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- using System;
-
- namespace UnityEngine.Rendering
- {
- [GenerateHLSL(needAccessors = false, generateCBuffer = true)]
- internal unsafe struct InstanceOcclusionCullerShaderVariables
- {
- public uint _DrawInfoAllocIndex;
- public uint _DrawInfoCount;
- public uint _InstanceInfoAllocIndex;
- public uint _InstanceInfoCount;
- public int _BoundingSphereInstanceDataAddress;
- public int _DebugCounterIndex;
- public int _InstanceMultiplierShift;
- public int _InstanceOcclusionCullerPad0;
- }
- }
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