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- using System.Runtime.CompilerServices;
-
- [assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Runtime.Shared")]
- [assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Editor")]
- [assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Runtime.Tests")]
- [assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.RPCore.Runtime")]
- [assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.Universal.Runtime")] // access to internal ProfileIds
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