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- #pragma kernel StpTaa
-
- #pragma multi_compile _ ENABLE_DEBUG_MODE
- #pragma multi_compile _ ENABLE_LARGE_KERNEL
-
- #pragma multi_compile _ UNITY_DEVICE_SUPPORTS_NATIVE_16BIT
-
- #pragma multi_compile _ DISABLE_TEXTURE2D_X_ARRAY
-
- #pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
-
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl"
-
- #define STP_TAA 1
-
- #include "Packages/com.unity.render-pipelines.core/Runtime/STP/StpCommon.hlsl"
-
- //
- // Input
- //
-
- TEXTURE2D_X(_StpIntermediateColor);
- TEXTURE2D_X(_StpIntermediateWeights);
-
- //
- // History Input/Output
- //
-
- TEXTURE2D_X(_StpPriorFeedback);
- TYPED_TEXTURE2D_X(uint, _StpDepthMotion);
- TEXTURE2D_X(_StpConvergence);
-
- RW_TEXTURE2D_X(float4, _StpFeedback);
- RW_TEXTURE2D_X(float4, _StpOutput);
-
- #if defined(STP_16BIT)
- StpH4 StpTaaCtl4H(StpF2 p) { return (StpH4)GATHER_RED_TEXTURE2D_X(_StpIntermediateWeights, s_point_clamp_sampler, p); }
- StpH4 StpTaaCol4RH(StpF2 p) { return (StpH4)GATHER_RED_TEXTURE2D_X(_StpIntermediateColor, s_point_clamp_sampler, p); }
- StpH4 StpTaaCol4GH(StpF2 p) { return (StpH4)GATHER_GREEN_TEXTURE2D_X(_StpIntermediateColor, s_point_clamp_sampler, p); }
- StpH4 StpTaaCol4BH(StpF2 p) { return (StpH4)GATHER_BLUE_TEXTURE2D_X(_StpIntermediateColor, s_point_clamp_sampler, p); }
- StpH4 StpTaaCol4AH(StpF2 p) { return (StpH4)GATHER_ALPHA_TEXTURE2D_X(_StpIntermediateColor, s_point_clamp_sampler, p); }
- StpH1 StpTaaConH(StpF2 p) { return (StpH1)SAMPLE_TEXTURE2D_X_LOD(_StpConvergence, s_linear_clamp_sampler, p, 0); }
- StpH1 StpTaaDitH(StpW2 o) { return StpDitH1(o); }
- StpU4 StpTaaMot4H(StpF2 p) { return GATHER_RED_TEXTURE2D_X(_StpDepthMotion, s_point_clamp_sampler, p); }
- StpH4 StpTaaPriFedH(StpF2 p) { return (StpH4)SAMPLE_TEXTURE2D_X_LOD(_StpPriorFeedback, s_linear_clamp_sampler, p, 0); }
- StpH4 StpTaaPriFed4RH(StpF2 p) { return (StpH4)GATHER_RED_TEXTURE2D_X(_StpPriorFeedback, s_point_clamp_sampler, p); }
- StpH4 StpTaaPriFed4GH(StpF2 p) { return (StpH4)GATHER_GREEN_TEXTURE2D_X(_StpPriorFeedback, s_point_clamp_sampler, p); }
- StpH4 StpTaaPriFed4BH(StpF2 p) { return (StpH4)GATHER_BLUE_TEXTURE2D_X(_StpPriorFeedback, s_point_clamp_sampler, p); }
- #endif
-
- #if defined(STP_32BIT)
- StpMF4 StpTaaCtl4F(StpF2 p) { return (StpMF4)GATHER_RED_TEXTURE2D_X(_StpIntermediateWeights, s_point_clamp_sampler, p); }
- StpMF4 StpTaaCol4RF(StpF2 p) { return (StpMF4)GATHER_RED_TEXTURE2D_X(_StpIntermediateColor, s_point_clamp_sampler, p); }
- StpMF4 StpTaaCol4GF(StpF2 p) { return (StpMF4)GATHER_GREEN_TEXTURE2D_X(_StpIntermediateColor, s_point_clamp_sampler, p); }
- StpMF4 StpTaaCol4BF(StpF2 p) { return (StpMF4)GATHER_BLUE_TEXTURE2D_X(_StpIntermediateColor, s_point_clamp_sampler, p); }
- StpMF4 StpTaaCol4AF(StpF2 p) { return (StpMF4)GATHER_ALPHA_TEXTURE2D_X(_StpIntermediateColor, s_point_clamp_sampler, p); }
- StpMF1 StpTaaConF(StpF2 p) { return (StpMF1)SAMPLE_TEXTURE2D_X_LOD(_StpConvergence, s_linear_clamp_sampler, p, 0); }
- StpMF1 StpTaaDitF(StpMU2 o) { return (StpMF1)StpDitF1(o); }
- StpU4 StpTaaMot4F(StpF2 p) { return GATHER_RED_TEXTURE2D_X(_StpDepthMotion, s_point_clamp_sampler, p); }
- StpMF4 StpTaaPriFedF(StpF2 p) { return (StpMF4)SAMPLE_TEXTURE2D_X_LOD(_StpPriorFeedback, s_linear_clamp_sampler, p, 0); }
- StpMF4 StpTaaPriFed4RF(StpF2 p) { return (StpMF4)GATHER_RED_TEXTURE2D_X(_StpPriorFeedback, s_point_clamp_sampler, p); }
- StpMF4 StpTaaPriFed4GF(StpF2 p) { return (StpMF4)GATHER_GREEN_TEXTURE2D_X(_StpPriorFeedback, s_point_clamp_sampler, p); }
- StpMF4 StpTaaPriFed4BF(StpF2 p) { return (StpMF4)GATHER_BLUE_TEXTURE2D_X(_StpPriorFeedback, s_point_clamp_sampler, p); }
- #endif
-
- #define THREADING_BLOCK_SIZE STP_GROUP_SIZE
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Threading.hlsl"
-
- [numthreads(STP_GROUP_SIZE, 1, 1)]
- void StpTaa(Threading::Group group)
- {
- UNITY_XR_ASSIGN_VIEW_INDEX(group.groupID.z);
-
- #if defined(STP_16BIT)
- StpW1 lane = StpW1_(group.groupIndex);
- StpW2 groupPos = ComputeGroupPos(StpW2(group.groupID.xy));
- StpW2 pos = groupPos + StpRemapLaneTo8x16H(lane);
- #else
- StpMU1 lane = StpMU1_(group.groupIndex);
- StpMU2 groupPos = ComputeGroupPos(StpMU2(group.groupID.xy));
- StpMU2 pos = groupPos + StpRemapLaneTo8x16F(lane);
- #endif
-
- half4 feedback;
- half4 output;
-
- #if defined(STP_16BIT)
- StpTaaH(
- lane,
- pos,
- #else
- StpTaaF(
- lane,
- pos,
- #endif
- feedback,
- output,
-
- asuint(_StpTaaConstants0),
- asuint(_StpTaaConstants1),
- asuint(_StpTaaConstants2),
- asuint(_StpTaaConstants3)
- );
-
- _StpFeedback[COORD_TEXTURE2D_X(pos)] = feedback;
- _StpOutput[COORD_TEXTURE2D_X(pos)] = output;
- }
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