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InstanceOcclusionCullerShaderVariables.cs.hlsl 705B

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  1. //
  2. // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
  3. //
  4. #ifndef INSTANCEOCCLUSIONCULLERSHADERVARIABLES_CS_HLSL
  5. #define INSTANCEOCCLUSIONCULLERSHADERVARIABLES_CS_HLSL
  6. // Generated from UnityEngine.Rendering.InstanceOcclusionCullerShaderVariables
  7. // PackingRules = Exact
  8. CBUFFER_START(InstanceOcclusionCullerShaderVariables)
  9. uint _DrawInfoAllocIndex;
  10. uint _DrawInfoCount;
  11. uint _InstanceInfoAllocIndex;
  12. uint _InstanceInfoCount;
  13. int _BoundingSphereInstanceDataAddress;
  14. int _DebugCounterIndex;
  15. int _InstanceMultiplierShift;
  16. int _InstanceOcclusionCullerPad0;
  17. CBUFFER_END
  18. #endif