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- using System;
-
- namespace UnityEngine.Rendering
- {
- [GenerateHLSL(needAccessors = false, generateCBuffer = true)]
- internal unsafe struct OcclusionCullingDebugShaderVariables
- {
- public Vector4 _DepthSizeInOccluderPixels;
-
- [HLSLArray(OccluderContext.k_MaxOccluderMips, typeof(ShaderGenUInt4))]
- public fixed uint _OccluderMipBounds[OccluderContext.k_MaxOccluderMips * 4];
-
- public uint _OccluderMipLayoutSizeX;
- public uint _OccluderMipLayoutSizeY;
- public uint _OcclusionCullingDebugPad0;
- public uint _OcclusionCullingDebugPad1;
- }
- }
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