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- using System;
-
- namespace UnityEngine.Rendering
- {
- /// <summary>
- /// Implement this interface on every post process volumes
- /// </summary>
- public interface IPostProcessComponent
- {
- /// <summary>
- /// Tells if the post process needs to be rendered or not.
- /// </summary>
- /// <returns><c>true</c> if the effect should be rendered, <c>false</c> otherwise.</returns>
- bool IsActive();
-
- /// <summary>
- /// Tells if the post process can run the effect on-tile or if it needs a full pass.
- /// </summary>
- /// <returns>True if it can run on-tile, otherwise false.</returns>
- [Obsolete("Unused #from(2023.1)", false)]
- bool IsTileCompatible() => false;
- }
- }
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