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GlobalSamplers.hlsl 522B

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  1. #ifndef UNITY_CORE_SAMPLERS_INCLUDED
  2. #define UNITY_CORE_SAMPLERS_INCLUDED
  3. // Common inline samplers.
  4. // Separated into its own file for robust including from any other file.
  5. // Helps with sharing samplers between intermediate and/or procedural textures (D3D11 has a active sampler limit of 16).
  6. SAMPLER(sampler_PointClamp);
  7. SAMPLER(sampler_LinearClamp);
  8. SAMPLER(sampler_TrilinearClamp);
  9. SAMPLER(sampler_PointRepeat);
  10. SAMPLER(sampler_LinearRepeat);
  11. SAMPLER(sampler_TrilinearRepeat);
  12. #endif //UNITY_CORE_SAMPLERS_INCLUDED