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- using System;
-
- namespace UnityEngine.Rendering
- {
- /// <summary>
- /// Render Textures clear flag.
- /// This is an legacy alias for RTClearFlags.
- /// </summary>
- [Flags]
- public enum ClearFlag
- {
- /// <summary>Don't clear.</summary>
- None = RTClearFlags.None,
- /// <summary>Clear the color buffer.</summary>
- Color = RTClearFlags.Color,
- /// <summary>Clear the depth buffer.</summary>
- Depth = RTClearFlags.Depth,
- /// <summary>Clear the stencil buffer.</summary>
- Stencil = RTClearFlags.Stencil,
- /// <summary>Clear the depth and stencil buffers.</summary>
- DepthStencil = Depth | Stencil,
- /// <summary>Clear the color and stencil buffers.</summary>
- ColorStencil = Color | Stencil,
- /// <summary>Clear both color, depth and stencil buffers.</summary>
- All = Color | Depth | Stencil
- }
- }
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