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OccluderDepthPyramidConstants.cs.hlsl 781B

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  1. //
  2. // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
  3. //
  4. #ifndef OCCLUDERDEPTHPYRAMIDCONSTANTS_CS_HLSL
  5. #define OCCLUDERDEPTHPYRAMIDCONSTANTS_CS_HLSL
  6. // Generated from UnityEngine.Rendering.OccluderDepthPyramidConstants
  7. // PackingRules = Exact
  8. CBUFFER_START(OccluderDepthPyramidConstants)
  9. float4x4 _InvViewProjMatrix[6];
  10. float4 _SilhouettePlanes[6];
  11. uint4 _SrcOffset[6];
  12. uint4 _MipOffsetAndSize[5];
  13. uint _OccluderMipLayoutSizeX;
  14. uint _OccluderMipLayoutSizeY;
  15. uint _OccluderDepthPyramidPad0;
  16. uint _OccluderDepthPyramidPad1;
  17. uint _SrcSliceIndices;
  18. uint _DstSubviewIndices;
  19. uint _MipCount;
  20. uint _SilhouettePlaneCount;
  21. CBUFFER_END
  22. #endif