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RenderGraphResourceAccelerationStructure.cs 2.5KB

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  1. using System.Diagnostics;
  2. using UnityEngine.Scripting.APIUpdating;
  3. namespace UnityEngine.Rendering.RenderGraphModule
  4. {
  5. /// <summary>
  6. /// RayTracingAccelerationStructure resource handle.
  7. /// </summary>
  8. [DebuggerDisplay("RayTracingAccelerationStructure ({handle.index})")]
  9. [MovedFrom(true, "UnityEngine.Experimental.Rendering.RenderGraphModule", "UnityEngine.Rendering.RenderGraphModule")]
  10. public struct RayTracingAccelerationStructureHandle
  11. {
  12. private static RayTracingAccelerationStructureHandle s_NullHandle = new RayTracingAccelerationStructureHandle();
  13. /// <summary>
  14. /// Returns a null ray tracing acceleration structure handle
  15. /// </summary>
  16. /// <value>A null ray tracing acceleration structure handle.</value>
  17. public static RayTracingAccelerationStructureHandle nullHandle { get { return s_NullHandle; } }
  18. internal ResourceHandle handle;
  19. internal RayTracingAccelerationStructureHandle(int handle) { this.handle = new ResourceHandle(handle, RenderGraphResourceType.AccelerationStructure, false); }
  20. /// <summary>
  21. /// Cast to RayTracingAccelerationStructure
  22. /// </summary>
  23. /// <param name="handle">Input RayTracingAccelerationStructureHandle</param>
  24. /// <returns>Resource as a RayTracingAccelerationStructure.</returns>
  25. public static implicit operator RayTracingAccelerationStructure(RayTracingAccelerationStructureHandle handle) => handle.IsValid() ? RenderGraphResourceRegistry.current.GetRayTracingAccelerationStructure(handle) : null;
  26. /// <summary>
  27. /// Return true if the handle is valid.
  28. /// </summary>
  29. /// <returns>True if the handle is valid.</returns>
  30. public bool IsValid() => handle.IsValid();
  31. }
  32. /// <summary>
  33. /// Descriptor used to identify ray tracing acceleration structure resources
  34. /// </summary>
  35. [MovedFrom(true, "UnityEngine.Experimental.Rendering.RenderGraphModule", "UnityEngine.Rendering.RenderGraphModule")]
  36. public struct RayTracingAccelerationStructureDesc
  37. {
  38. /// <summary>RayTracingAccelerationStructure name.</summary>
  39. public string name;
  40. }
  41. [DebuggerDisplay("RayTracingAccelerationStructureResource ({desc.name})")]
  42. class RayTracingAccelerationStructureResource : RenderGraphResource<RayTracingAccelerationStructureDesc, RayTracingAccelerationStructure>
  43. {
  44. public override string GetName()
  45. {
  46. return desc.name;
  47. }
  48. }
  49. }