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- //
- // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
- //
-
- #ifndef OCCLUDERDEPTHPYRAMIDCONSTANTS_CS_HLSL
- #define OCCLUDERDEPTHPYRAMIDCONSTANTS_CS_HLSL
- // Generated from UnityEngine.Rendering.OccluderDepthPyramidConstants
- // PackingRules = Exact
- CBUFFER_START(OccluderDepthPyramidConstants)
- float4x4 _InvViewProjMatrix[6];
- float4 _SilhouettePlanes[6];
- uint4 _SrcOffset[6];
- uint4 _MipOffsetAndSize[5];
- uint _OccluderMipLayoutSizeX;
- uint _OccluderMipLayoutSizeY;
- uint _OccluderDepthPyramidPad0;
- uint _OccluderDepthPyramidPad1;
- uint _SrcSliceIndices;
- uint _DstSubviewIndices;
- uint _MipCount;
- uint _SilhouettePlaneCount;
- CBUFFER_END
-
-
- #endif
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