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- //
- // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
- //
-
- #ifndef INSTANCEOCCLUSIONCULLER_CS_HLSL
- #define INSTANCEOCCLUSIONCULLER_CS_HLSL
- //
- // UnityEngine.Rendering.InstanceOcclusionTestDebugCounter: static fields
- //
- #define INSTANCEOCCLUSIONTESTDEBUGCOUNTER_OCCLUDED (0)
- #define INSTANCEOCCLUSIONTESTDEBUGCOUNTER_NOT_OCCLUDED (1)
- #define INSTANCEOCCLUSIONTESTDEBUGCOUNTER_COUNT (2)
-
- // Generated from UnityEngine.Rendering.IndirectDrawInfo
- // PackingRules = Exact
- struct IndirectDrawInfo
- {
- uint indexCount;
- uint firstIndex;
- uint baseVertex;
- uint firstInstanceGlobalIndex;
- uint maxInstanceCount;
- };
-
- // Generated from UnityEngine.Rendering.IndirectInstanceInfo
- // PackingRules = Exact
- struct IndirectInstanceInfo
- {
- int drawOffsetAndSplitMask;
- int instanceIndexAndCrossFade;
- };
-
-
- #endif
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