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- #ifndef UNITY_CORE_SAMPLERS_INCLUDED
- #define UNITY_CORE_SAMPLERS_INCLUDED
-
- // Common inline samplers.
- // Separated into its own file for robust including from any other file.
- // Helps with sharing samplers between intermediate and/or procedural textures (D3D11 has a active sampler limit of 16).
- SAMPLER(sampler_PointClamp);
- SAMPLER(sampler_LinearClamp);
- SAMPLER(sampler_TrilinearClamp);
- SAMPLER(sampler_PointRepeat);
- SAMPLER(sampler_LinearRepeat);
- SAMPLER(sampler_TrilinearRepeat);
-
- #endif //UNITY_CORE_SAMPLERS_INCLUDED
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