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- using UnityEditor.UIElements;
- using UnityEngine;
- using UnityEngine.UIElements;
-
- namespace UnityEditor.Rendering
- {
- /// <summary>
- /// Custom property drawer that renders automatically a set of properties of a given object
- /// </summary>
- public abstract class RelativePropertiesDrawer : PropertyDrawer
- {
- /// <summary>
- /// The set of properties to draw the default <see cref="PropertyDrawer"/>.
- /// </summary>
- protected abstract string[] relativePropertiesNames { get; }
-
- /// <inheritdoc/>
- public override VisualElement CreatePropertyGUI(SerializedProperty property)
- {
- var container = new VisualElement();
- for (int i = 0; i < relativePropertiesNames.Length; ++i)
- {
- var relativeProperty = property.FindPropertyRelative(relativePropertiesNames[i]);
- if (relativeProperty == null)
- continue;
- container.Add(new PropertyField(relativeProperty));
- }
- return container;
- }
-
- /// <inheritdoc/>
- public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
- {
- EditorGUI.BeginProperty(position, label, property);
- Rect? rect = null;
- for (int i = 0; i < relativePropertiesNames.Length; ++i)
- {
- var relativeProperty = property.FindPropertyRelative(relativePropertiesNames[i]);
- if (relativeProperty == null)
- continue;
-
- var height = EditorGUI.GetPropertyHeight(relativeProperty, true) +
- EditorGUIUtility.standardVerticalSpacing;
- rect = rect != null ?
- new Rect(rect.Value.x, rect.Value.y + rect.Value.height + EditorGUIUtility.standardVerticalSpacing, rect.Value.width, height) :
- new Rect(position.x, position.y + EditorGUIUtility.standardVerticalSpacing, position.width, height);
- EditorGUI.PropertyField(rect.Value, relativeProperty);
- }
- EditorGUI.EndProperty();
- }
-
- /// <inheritdoc/>
- public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
- {
- float height = EditorGUIUtility.standardVerticalSpacing;
- for (int i = 0; i < relativePropertiesNames.Length; ++i)
- {
- var relativeProperty = property.FindPropertyRelative(relativePropertiesNames[i]);
- if (relativeProperty == null)
- continue;
-
- height += EditorGUI.GetPropertyHeight(relativeProperty, true) + EditorGUIUtility.standardVerticalSpacing;
- }
- return height;
- }
- }
- }
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