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LensFlareOcclusionPermutation.cs.hlsl 435B

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  1. //
  2. // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
  3. //
  4. #ifndef LENSFLAREOCCLUSIONPERMUTATION_CS_HLSL
  5. #define LENSFLAREOCCLUSIONPERMUTATION_CS_HLSL
  6. //
  7. // UnityEngine.Rendering.LensFlareOcclusionPermutation: static fields
  8. //
  9. #define LENSFLAREOCCLUSIONPERMUTATION_DEPTH (1)
  10. #define LENSFLAREOCCLUSIONPERMUTATION_FOG_OPACITY (4)
  11. #endif