123456789101112131415161718192021222324252627282930313233343536 |
- namespace UnityEngine.Rendering
- {
- /// <summary>
- /// Predefined batch layer values used by the GPU Resident Drawer.
- /// </summary>
- public class BatchLayer
- {
- /// <summary>
- /// Batch layer for BatchRendererGroup direct draw commands produced by the GPU Resident Drawer.
- /// </summary>
- public const byte InstanceCullingDirect = 29;
-
- /// <summary>
- /// Batch layer for BatchRendererGroup indirect draw commands produced by the GPU Resident Drawer.
- /// </summary>
- public const byte InstanceCullingIndirect = 28;
-
- /// <summary>
- /// A batch layer mask to include BatchRendererGroup direct draw commands produced by the GPU Resident Drawer.
- /// Batch layer masks can be used to filter the set of draw calls in a renderer list.
- /// </summary>
- public const uint InstanceCullingDirectMask = 1u << InstanceCullingDirect;
-
- /// <summary>
- /// A batch layer mask to include BatchRendererGroup indirect draw commands produced by the GPU Resident Drawer.
- /// Batch layer masks can be used to filter the set of draw calls in a renderer list.
- /// </summary>
- public const uint InstanceCullingIndirectMask = 1u << InstanceCullingIndirect;
-
- /// <summary>
- /// A batch layer mask to include BatchRendererGroup direct and indirect draw commands produced by the GPU Resident Drawer.
- /// Batch layer masks can be used to filter the set of draw calls in a renderer list.
- /// </summary>
- public const uint InstanceCullingMask = InstanceCullingDirectMask | InstanceCullingIndirectMask;
- }
- }
|