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- //
- // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
- //
-
- #ifndef LENSFLAREDATASRP_CS_HLSL
- #define LENSFLAREDATASRP_CS_HLSL
- //
- // UnityEngine.Rendering.SRPLensFlareColorType: static fields
- //
- #define SRPLENSFLARECOLORTYPE_CONSTANT (0)
- #define SRPLENSFLARECOLORTYPE_RADIAL_GRADIENT (1)
- #define SRPLENSFLARECOLORTYPE_ANGULAR_GRADIENT (2)
-
- //
- // UnityEngine.Rendering.SRPLensFlareType: static fields
- //
- #define SRPLENSFLARETYPE_IMAGE (0)
- #define SRPLENSFLARETYPE_CIRCLE (1)
- #define SRPLENSFLARETYPE_POLYGON (2)
- #define SRPLENSFLARETYPE_RING (3)
- #define SRPLENSFLARETYPE_LENS_FLARE_DATA_SRP (4)
-
-
- #endif
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