Ei kuvausta
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
siu 54888239a3 backup 9 kuukautta sitten
..
Icons backup 9 kuukautta sitten
.sample.json backup 9 kuukautta sitten
GamepadIconsExample.cs backup 9 kuukautta sitten
GamepadIconsExample.cs.meta backup 9 kuukautta sitten
Icons.meta backup 9 kuukautta sitten
README.md backup 9 kuukautta sitten
README.md.meta backup 9 kuukautta sitten
RebindActionUI.cs backup 9 kuukautta sitten
RebindActionUI.cs.meta backup 9 kuukautta sitten
RebindActionUIEditor.cs backup 9 kuukautta sitten
RebindActionUIEditor.cs.meta backup 9 kuukautta sitten
RebindSaveLoad.cs backup 9 kuukautta sitten
RebindSaveLoad.cs.meta backup 9 kuukautta sitten
RebindUIPrefab.prefab backup 9 kuukautta sitten
RebindUIPrefab.prefab.meta backup 9 kuukautta sitten
RebindUISampleActions.inputactions backup 9 kuukautta sitten
RebindUISampleActions.inputactions.meta backup 9 kuukautta sitten
RebindingUISampleScene.unity backup 9 kuukautta sitten
RebindingUISampleScene.unity.meta backup 9 kuukautta sitten
Unity.InputSystem.RebindingUI.asmdef backup 9 kuukautta sitten
Unity.InputSystem.RebindingUI.asmdef.meta backup 9 kuukautta sitten

README.md

This sample demonstrates how to use the Input System APIs to set up a rebinding UI. The main file is RebindActionUI which, aside from serving as an example, contains a reusable MonoBehaviour component for composing rebinding UIs. The RebindUIPrefab contains a ready-made prefab that can be used as a simple drop-in setup for rebinding an individual action.

To demonstrate how to use images instead of textual display strings, take a look at GamepadIconsExample.

Finally, the RebindSaveLoad script demonstrates how to persist user rebinds in PlayerPrefs and how to restore them from there.

The icons used in the sample are taken from Free Prompts Pack v4.0 created by, and made available to public domain by Nicolae Berbece. Icons are licensed under Creative Commons CC0.