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AssemblyInfo.cs 1.2KB

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  1. using System.Runtime.CompilerServices;
  2. [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")]
  3. [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Runtime")]
  4. [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
  5. [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Runtime")]
  6. //WARNING:
  7. // Remember to only use this shared API to cherry pick the code part that you want to
  8. // share but not go directly in user codebase project.
  9. // Every new entry here should be discussed. It is always better to have good public API.
  10. // Don't add logic in this assembly. It is only to share private methods. Only redirection allowed.
  11. //EXAMPLE: See com.unity.render-pipelines.core/Editor-PrivateShared/AssemblyInfo.cs
  12. namespace Unity.RenderPipelines.Core.Runtime.Shared
  13. {
  14. internal static class CameraCaptureBridge
  15. {
  16. public static System.Collections.Generic.IEnumerator<System.Action<UnityEngine.Rendering.RenderTargetIdentifier, UnityEngine.Rendering.CommandBuffer>>
  17. GetCachedCaptureActionsEnumerator(UnityEngine.Camera camera) => UnityEngine.Rendering.CameraCaptureBridge.GetCachedCaptureActionsEnumerator(camera);
  18. }
  19. }