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InstanceOcclusionCullerShaderVariables.cs 545B

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  1. using System;
  2. namespace UnityEngine.Rendering
  3. {
  4. [GenerateHLSL(needAccessors = false, generateCBuffer = true)]
  5. internal unsafe struct InstanceOcclusionCullerShaderVariables
  6. {
  7. public uint _DrawInfoAllocIndex;
  8. public uint _DrawInfoCount;
  9. public uint _InstanceInfoAllocIndex;
  10. public uint _InstanceInfoCount;
  11. public int _BoundingSphereInstanceDataAddress;
  12. public int _DebugCounterIndex;
  13. public int _InstanceMultiplierShift;
  14. public int _InstanceOcclusionCullerPad0;
  15. }
  16. }