12345678910111213141516171819202122232425262728 |
- //
- // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
- //
-
- #ifndef OCCLUSIONCULLINGCOMMONSHADERVARIABLES_CS_HLSL
- #define OCCLUSIONCULLINGCOMMONSHADERVARIABLES_CS_HLSL
- // Generated from UnityEngine.Rendering.OcclusionCullingCommonShaderVariables
- // PackingRules = Exact
- CBUFFER_START(OcclusionCullingCommonShaderVariables)
- uint4 _OccluderMipBounds[8];
- float4x4 _ViewProjMatrix[6];
- float4 _ViewOriginWorldSpace[6];
- float4 _FacingDirWorldSpace[6];
- float4 _RadialDirWorldSpace[6];
- float4 _DepthSizeInOccluderPixels;
- float4 _OccluderDepthPyramidSize;
- uint _OccluderMipLayoutSizeX;
- uint _OccluderMipLayoutSizeY;
- uint _OcclusionTestDebugFlags;
- uint _OcclusionCullingCommonPad0;
- int _OcclusionTestCount;
- int _OccluderSubviewIndices;
- int _CullingSplitIndices;
- int _CullingSplitMask;
- CBUFFER_END
-
-
- #endif
|