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- Shader "Hidden/Core/ProbeVolumeFragmentationDebug"
- {
- SubShader
- {
- Tags{ }
- Pass
- {
- ZWrite On
- ZTest Always
- Blend Off
- Cull Off
-
- HLSLPROGRAM
- #pragma editor_sync_compilation
- #pragma target 4.5
- #pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch
- // #pragma enable_d3d11_debug_symbols
-
- #pragma vertex Vert
- #pragma fragment Frag
-
- // Central render pipeline specific includes
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/EntityLighting.hlsl"
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonLighting.hlsl"
- #include "Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebugBase.hlsl"
-
- #define PROBE_VOLUME_DEBUG_FUNCTION_FRAGMENTATION
- #include "Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebugFunctions.hlsl"
- ENDHLSL
- }
-
- }
- Fallback Off
- }
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