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- Shader "Hidden/Core/FallbackError"
- {
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
- #pragma multi_compile _ STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON
- #pragma editor_sync_compilation
- #include "UnityCG.cginc"
-
- struct appdata_t {
- float4 vertex : POSITION;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- };
-
- struct v2f {
- float4 vertex : SV_POSITION;
- UNITY_VERTEX_OUTPUT_STEREO
- };
-
- v2f vert (appdata_t v)
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- o.vertex = UnityObjectToClipPos(v.vertex);
- return o;
- }
- fixed4 frag (v2f i) : SV_Target
- {
- return fixed4(1,0,1,1);
- }
- ENDCG
- }
- }
- Fallback Off
- }
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