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LensFlareOcclusionPermutation.cs 172B

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  1. namespace UnityEngine.Rendering
  2. {
  3. [GenerateHLSL]
  4. internal enum LensFlareOcclusionPermutation
  5. {
  6. Depth = (1 << 0),
  7. FogOpacity = (1 << 2),
  8. }
  9. }