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OcclusionCullingCommonShaderVariables.cs.hlsl 951B

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  1. //
  2. // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
  3. //
  4. #ifndef OCCLUSIONCULLINGCOMMONSHADERVARIABLES_CS_HLSL
  5. #define OCCLUSIONCULLINGCOMMONSHADERVARIABLES_CS_HLSL
  6. // Generated from UnityEngine.Rendering.OcclusionCullingCommonShaderVariables
  7. // PackingRules = Exact
  8. CBUFFER_START(OcclusionCullingCommonShaderVariables)
  9. uint4 _OccluderMipBounds[8];
  10. float4x4 _ViewProjMatrix[6];
  11. float4 _ViewOriginWorldSpace[6];
  12. float4 _FacingDirWorldSpace[6];
  13. float4 _RadialDirWorldSpace[6];
  14. float4 _DepthSizeInOccluderPixels;
  15. float4 _OccluderDepthPyramidSize;
  16. uint _OccluderMipLayoutSizeX;
  17. uint _OccluderMipLayoutSizeY;
  18. uint _OcclusionTestDebugFlags;
  19. uint _OcclusionCullingCommonPad0;
  20. int _OcclusionTestCount;
  21. int _OccluderSubviewIndices;
  22. int _CullingSplitIndices;
  23. int _CullingSplitMask;
  24. CBUFFER_END
  25. #endif