra_Float3 dVx, in gra_Float3 dVy, in GraniteStreamingTextureCubeConstantBuffer transforms, out int faceIdx, out gra_Float2 texCoord, out gra_Float2 dX, out gra_Float2 dY)
- {
- gra_Float2 contTexCoord;
- gra_Float3 derivX;
- gra_Float3 derivY;
-
- float majorAxis;
- if (abs(inputTexCoord.z) >= abs(inputTexCoord.x) && abs(inputTexCoord.z) >= abs(inputTexCoord.y))
- {
- // Z major axis
- if(inputTexCoord.z < 0.0)
- {
- faceIdx = 5;
- texCoord.x = -inputTexCoord.x;
- }
- else
- {
- faceIdx = 4;
- texCoord.x = inputTexCoord.x;
- }
- texCoord.y = -inputTexCoord.y;
- majorAxis = inputTexCoord.z;
-
- contTexCoord = gra_Float2(inputTexCoord.x, inputTexCoord.y);
- derivX = gra_Float3(dVx.x, dVx.y, dVx.z);
- derivY = gra_Float3(dVy.x, dVy.y, dVy.z);
- }
- else if (abs(inputTexCoord.y) >= abs(inputTexCoord.x))
- {
- // Y major axis
- if(inputTexCoord.y < 0.0)
- {
- faceIdx = 3;
- texCoord.y = -inputTexCoord.z;
- }
- else
- {
- faceIdx = 2;
- texCoord.y = inputTexCoord.z;
- }
- texCoord.x = inputTexCoord.x;
- majorAxis = inputTexCoord.y;
-
- contTexCoord = gra_Float2(inputTexCoord.x, inputTexCoord.z);
- derivX = gra_Float3(dVx.x, dVx.z, dVx.y);
- derivY = gra_Float3(dVy.x, dVy.z, dVy.y);
- }
- else
- {
- // X major axis
- if(inputTexCoord.x < 0.0)
- {
- faceIdx = 1;
- texCoord.x = inputTexCoord.z;
- }
- else
- {
- faceIdx = 0;
- texCoord.x = -inputTexCoord.z;
- }
- texCoord.y = -inputTexCoord.y;
- majorAxis = inputTexCoord.x;
-
- contTexCoord = gra_Float2(inputTexCoord.z, inputTexCoord.y);
- derivX = gra_Float3(dVx.z, dVx.y, dVx.x);
- derivY = gra_Float3(dVy.z, dVy.y, dVy.x);
- }
- texCoord = (texCoord + majorAxis) / (2.0 * abs(majorAxis));
-
- #if GRA_HQ_CUBEMAPPING
- dX = /*contTexCoord **/ ((contTexCoord + derivX.xy) / ( 2.0 * (majorAxis + derivX.z)) - (contTexCoord / (2.0 * majorAxis)));
- dY = /*contTexCoord **/ ((contTexCoord + derivY.xy) / ( 2.0 * (majorAxis + derivY.z)) - (contTexCoord / (2.0 * majorAxis)));
- #else
- dX = ((/*contTexCoord **/ derivX.xy) / (2.0 * abs(majorAxis)));
- dY = ((/*contTexCoord **/ derivY.xy) / (2.0 * abs(majorAxis)));
- #endif
-
- // Now scale the derivatives with the texture transform scale
- dX *= transforms.data[faceIdx].data[0].zw;
- dY *= transforms.data[faceIdx].data[0].zw;
- }
-
- // Auto-level
- void GranitePrivate_CalculateCubemapCoordinates(in gra_Float3 inputTexCoord, in GraniteStreamingTextureCubeConstantBuffer transforms, out int faceIdx, out gra_Float2 texCoord, out gra_Float2 dX, out gra_Float2 dY)
- {
- gra_Float3 dVx = ddx(inputTexCoord);
- gra_Float3 dVy = ddy(inputTexCoord);
-
- GranitePrivate_CalculateCubemapCoordinates(inputTexCoord, dVx, dVy, transforms, faceIdx, texCoord, dX, dY);
- }
-
- gra_Float2 Granite_GetTextureDimensions(in GraniteStreamingTextureConstantBuffer grSTCB)
- {
- return gra_Float2(1.0 / gra_AssetWidthRcp, 1.0 / gra_AssetHeightRcp); //TODO(ddebaets) use HLSL rcp here
- }
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