123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280 |
- using System;
-
- namespace UnityEngine.Rendering
- {
- /// <summary>
- /// Structure holding Spherical Harmonic L1 coefficient.
- /// </summary>
- [Serializable]
- public struct SphericalHarmonicsL1
- {
- /// <summary>
- /// Red channel of each of the three L1 SH coefficient.
- /// </summary>
- public Vector4 shAr;
- /// <summary>
- /// Green channel of each of the three L1 SH coefficient.
- /// </summary>
- public Vector4 shAg;
- /// <summary>
- /// Blue channel of each of the three L1 SH coefficient.
- /// </summary>
- public Vector4 shAb;
-
- /// <summary>
- /// A set of L1 coefficients initialized to zero.
- /// </summary>
- public static readonly SphericalHarmonicsL1 zero = new SphericalHarmonicsL1
- {
- shAr = Vector4.zero,
- shAg = Vector4.zero,
- shAb = Vector4.zero
- };
-
- // These operators are implemented so that SphericalHarmonicsL1 matches API of SphericalHarmonicsL2.
-
- /// <summary>
- /// Sum two SphericalHarmonicsL1.
- /// </summary>
- /// <param name="lhs">First SphericalHarmonicsL1.</param>
- /// <param name="rhs">Second SphericalHarmonicsL1.</param>
- /// <returns>The resulting SphericalHarmonicsL1.</returns>
- public static SphericalHarmonicsL1 operator +(SphericalHarmonicsL1 lhs, SphericalHarmonicsL1 rhs) => new SphericalHarmonicsL1()
- {
- shAr = lhs.shAr + rhs.shAr,
- shAg = lhs.shAg + rhs.shAg,
- shAb = lhs.shAb + rhs.shAb
- };
-
- /// <summary>
- /// Subtract two SphericalHarmonicsL1.
- /// </summary>
- /// <param name="lhs">First SphericalHarmonicsL1.</param>
- /// <param name="rhs">Second SphericalHarmonicsL1.</param>
- /// <returns>The resulting SphericalHarmonicsL1.</returns>
- public static SphericalHarmonicsL1 operator -(SphericalHarmonicsL1 lhs, SphericalHarmonicsL1 rhs) => new SphericalHarmonicsL1()
- {
- shAr = lhs.shAr - rhs.shAr,
- shAg = lhs.shAg - rhs.shAg,
- shAb = lhs.shAb - rhs.shAb
- };
-
- /// <summary>
- /// Multiply two SphericalHarmonicsL1.
- /// </summary>
- /// <param name="lhs">First SphericalHarmonicsL1.</param>
- /// <param name="rhs">Second SphericalHarmonicsL1.</param>
- /// <returns>The resulting SphericalHarmonicsL1.</returns>
- public static SphericalHarmonicsL1 operator *(SphericalHarmonicsL1 lhs, float rhs) => new SphericalHarmonicsL1()
- {
- shAr = lhs.shAr * rhs,
- shAg = lhs.shAg * rhs,
- shAb = lhs.shAb * rhs
- };
-
- /// <summary>
- /// Divide two SphericalHarmonicsL1.
- /// </summary>
- /// <param name="lhs">First SphericalHarmonicsL1.</param>
- /// <param name="rhs">Second SphericalHarmonicsL1.</param>
- /// <returns>The resulting SphericalHarmonicsL1.</returns>
- public static SphericalHarmonicsL1 operator /(SphericalHarmonicsL1 lhs, float rhs) => new SphericalHarmonicsL1()
- {
- shAr = lhs.shAr / rhs,
- shAg = lhs.shAg / rhs,
- shAb = lhs.shAb / rhs
- };
-
- /// <summary>
- /// Compare two SphericalHarmonicsL1.
- /// </summary>
- /// <param name="lhs">First SphericalHarmonicsL1.</param>
- /// <param name="rhs">Second SphericalHarmonicsL1.</param>
- /// <returns>Whether the SphericalHarmonicsL1 match.</returns>
- public static bool operator ==(SphericalHarmonicsL1 lhs, SphericalHarmonicsL1 rhs)
- {
- return lhs.shAr == rhs.shAr
- && lhs.shAg == rhs.shAg
- && lhs.shAb == rhs.shAb;
- }
-
- /// <summary>
- /// Check two SphericalHarmonicsL1 inequality.
- /// </summary>
- /// <param name="lhs">First SphericalHarmonicsL1.</param>
- /// <param name="rhs">Second SphericalHarmonicsL1.</param>
- /// <returns>Whether the SphericalHarmonicsL1 are different.</returns>
- public static bool operator !=(SphericalHarmonicsL1 lhs, SphericalHarmonicsL1 rhs)
- {
- return !(lhs == rhs);
- }
-
- /// <summary>
- /// Compare this SphericalHarmonicsL1 with an object.
- /// </summary>
- /// <param name="other">The object to compare with.</param>
- /// <returns>Whether the SphericalHarmonicsL1 is equal to the object passed.</returns>
- public override bool Equals(object other)
- {
- if (!(other is SphericalHarmonicsL1)) return false;
- return this == (SphericalHarmonicsL1)other;
- }
-
- /// <summary>
- /// Produces an hash code of the SphericalHarmonicsL1.
- /// </summary>
- /// <returns>The hash code for this SphericalHarmonicsL1.</returns>
- public override int GetHashCode()
- {
- return ((17 * 23 + shAr.GetHashCode()) * 23 + shAg.GetHashCode()) * 23 + shAb.GetHashCode();
- }
- }
-
- /// <summary>
- /// A collection of utility functions used to access and set SphericalHarmonicsL2 in a more verbose way.
- /// </summary>
- public class SphericalHarmonicsL2Utils
- {
- /// <summary>
- /// Returns the L1 coefficients organized in such a way that are swizzled per channel rather than per coefficient.
- /// </summary>
- /// <param name ="sh"> The SphericalHarmonicsL2 data structure to use to query the information.</param>
- /// <param name ="L1_R">The red channel of all coefficient for the L1 band.</param>
- /// <param name ="L1_G">The green channel of all coefficient for the L1 band.</param>
- /// <param name ="L1_B">The blue channel of all coefficient for the L1 band.</param>
- public static void GetL1(SphericalHarmonicsL2 sh, out Vector3 L1_R, out Vector3 L1_G, out Vector3 L1_B)
- {
- L1_R = new Vector3(sh[0, 1],
- sh[0, 2],
- sh[0, 3]);
-
- L1_G = new Vector3(sh[1, 1],
- sh[1, 2],
- sh[1, 3]);
-
- L1_B = new Vector3(sh[2, 1],
- sh[2, 2],
- sh[2, 3]);
- }
-
- /// <summary>
- /// Returns all the L2 coefficients.
- /// </summary>
- /// <param name ="sh"> The SphericalHarmonicsL2 data structure to use to query the information.</param>
- /// <param name ="L2_0">The first coefficient for the L2 band.</param>
- /// <param name ="L2_1">The second coefficient for the L2 band.</param>
- /// <param name ="L2_2">The third coefficient for the L2 band.</param>
- /// <param name ="L2_3">The fourth coefficient for the L2 band.</param>
- /// <param name ="L2_4">The fifth coefficient for the L2 band.</param>
- public static void GetL2(SphericalHarmonicsL2 sh, out Vector3 L2_0, out Vector3 L2_1, out Vector3 L2_2, out Vector3 L2_3, out Vector3 L2_4)
- {
- L2_0 = new Vector3(sh[0, 4],
- sh[1, 4],
- sh[2, 4]);
-
- L2_1 = new Vector3(sh[0, 5],
- sh[1, 5],
- sh[2, 5]);
-
- L2_2 = new Vector3(sh[0, 6],
- sh[1, 6],
- sh[2, 6]);
-
- L2_3 = new Vector3(sh[0, 7],
- sh[1, 7],
- sh[2, 7]);
-
- L2_4 = new Vector3(sh[0, 8],
- sh[1, 8],
- sh[2, 8]);
- }
-
- /// <summary>
- /// Set L0 coefficient.
- /// </summary>
- /// <param name ="sh">The SphericalHarmonicsL2 data structure to store information on.</param>
- /// <param name ="L0">The L0 coefficient to set.</param>
- public static void SetL0(ref SphericalHarmonicsL2 sh, Vector3 L0)
- {
- sh[0, 0] = L0.x;
- sh[1, 0] = L0.y;
- sh[2, 0] = L0.z;
- }
-
- /// <summary>
- /// Set the red channel for each of the L1 coefficients.
- /// </summary>
- /// <param name ="sh">The SphericalHarmonicsL2 data structure to store information on.</param>
- /// <param name ="L1_R">The red channels for each L1 coefficient.</param>
- public static void SetL1R(ref SphericalHarmonicsL2 sh, Vector3 L1_R)
- {
- sh[0, 1] = L1_R.x;
- sh[0, 2] = L1_R.y;
- sh[0, 3] = L1_R.z;
- }
-
- /// <summary>
- /// Set the green channel for each of the L1 coefficients.
- /// </summary>
- /// <param name ="sh">The SphericalHarmonicsL2 data structure to store information on.</param>
- /// <param name ="L1_G">The green channels for each L1 coefficient.</param>
- public static void SetL1G(ref SphericalHarmonicsL2 sh, Vector3 L1_G)
- {
- sh[1, 1] = L1_G.x;
- sh[1, 2] = L1_G.y;
- sh[1, 3] = L1_G.z;
- }
-
- /// <summary>
- /// Set the blue channel for each of the L1 coefficients.
- /// </summary>
- /// <param name ="sh">The SphericalHarmonicsL2 data structure to store information on.</param>
- /// <param name ="L1_B">The blue channels for each L1 coefficient.</param>
- public static void SetL1B(ref SphericalHarmonicsL2 sh, Vector3 L1_B)
- {
- sh[2, 1] = L1_B.x;
- sh[2, 2] = L1_B.y;
- sh[2, 3] = L1_B.z;
- }
-
- /// <summary>
- /// Set all L1 coefficients per channel.
- /// </summary>
- /// <param name ="sh">The SphericalHarmonicsL2 data structure to store information on.</param>
- /// <param name ="L1_R">The red channels for each L1 coefficient.</param>
- /// <param name ="L1_G">The green channels for each L1 coefficient.</param>
- /// <param name ="L1_B">The blue channels for each L1 coefficient.</param>
- public static void SetL1(ref SphericalHarmonicsL2 sh, Vector3 L1_R, Vector3 L1_G, Vector3 L1_B)
- {
- SetL1R(ref sh, L1_R);
- SetL1G(ref sh, L1_G);
- SetL1B(ref sh, L1_B);
- }
-
- /// <summary>
- /// Set a spherical harmonics coefficient.
- /// </summary>
- /// <param name ="sh">The SphericalHarmonicsL2 data structure to store information on.</param>
- /// <param name ="index">The index of the coefficient that is set (must be less than 9).</param>
- /// <param name ="coefficient">The values of the coefficient is set.</param>
- public static void SetCoefficient(ref SphericalHarmonicsL2 sh, int index, Vector3 coefficient)
- {
- Debug.Assert(index < 9);
- sh[0, index] = coefficient.x;
- sh[1, index] = coefficient.y;
- sh[2, index] = coefficient.z;
- }
-
- /// <summary>
- /// Get a spherical harmonics coefficient.
- /// </summary>
- /// <param name ="sh">The SphericalHarmonicsL2 data structure to get information from.</param>
- /// <param name ="index">The index of the coefficient that is requested (must be less than 9).</param>
- /// <returns>The value of the requested coefficient.</returns>
- public static Vector3 GetCoefficient(SphericalHarmonicsL2 sh, int index)
- {
- Debug.Assert(index < 9);
- return new Vector3(sh[0, index], sh[1, index], sh[2, index]);
- }
- }
- }
|