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ReloadGroupAttribute.cs 497B

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  1. using System;
  2. namespace UnityEngine.Rendering
  3. {
  4. /// <summary>
  5. /// Attribute specifying that it contains element that should be reloaded.
  6. /// If the instance of the class is null, the system will try to recreate
  7. /// it with the default constructor.
  8. /// Be sure classes using it have default constructor!
  9. /// </summary>
  10. /// <seealso cref="ReloadAttribute"/>
  11. [AttributeUsage(AttributeTargets.Class)]
  12. public sealed class ReloadGroupAttribute : Attribute
  13. { }
  14. }