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InstanceOcclusionCuller.cs.hlsl 913B

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  1. //
  2. // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
  3. //
  4. #ifndef INSTANCEOCCLUSIONCULLER_CS_HLSL
  5. #define INSTANCEOCCLUSIONCULLER_CS_HLSL
  6. //
  7. // UnityEngine.Rendering.InstanceOcclusionTestDebugCounter: static fields
  8. //
  9. #define INSTANCEOCCLUSIONTESTDEBUGCOUNTER_OCCLUDED (0)
  10. #define INSTANCEOCCLUSIONTESTDEBUGCOUNTER_NOT_OCCLUDED (1)
  11. #define INSTANCEOCCLUSIONTESTDEBUGCOUNTER_COUNT (2)
  12. // Generated from UnityEngine.Rendering.IndirectDrawInfo
  13. // PackingRules = Exact
  14. struct IndirectDrawInfo
  15. {
  16. uint indexCount;
  17. uint firstIndex;
  18. uint baseVertex;
  19. uint firstInstanceGlobalIndex;
  20. uint maxInstanceCount;
  21. };
  22. // Generated from UnityEngine.Rendering.IndirectInstanceInfo
  23. // PackingRules = Exact
  24. struct IndirectInstanceInfo
  25. {
  26. int drawOffsetAndSplitMask;
  27. int instanceIndexAndCrossFade;
  28. };
  29. #endif