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ProbeVolumeFragmentationDebug.shader 1.2KB

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  1. Shader "Hidden/Core/ProbeVolumeFragmentationDebug"
  2. {
  3. SubShader
  4. {
  5. Tags{ }
  6. Pass
  7. {
  8. ZWrite On
  9. ZTest Always
  10. Blend Off
  11. Cull Off
  12. HLSLPROGRAM
  13. #pragma editor_sync_compilation
  14. #pragma target 4.5
  15. #pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
  16. // #pragma enable_d3d11_debug_symbols
  17. #pragma vertex Vert
  18. #pragma fragment Frag
  19. // Central render pipeline specific includes
  20. #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
  21. #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/EntityLighting.hlsl"
  22. #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonLighting.hlsl"
  23. #include "Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebugBase.hlsl"
  24. #define PROBE_VOLUME_DEBUG_FUNCTION_FRAGMENTATION
  25. #include "Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebugFunctions.hlsl"
  26. ENDHLSL
  27. }
  28. }
  29. Fallback Off
  30. }