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- //
- // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
- //
-
- #ifndef INSTANCEOCCLUSIONCULLERSHADERVARIABLES_CS_HLSL
- #define INSTANCEOCCLUSIONCULLERSHADERVARIABLES_CS_HLSL
- // Generated from UnityEngine.Rendering.InstanceOcclusionCullerShaderVariables
- // PackingRules = Exact
- CBUFFER_START(InstanceOcclusionCullerShaderVariables)
- uint _DrawInfoAllocIndex;
- uint _DrawInfoCount;
- uint _InstanceInfoAllocIndex;
- uint _InstanceInfoCount;
- int _BoundingSphereInstanceDataAddress;
- int _DebugCounterIndex;
- int _InstanceMultiplierShift;
- int _InstanceOcclusionCullerPad0;
- CBUFFER_END
-
-
- #endif
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