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- using System.Collections.Generic;
- using UnityEngine.Rendering;
- using UnityEngine.Rendering.RenderGraphModule;
- using UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler;
-
- class RenderGraphCompilationCache
- {
- struct HashEntry<T>
- {
- public int hash;
- public int lastFrameUsed;
- public T compiledGraph;
- }
-
- DynamicArray<HashEntry<RenderGraph.CompiledGraph>> m_HashEntries = new();
- DynamicArray<HashEntry<CompilerContextData>> m_NativeHashEntries = new();
-
- Stack<RenderGraph.CompiledGraph> m_CompiledGraphPool = new();
- Stack<CompilerContextData> m_NativeCompiledGraphPool = new();
-
- static int HashEntryComparer<T>(HashEntry<T> a, HashEntry<T> b)
- {
- if (a.lastFrameUsed < b.lastFrameUsed)
- return -1;
- else if (a.lastFrameUsed > b.lastFrameUsed)
- return 1;
- else
- return 0;
- }
-
- static DynamicArray<HashEntry<RenderGraph.CompiledGraph>>.SortComparer s_EntryComparer = HashEntryComparer<RenderGraph.CompiledGraph>;
- static DynamicArray<HashEntry<CompilerContextData>>.SortComparer s_NativeEntryComparer = HashEntryComparer<CompilerContextData>;
-
- const int k_CachedGraphCount = 20;
-
- public RenderGraphCompilationCache()
- {
- for (int i = 0; i < k_CachedGraphCount; ++i)
- {
- m_CompiledGraphPool.Push(new RenderGraph.CompiledGraph());
- m_NativeCompiledGraphPool.Push(new CompilerContextData(NativePassCompiler.k_EstimatedPassCount));
- }
- }
-
- // Avoid GC in lambda.
- static int s_Hash;
-
- bool GetCompilationCache<T>(int hash, int frameIndex, out T outGraph, DynamicArray<HashEntry<T>> hashEntries, Stack<T> pool, DynamicArray<HashEntry<T>>.SortComparer comparer)
- where T : RenderGraph.ICompiledGraph
- {
- s_Hash = hash;
- int index = hashEntries.FindIndex(0, hashEntries.size, (value) => value.hash == s_Hash);
- if (index != -1)
- {
- ref var entry = ref hashEntries[index];
- outGraph = entry.compiledGraph;
- entry.lastFrameUsed = frameIndex;
- return true;
- }
- else
- {
- if (pool.Count != 0)
- {
- var newEntry = new HashEntry<T>()
- {
- hash = hash,
- lastFrameUsed = frameIndex,
- compiledGraph = pool.Pop()
- };
- hashEntries.Add(newEntry);
- outGraph = newEntry.compiledGraph;
- return false;
- }
- else
- {
- // Reuse the oldest one.
- hashEntries.QuickSort(comparer);
- ref var oldestEntry = ref hashEntries[0];
- oldestEntry.hash = hash;
- oldestEntry.lastFrameUsed = frameIndex;
- oldestEntry.compiledGraph.Clear();
-
- outGraph = oldestEntry.compiledGraph;
- return false;
- }
- }
- }
-
- public bool GetCompilationCache(int hash, int frameIndex, out RenderGraph.CompiledGraph outGraph)
- {
- return GetCompilationCache(hash, frameIndex, out outGraph, m_HashEntries, m_CompiledGraphPool, s_EntryComparer);
- }
-
- public bool GetCompilationCache(int hash, int frameIndex, out CompilerContextData outGraph)
- {
- return GetCompilationCache(hash, frameIndex, out outGraph, m_NativeHashEntries, m_NativeCompiledGraphPool, s_NativeEntryComparer);
- }
-
- public void Clear()
- {
- for (int i = 0; i < m_HashEntries.size; ++i)
- m_CompiledGraphPool.Push(m_HashEntries[i].compiledGraph);
- m_HashEntries.Clear();
-
- for (int i = 0; i < m_NativeHashEntries.size; ++i)
- m_NativeCompiledGraphPool.Push(m_NativeHashEntries[i].compiledGraph);
- m_NativeHashEntries.Clear();
- }
- }
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