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- using System;
-
- namespace UnityEngine.Rendering
- {
- /// <summary>
- /// Attribute specifying that it contains element that should be reloaded.
- /// If the instance of the class is null, the system will try to recreate
- /// it with the default constructor.
- /// Be sure classes using it have default constructor!
- /// </summary>
- /// <seealso cref="ReloadAttribute"/>
- [AttributeUsage(AttributeTargets.Class)]
- public sealed class ReloadGroupAttribute : Attribute
- { }
- }
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