暂无描述
您最多选择25个主题 主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

OcclusionCullingDebugShaderVariables.cs 596B

123456789101112131415161718
  1. using System;
  2. namespace UnityEngine.Rendering
  3. {
  4. [GenerateHLSL(needAccessors = false, generateCBuffer = true)]
  5. internal unsafe struct OcclusionCullingDebugShaderVariables
  6. {
  7. public Vector4 _DepthSizeInOccluderPixels;
  8. [HLSLArray(OccluderContext.k_MaxOccluderMips, typeof(ShaderGenUInt4))]
  9. public fixed uint _OccluderMipBounds[OccluderContext.k_MaxOccluderMips * 4];
  10. public uint _OccluderMipLayoutSizeX;
  11. public uint _OccluderMipLayoutSizeY;
  12. public uint _OcclusionCullingDebugPad0;
  13. public uint _OcclusionCullingDebugPad1;
  14. }
  15. }